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Posts by cashed

  • Ubisoft Toronto Looking for 2 LDs!

    • cashed
    • July 6, 2018 at 6:33 PM

    Come join the LD team here at Ubisoft Toronto!

    Position 1

    Position 2

    If you have any questions dm me :)

  • Anyone At GDC?

    • cashed
    • March 7, 2018 at 3:43 PM

    I'll be there!

  • Mapcore Job Census

    • cashed
    • February 20, 2018 at 3:10 PM

    I got promoted to Team Lead Level Designer @ Ubisoft Toronto :) Can you update the info!

  • Ubisoft opens a studio in Stockholm

    • cashed
    • August 8, 2017 at 11:38 PM

    Crazy to see him move over to the light side

  • Far Cry 5

    • cashed
    • May 26, 2017 at 7:15 PM

    Im working on this. Tread lightly


    jk

  • Mapcore's CS:GO Mapping Contest 2017

    • cashed
    • May 23, 2017 at 9:55 PM

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  • What have you purchased recently?

    • cashed
    • May 4, 2017 at 10:14 PM

    Blistering FPS on Battlegrounds... with settings on low of course for that sweet sweet advantage

  • What have you purchased recently?

    • cashed
    • May 3, 2017 at 9:38 PM

    My 1080ti just arrived cant wait for those frames

  • Counter-Strike: Global Offensive

    • cashed
    • April 13, 2017 at 3:19 PM

    It's a good way to collect data I suppose. The negev is only deadly accurate after the ramp up; which if you're not deaf and being suppressed by 1, you will be able to get the first hit. Otherwise the negev is a walking "LOOK AT ME"

  • The random model thread!

    • cashed
    • April 12, 2017 at 6:40 PM

    @grapen I cant unsee these lines

    [Blocked Image: http://i.imgur.com/1ChOXST.png]

  • Mass Effect Andromeda

    • cashed
    • March 23, 2017 at 7:12 PM

    I like the MP. Still going through the beginning of the SP. Not thrilled they scrapped the squad abilities control

  • Counter-Strike: Global Offensive

    • cashed
    • March 20, 2017 at 3:54 PM

    I recompiled and the purple went away :)

    [Blocked Image: https://media.giphy.com/media/8Ry7iAVwKBQpG/giphy.gif]

  • Counter-Strike: Global Offensive

    • cashed
    • March 19, 2017 at 11:39 PM

    I also noticed some trees on my map turned purple

  • Counter-Strike: Global Offensive

    • cashed
    • March 16, 2017 at 3:39 PM

    I think it hits the theme fairly well. Just weirdly released when we haven't had an operation since early summer... yet all the maps selected were chosen early July...

    [Blocked Image: http://i.giphy.com/7yeflnfCPQvXG.gif]

  • Counter-Strike: Global Offensive

    • cashed
    • March 16, 2017 at 1:10 AM

    This has the worst bombsite design ive ever seen come from of an official map...

    B site is a chokepoint hallway bombsite.

    A site reminds me of bf2s strike at karkand's 1st CP which was a hilarious nade basket

  • Day of Infamy - Schlag

    • cashed
    • March 11, 2017 at 3:31 PM

    Sweet, great start!

  • De_rooftop

    • cashed
    • March 2, 2017 at 3:42 PM

    Division did a great job with rooftops. I think using it and daredevil as reference is awesome

  • De_rooftop

    • cashed
    • March 2, 2017 at 2:56 AM

    Very nice. Was the Division a key reference?

  • Video: High Level Layout Composition - Bauer Design Solutions

    • cashed
    • February 28, 2017 at 8:48 PM

    Hi Ben

  • totally random texture thread

    • cashed
    • February 27, 2017 at 3:09 PM
    Quote from grapen

    On 2/22/2017 at 5:28 PM, grapen said: Following up on the previous post. I duplicated the brick material, removed the brick height information and tweaked the colors and cracks a bit and made that into a worldvertextransition:

    The content cannot be displayed because it is no longer available.

    Nice work! Did you make the Blend Modulate in SD as well?

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