world of tanks employment is probably is 30% dev, 10% management 60% marketing/customer service
Posts by cashed
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Warface is still in BETA I think. Which is also weird, I work on Warframe (F2P) hehe
blackdog Valve and Blizzard are different beasts. Valve has steam as a major revenue stream. And they both release on console. Why is Blizzard porting D3? not for tech reasons only that's for sure.
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A while back Crytek announced it was moving towards F2P but still sneaked AAA titles out which I guess was weird.
http://ca.ign.com/articles/2013/…thin-five-years
I don't think Warface is doing as well as expected, but it still shouldn't mean an end for Crytek. The next Homefront looks great. Hopefully they can recover if they are in fact in a slump.
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text_fish definitely i piece I need for the ramps, thanks for the reference.
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vote for the map to be played in the next preseason of CEVO CS:GO Season -
spence I'll fool around with that soon
Runs okay on my machine so far
[Blocked Image: http://i.imgur.com/8pwHJwN.jpg]
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Haven't tried the tint yet, but I don't know if source lets you with a diffuse. Right now I have 2 models with skingroups on them.
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they are models
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Fooling around with an idea for a good blocks map hehe. Going to be a mix of brush and models.
[Blocked Image: http://i.imgur.com/S9HJult.jpg]
[Blocked Image: http://i.imgur.com/TBfr4Nt.jpg]
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Really excited for this. I have a few friends in MTL and TO working on this.
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Distortion Thanks! that's a texture I made using CGTextures website for reference.
tr0nic I'll take a look at both. I thought the door worked fine. But, on a Mapcore play test it was extremely slow due to ping for me.
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that reddit
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Well, it's finally at a stage where I'm very happy with it. Got it all polished up and submitted to the Cevo/Gamebanana map contest.
Thanks to everyone who play tested it a couple weekends back. The feedback was really constructive and I really enjoyed playing with all that showed up!
108.61.100.176:27015
[Blocked Image: http://cloud-4.steampowered.com/ugc/540752545525957739/6F71AC4E1EC564AAFFA53D5B586A1F720E0CA2BB/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/540752545523679184/0032306A5006D698E73DD04FDD79B4916B5613BF/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/540752545523685528/C8F158746B58247E8ABF0036D0059BA61A52E12C/]
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almost done with de_fuel just a few more tweaks (also updated the workshop link )
[Blocked Image: http://i.imgur.com/EJ7KRlf.jpg]
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I'm sure these tools are great, but pen and paper is very quick and easy. and generally I find once its into the 3D world the Top down isn't required. The dynamics of the game play change so much once the Z axis is brought into the game.
That said, in a large team where producers like to see these changes take place this may be amazing.
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