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  3. cashed

Posts by cashed

  • THQ... Next Crytek?

    • cashed
    • June 24, 2014 at 11:11 PM

    world of tanks employment is probably is 30% dev, 10% management 60% marketing/customer service

  • THQ... Next Crytek?

    • cashed
    • June 23, 2014 at 1:42 AM

    Warface is still in BETA I think. Which is also weird, I work on Warframe (F2P) hehe


    blackdog Valve and Blizzard are different beasts. Valve has steam as a major revenue stream. And they both release on console. Why is Blizzard porting D3? not for tech reasons only that's for sure.

  • THQ... Next Crytek?

    • cashed
    • June 22, 2014 at 8:05 PM

    A while back Crytek announced it was moving towards F2P but still sneaked AAA titles out which I guess was weird.


    http://ca.ign.com/articles/2013/…thin-five-years


    I don't think Warface is doing as well as expected, but it still shouldn't mean an end for Crytek. The next Homefront looks great. Hopefully they can recover if they are in fact in a slump.

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 18, 2014 at 2:40 AM

    text_fish definitely i piece I need for the ramps, thanks for the reference.

  • [CS:GO] de_fuel

    • cashed
    • June 17, 2014 at 4:10 PM

    vote for the map to be played in the next preseason of CEVO CS:GO Season


    http://cevo.com/custom/vote/ce…apping-contest/

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 17, 2014 at 2:09 AM

    spence I'll fool around with that soon


    Runs okay on my machine so far


    [Blocked Image: http://i.imgur.com/8pwHJwN.jpg]

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 17, 2014 at 1:09 AM

    dem polys (low poly versions)


    [Blocked Image: http://i.imgur.com/f0dh77f.jpg]

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 16, 2014 at 11:09 PM

    Haven't tried the tint yet, but I don't know if source lets you with a diffuse. Right now I have 2 models with skingroups on them.

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 16, 2014 at 2:17 AM

    basic rough in complete


    http://imgur.com/a/kJtVf

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 15, 2014 at 10:05 PM

    they are models

  • [CS:GO] ar_blocks WIP

    • cashed
    • June 15, 2014 at 9:57 PM

    Fooling around with an idea for a good blocks map hehe. Going to be a mix of brush and models.


    [Blocked Image: http://i.imgur.com/S9HJult.jpg]

    [Blocked Image: http://i.imgur.com/TBfr4Nt.jpg]

  • Far Cry 4

    • cashed
    • June 13, 2014 at 11:00 PM

    Really excited for this. I have a few friends in MTL and TO working on this.

  • [CS:GO] de_fuel

    • cashed
    • June 10, 2014 at 8:54 PM

    Distortion Thanks! that's a texture I made using CGTextures website for reference.


    tr0nic I'll take a look at both. I thought the door worked fine. But, on a Mapcore play test it was extremely slow due to ping for me.

  • What I'm Working On

    • cashed
    • June 5, 2014 at 7:15 PM

    that reddit

  • What I'm Working On

    • cashed
    • June 5, 2014 at 4:57 PM

  • [CS:GO] de_fuel

    • cashed
    • June 2, 2014 at 12:38 AM

    Well, it's finally at a stage where I'm very happy with it. Got it all polished up and submitted to the Cevo/Gamebanana map contest.


    Thanks to everyone who play tested it a couple weekends back. The feedback was really constructive and I really enjoyed playing with all that showed up!


    108.61.100.176:27015


    Workshop Link


    [Blocked Image: http://cloud-4.steampowered.com/ugc/540752545525957739/6F71AC4E1EC564AAFFA53D5B586A1F720E0CA2BB/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/540752545523679184/0032306A5006D698E73DD04FDD79B4916B5613BF/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/540752545523685528/C8F158746B58247E8ABF0036D0059BA61A52E12C/]

  • WIP in WIP, post your level screenshots!

    • cashed
    • May 26, 2014 at 6:00 PM

    almost done with de_fuel just a few more tweaks (also updated the workshop link )


    [Blocked Image: http://i.imgur.com/EJ7KRlf.jpg]

  • Level design tools?

    • cashed
    • May 19, 2014 at 10:54 PM

    I'm sure these tools are great, but pen and paper is very quick and easy. and generally I find once its into the 3D world the Top down isn't required. The dynamics of the game play change so much once the Z axis is brought into the game.


    That said, in a large team where producers like to see these changes take place this may be amazing.

  • WIP in WIP, post your level screenshots!

    • cashed
    • May 15, 2014 at 4:16 AM

    messing around with a bf3 norshahr inpsiration


    [Blocked Image: http://i.imgur.com/S2LWPMW.jpg]

  • WIP in WIP, post your level screenshots!

    • cashed
    • April 27, 2014 at 11:41 PM

    [Blocked Image: http://i.imgur.com/6275wXJ.jpg]

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