Yes, cover height will change for all existing 64 unit types
Posts by cashed
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If I can create a night/dusk/dawn with great visibility i think ill pursue that. Refineries are typically well lit so this is a great positive.
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the cuban resort theme? was kinda too similar to de_resort

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[Blocked Image: http://i.imgur.com/wneM7hb.jpg]
For those who weren't around during the tail end of CS1.6 competitive, I created a competitive map for ESEA [download] with feedback provided by ESEA staff and pro's at the time. Volcano being the most productive and active. I ported it to CS:S/CSPromod but never really released it for CS:S. ESEA never really cared if I ported the map over; but there's been some demand and I've been tinkering with it for some time now.
Theme So, I've kinda settled on a thematic for de_lite. Might be similar to what a lot of other maps are but I'm going to try and push uniqueness in other ways.
Backstory Environmental Terrorist want to put an end to a pipeline refinery that lies near an endangered forest ecosystem. New government contracts to build and expand this facility are met with angry and violent protests.
ScreensWIP Album
Workshophttp://steamcommunity.com/sharedfiles/fi…s/?id=632040311
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Well Resort is a mirror of Fire in essence. But I do like the differentiation. Much more free flowing and less dead space near T spawn
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congrats everyone! Had a lot of fun DM and MM last night. Once you get your map pin, show it with pride

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Also mention Ted sent you
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Same thing happened to me Spronny and Paul. I think this is a bad case of player leading or missing hud alert
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I can't see them porting over source 2 for this.
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6 hours in, I binged last night
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dat light bounce
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For sure, use the tool that best suits you. What I'm really interested in using it for is flatmap modelling with existing source textures
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I'm definitely seeing more of a use for polishing, but as a Unit nazi I just find working in 3DSmax to be difficult in the broad stroke layout sense.
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Thats been there for a long time

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If it makes any difference, I learn new shortcuts or features at odd times. The texture align I knew about back in gldsrc hammer.
I didn't even really know about the shift click...

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I havent bothered with the PS plugin for a long long time. I'll be old school and open the tga in vtfedit haha
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The biggest argument is perceived value.
The community values and looks at it completely different than the Publisher; and on a different subject level. This is where the major battle lies.
Community: effort(sometimes minor) + enjoyment
Publisher: Community DLC
Since Publisher's already charge regularly for DLC, this is a no brainer to take a cut off the back of the creator/modder. (my ip/my brand mentality)
Modders are working off the base of the core dev team. Should they have the opportunity to make more money than a dev? Is that fair? even when a dev cannot join in?