Posts by cashed
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I'll be there!
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I got promoted to Team Lead Level Designer @ Ubisoft Toronto
Can you update the info! -
Crazy to see him move over to the light side

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Im working on this. Tread lightly

jk

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Blistering FPS on Battlegrounds... with settings on low of course for that sweet sweet advantage
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My 1080ti just arrived
cant wait for those frames -
It's a good way to collect data I suppose. The negev is only deadly accurate after the ramp up; which if you're not deaf and being suppressed by 1, you will be able to get the first hit. Otherwise the negev is a walking "LOOK AT ME"
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@grapen I cant unsee these lines
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I like the MP. Still going through the beginning of the SP. Not thrilled they scrapped the squad abilities control
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I recompiled and the purple went away

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I also noticed some trees on my map turned purple
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I think it hits the theme fairly well. Just weirdly released when we haven't had an operation since early summer... yet all the maps selected were chosen early July...
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This has the worst bombsite design ive ever seen come from of an official map...
B site is a chokepoint hallway bombsite.
A site reminds me of bf2s strike at karkand's 1st CP which was a hilarious nade basket
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Sweet, great start!
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Division did a great job with rooftops. I think using it and daredevil as reference is awesome
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Very nice. Was the Division a key reference?
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Quote from grapen
On 2/22/2017 at 5:28 PM, grapen said: Following up on the previous post. I duplicated the brick material, removed the brick height information and tweaked the colors and cracks a bit and made that into a worldvertextransition:
The content cannot be displayed because it is no longer available. Nice work! Did you make the Blend Modulate in SD as well?