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  3. cashed

Posts by cashed

  • [CS:GO]de_zoo

    • cashed
    • April 26, 2014 at 4:41 PM

    nice work!

  • MapCore CS:GO Playtesting 4.0

    • cashed
    • April 23, 2014 at 2:51 PM

    I would like a spot for DE_FUEL on a Sunday if possible. Thanks!

  • [CS:GO]de_zoo

    • cashed
    • April 9, 2014 at 11:47 PM

    the skybox kind of reminds me of the bay area. with san francisco in the background.


    Bay Area Zoo?

  • Packbsp cant find steam client registry

    • cashed
    • April 9, 2014 at 11:44 PM

    I'm not sure if packbsp works anymore, depends on the game and if its hooked up to the new content pipeline.


    Try pakrat, it doesn't have an auto feature but works fine. https://developer.valvesoftware.com/wiki/Pakrat

  • GDC 2014

    • cashed
    • March 16, 2014 at 6:40 PM

    I'll be going! Super excited.

  • [CS:GO] de_season

    • cashed
    • February 12, 2014 at 5:40 PM

    Plain and simple, it feels I'm failing as a Level artist and I require more practice. The idea for the theme is great, but wrapping in into this design is becoming difficult. The vertical aspects of the layout make it difficult to make large thematic changes. It would be a better idea to make something original than to jam it into this.

  • [CS:GO] de_season

    • cashed
    • February 11, 2014 at 5:41 PM

    Released to get community feedback!


    http://steamcommunity.com/sharedfiles/fi…s/?id=125689191


    [Blocked Image: http://cloud-2.steampowered.com/ugc/3318328210…5504D6D4A76E6C/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/3318328210…BB02ECD76FB499/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/3318328210…523C65F5F47177/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/3318328210…4DDBD709B1527A/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/3318328210…CA5F2910709F66/]

  • DE: HR - Dr Megan Reed's Office

    • cashed
    • February 6, 2014 at 2:25 AM

    one of my favourite concepts from the game

  • WIP in WIP, post your level screenshots!

    • cashed
    • February 1, 2014 at 6:46 PM

    Using the blend on walls is awesome. Just started using this in my other map as well

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 29, 2014 at 2:57 PM

    I'll give it a gander Moroes. Definitely needs more work on the overgrown. Going to be making some assets to help with that.

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 29, 2014 at 12:44 AM

    Some new screens, added some CC in photoshop to gauge where I'd like it. Thoughts?


    [Blocked Image: http://i.imgur.com/9mHjXBV.jpg]

    [Blocked Image: http://i.imgur.com/3yk89gh.jpg]

    [Blocked Image: http://i.imgur.com/jPYn8Ez.jpg]

    [Blocked Image: http://i.imgur.com/7bQH89j.jpg]

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 21, 2014 at 2:35 AM

    Very nice, reminds me of farcry 3

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 17, 2014 at 3:11 AM

    Some progress on de_season revamp. Getting structure done and simplifying. Not totally sold on white brick but used as temp.


    [Blocked Image: http://i.imgur.com/YgpUUKC.jpg][Blocked Image: http://i.imgur.com/6FZyIcJ.jpg]

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 7, 2014 at 3:41 AM

    New T-Spawn to B corridor

    [Blocked Image: http://i.imgur.com/3gPpRnf.jpg]

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 6, 2014 at 3:12 PM

    OrnateBaboon Not much will change in the layout. I am tweaking the curved area outside TSpawn, as well as other odd corridors I created in the original that I'm not fond of now. The biggest change will be the openness of some areas. Which will change the dynamics a bit.


    Seldoon182 Thank you for the idea of putting mountains and a forest in the skybox

  • WIP in WIP, post your level screenshots!

    • cashed
    • January 6, 2014 at 4:00 AM

    so, FMPONE gave me an idea to re-theme de_season (abandoned greenhouse complex). I rushed the current version to get it out but it needs a face lift... here's a WIP beautiful corner of T Spawn thus far

    [Blocked Image: http://i.imgur.com/NSbI6Vt.jpg]

  • WIP in WIP, post your level screenshots!

    • cashed
    • October 27, 2013 at 3:49 PM

    FMPONE I agree, just getting the first pass in then differentiating after with more reference.

  • WIP in WIP, post your level screenshots!

    • cashed
    • October 26, 2013 at 8:13 PM

    some work on the hotel building[Blocked Image: http://i.imgur.com/JwGSF0P.jpg]

    [Blocked Image: http://i.imgur.com/Dw7t4gQ.jpg]

  • Hammer editor: texture problem.

    • cashed
    • October 23, 2013 at 4:39 AM

    Also, make sure your not adding displacements to the entire brush. Only the top face needs to be selected when creating the displacement.

  • WIP in WIP, post your level screenshots!

    • cashed
    • October 21, 2013 at 1:56 AM

    thanks for the feedback. the building the looks odd is what the rest will become. here's my reference: link

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