nice work!
Posts by cashed
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I would like a spot for DE_FUEL on a Sunday if possible. Thanks!
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the skybox kind of reminds me of the bay area. with san francisco in the background.
Bay Area Zoo?
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I'm not sure if packbsp works anymore, depends on the game and if its hooked up to the new content pipeline.
Try pakrat, it doesn't have an auto feature but works fine. https://developer.valvesoftware.com/wiki/Pakrat
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I'll be going! Super excited.
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Plain and simple, it feels I'm failing as a Level artist and I require more practice. The idea for the theme is great, but wrapping in into this design is becoming difficult. The vertical aspects of the layout make it difficult to make large thematic changes. It would be a better idea to make something original than to jam it into this.
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Released to get community feedback!

http://steamcommunity.com/sharedfiles/fi…s/?id=125689191
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one of my favourite concepts from the game

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Using the blend on walls is awesome. Just started using this in my other map as well

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I'll give it a gander Moroes. Definitely needs more work on the overgrown. Going to be making some assets to help with that.
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Some new screens, added some CC in photoshop to gauge where I'd like it. Thoughts?
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Very nice, reminds me of farcry 3
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Some progress on de_season revamp. Getting structure done and simplifying. Not totally sold on white brick but used as temp.
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New T-Spawn to B corridor
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OrnateBaboon Not much will change in the layout. I am tweaking the curved area outside TSpawn, as well as other odd corridors I created in the original that I'm not fond of now. The biggest change will be the openness of some areas. Which will change the dynamics a bit.
Seldoon182 Thank you for the idea of putting mountains and a forest in the skybox

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so, FMPONE gave me an idea to re-theme de_season (abandoned greenhouse complex). I rushed the current version to get it out but it needs a face lift... here's a WIP beautiful corner of T Spawn thus far
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FMPONE I agree, just getting the first pass in then differentiating after with more reference.
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some work on the hotel building[Blocked Image: http://i.imgur.com/JwGSF0P.jpg]
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Also, make sure your not adding displacements to the entire brush. Only the top face needs to be selected when creating the displacement.
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thanks for the feedback. the building the looks odd is what the rest will become. here's my reference: link