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  3. phantazm11

Posts by phantazm11

  • Goldleaf by Pat Howard

    • phantazm11
    • November 25, 2014 at 5:57 AM

    Looks great Pat!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 23, 2014 at 4:36 PM

    I try and keep telling myself that Pat, but the perfectionist in me scolds me until I have to fix it

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 22, 2014 at 8:55 PM
    Quote from Hipshot

    I like that - that is how it's supposed to be. Pure dedication.

    Hipshot: I just wanted to say thank you for YOUR dedication to this game. Not only are you an inspiration for the rest of us, you take your time out to help us all out with problems and provide valuable feedback. You sir, are the man

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 22, 2014 at 8:52 PM

    Ok, after all morning of investigating this I have fixed the problem. For one, I probably had too many patches, which I will need to fix this afternoon. When that seemed to help the problem a bit but not fix it, I switched compilers and used the bspc from Radiant 1.4 instead.


    Kicking some bots a$$ now...

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 22, 2014 at 7:31 PM

    Anyone know how to solve the ERROR:TRIED PARENT error when running bspc? I'm a little stumped on this one.


    I have everything in the level that is not structural marked as detail, everything is clipped up nice and smooth with player clip (including patches), the level has been hinted and portaled, there are no leaks and vis runs fine.


    Here is a link to the log file: http://www.phantazm11.com/content/downlo…_112214bspc.zip


    Any help would be appreciated!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 21, 2014 at 8:00 PM

    Man, this map is starting to feel like a part time job. If I hadn't decided to use a completely new set of textures, I would have been done a week ago.

    But I am on the down hill slope now. Having been doing a lot of maintenance work as I build has helped, but has also made the building process slow. I plan on getting a metric ton of work done on this this weekend, so I feel pretty good.

    I can't wait to have time to take some decent screenshots!

  • Goldleaf by Pat Howard

    • phantazm11
    • November 21, 2014 at 1:15 AM

    That's too cool Pat. Loving that architecture!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 18, 2014 at 7:10 PM

    Thanks for the feedback Pat. a lot of things in that last shot are indeed big and "chunky" . My hope is that it will give the area a heavy, industrial kind of vibe. Rest assured though, not everything is built so large.

    I agree about the corrugated texture though. I will try to cut down my reliance on it.

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 16, 2014 at 5:32 AM

    Screenshot before bed. (WIP...also, that brick texture at top right is temporary!)


  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • phantazm11
    • November 13, 2014 at 7:38 PM

    Very sweet fKD! I expect nothing less though

  • dk_q3MC by Andrew 'dONKEY' Dunn

    • phantazm11
    • November 13, 2014 at 7:33 PM

    Looking good!

  • Goldleaf by Pat Howard

    • phantazm11
    • November 13, 2014 at 3:48 AM

    Anytime...I know whatever you come up with will look fantastic

  • Eternity Changes by Daniel "Nisse" Nilsson

    • phantazm11
    • November 12, 2014 at 8:07 PM

    Yes, that is perfect

  • Eternity Changes by Daniel "Nisse" Nilsson

    • phantazm11
    • November 12, 2014 at 7:27 PM

    About the spots...there could be a light buried somewhere in that brush. I've had that error, but it has been a long time and I can't quite remember the cause.

    Also...if you edit the shader, make sure you copy the shader into your own shader file or you run the risk of ruining other shaders in the game.

  • Goldleaf by Pat Howard

    • phantazm11
    • November 12, 2014 at 7:21 PM

    Too bad you are thinking about scrapping it..Looks great. If you do decide to keep some of those structures, feel free to use the Wiindsong textures if you want

  • Unamed by g0th

    • phantazm11
    • November 12, 2014 at 6:14 PM

    Castles are great! Can't wait to see your map g0th! I' m glad you decided to enter

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 11, 2014 at 7:04 PM

    Thanks a lot guys. I agree with you about the yellow light Pat. I need to add some variation there for sure!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 9, 2014 at 5:34 AM

    Thanks!


    All in good time buddy

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • November 8, 2014 at 8:17 PM

    I have finally finished enough textures to texture an entire hallway! Ok, I have more than that done, but this is one of the more finished areas. WIP of course.


  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 26, 2014 at 3:51 PM

    I don't know about footage, but I have a couple of quick screenshots. I think I finally have the layout nailed down, so now the real fun begins!



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