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Posts by cashed

  • What's going on with your life?

    • cashed
    • January 11, 2015 at 10:09 PM

    Drinking one of my new favourite beers

    http://www.beeradvocate.com/beer/profile/1…38/?ba=rarbring

  • [CS:GO]de_zoo

    • cashed
    • January 9, 2015 at 8:38 PM

    i haven't tested myself but I should have. So what your saying is if I have a final compiled level and I only entity compile it updates without breaking the rad and vis?

  • [CS:GO]de_zoo

    • cashed
    • January 9, 2015 at 6:36 PM

    waiting for a better system in general. Having worked in multi layered data engines, recompiling a map to fix spawn points is awful.

  • [CS:GO]de_zoo

    • cashed
    • January 8, 2015 at 4:14 PM
    Quote from Squad

    Most of it is vrad.

    What does your average (full compile) map compile take?


    Season takes 35 minutes on final (core i7 920)


    Reducing dead space, hidden brush zones, and lightmaps will improve compile times

  • [CS:GO]de_zoo

    • cashed
    • January 8, 2015 at 12:33 AM

    2 hours for compiles? seems high

  • Playstation 4

    • cashed
    • December 27, 2014 at 11:55 PM

    kinda sucked that I havent been able to play online the last few days...

  • de_venetica (contra "remake")

    • cashed
    • December 27, 2014 at 11:45 PM

    *Cough the original was in 1.6

  • Mappers block?

    • cashed
    • December 16, 2014 at 8:58 PM

    I like to do the mundane when I feel the creative juices not flowing or there isn't work in the pipeline for a day or two. Cover, navigation, and tech stuff. (Depends on the game of course)


    Something I've been doing lately is small sandboxes where I have encounters and fronts. To see how AI navigates and set up dynamically.

  • What I'm Working On

    • cashed
    • December 14, 2014 at 9:17 PM

    Specs look fine. The bug was too many vertices drawing


    Checked upload date. looks recent. ill look further into it

  • What I'm Working On

    • cashed
    • December 14, 2014 at 5:51 PM

    should be fixed. the latest didnt seem to have any issues. even on valve's end.


    question is whats your rig like and was that an edit after posting those screens in october?

  • House of Cards

    • cashed
    • December 10, 2014 at 3:35 PM

    BoB is by far my favourite series.

  • Destiny

    • cashed
    • December 10, 2014 at 3:31 PM

    I didn't buy the DLC. Quite upset that it took away the Weekly and Nightfall to be exclusive to DLC customers. And at $20US for not even close to 33% of the original content that lacked in the 1st place. I agree with you on the combat and that Bungie has really for the 1st time disappointed me.

  • Destiny

    • cashed
    • December 9, 2014 at 3:09 PM

    shelved. DLC and the execution of it has really let me down.

  • House of Cards

    • cashed
    • December 8, 2014 at 10:08 PM
    Quote from Erratic

    house of cards has already reached B-Tier quality tv so I don't understand


    House of Cards was better than BB the 1st episode. BB is a sine wave in consistency = B-Tier

  • MapCore Job Census

    • cashed
    • December 2, 2014 at 10:59 PM

    Big congrats! Welcome to North America!

  • Christopher Nolan‘s Interstellar

    • cashed
    • December 1, 2014 at 9:42 PM

    The robots were my favourite characters. They added such a human presence to the scenes and the comedic relief that wasn't in bad taste.

  • Counter-Strike: Global Offensive

    • cashed
    • November 28, 2014 at 7:38 PM

    i hope they get DQ'd

  • Destiny

    • cashed
    • November 26, 2014 at 4:37 PM

    there's still connection issues if you have 2+ ps4s on a router. That and Rogers in canada is throttling or something

  • Far Cry 4

    • cashed
    • November 26, 2014 at 4:35 PM

    bought it yesterday, excited to get started

  • Far Cry 4

    • cashed
    • November 21, 2014 at 7:41 PM

    anyone fool around in the editor? Any Ubi devs here know if its restrictive at all? Thinking about getting FC4 this weekend

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