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  3. kanine01

Posts by kanine01

  • WIP in WIP, post your level screenshots!

    • kanine01
    • August 30, 2012 at 1:39 AM

    [Blocked Image: http://i.imgur.com/nNVZf.jpg]

    [Blocked Image: http://i.imgur.com/5ugUf.jpg]

    [Blocked Image: http://i.imgur.com/En1Ps.jpg]

    [Blocked Image: http://i.imgur.com/MgX9p.jpg]

    [Blocked Image: http://i.imgur.com/ZHfVo.jpg]

    [Blocked Image: http://i.imgur.com/FJVh8.jpg]

    [Blocked Image: http://i.imgur.com/a6som.jpg]

    I'm going to release version one soon.

    Also... So how exactly can I make it so when people start this map (arsenal) in CS:GO, so they won't have to type "game_type_1?" I tried using "+game_type=1" in the compile options but that doesn't work.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • August 22, 2012 at 7:49 AM

    [Blocked Image: http://i.imgur.com/eD2jj.jpg]

    [Blocked Image: http://i.imgur.com/H34xw.jpg]

    [Blocked Image: http://i.imgur.com/2awwE.jpg]

    I'll probably put up a thread in a bit for the first version release soon.

    Does anyone here have or know someone who has a server who would be willing to host a this for testing?

  • Mission Improbable WIP thread

    • kanine01
    • July 19, 2012 at 10:10 PM

    Though those cliffs in the first screenshot look a bit too bumpy.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • June 8, 2012 at 9:58 PM

    I've been working pretty hard on this small Half-Life 2:EP2 map I'm creating. I've given it a working title "Complex" seeing as it takes place mostly in an apartment complex. (Wink wink.) Anyway, here's some screens.

    [Blocked Image: http://i.imgur.com/CQxoF.jpg]

    [Blocked Image: http://i.imgur.com/lYdhG.jpg]

    I'll be posting some more screens when I refine the rest of the map some more. Though I'm still not finished. Also I have yet to add any color correction.

  • Becoming a Level Designer/Environment Artist

    • kanine01
    • May 10, 2012 at 1:37 AM
    Quote from SotaPoika

    Yeah, good one is called "Self Taught" college, which is located everywhere. Another one is "Just Keep Practicing", it's quite time consuming, but usually results are good. When you're good enough, get your papers in "Mod Team" or "Indie Team" colleges and work.. erh, study there, improving your skills and learning new ways to develop stuff.

    Also, if you want to really to go real school/college, you should at least tell where you're from, unless you can afford traveling/moving to new country.

    I'm already exploring a lot about this sort of thing and I'm involved with the Conscript mod. I live in Connecticut.

  • Becoming a Level Designer/Environment Artist

    • kanine01
    • May 8, 2012 at 10:40 PM

    I know this is really just a bump, but does anyone know of some really good colleges where I can learn more about level design and game dev in general? Preferably on the East Coast of the U.S.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • May 5, 2012 at 8:49 PM

    Seems like a pretty damn awesome premise for a map!

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • kanine01
    • May 4, 2012 at 12:29 AM

    Does anyone else feel sort of resentful towards the Perpetual Testing initiative? I feel sort of like it's undermining the efforts of "real" mappers and modders.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • April 23, 2012 at 2:46 AM

    [Blocked Image: http://i.imgur.com/2vcsb.jpg]

  • WIP in WIP, post your level screenshots!

    • kanine01
    • April 22, 2012 at 5:55 AM

    [Blocked Image: http://i.imgur.com/z0e8o.jpg]

  • [css] de_747 Beta

    • kanine01
    • April 6, 2012 at 8:29 PM

    You might want to convert that plane exterior into a model.

  • [TF2] Ctf_frosty

    • kanine01
    • March 30, 2012 at 3:39 AM

    I think that this map looks almost perfect except for one small thing. The big yellow bulldozer. It seems like it just attracts a lot of unnecessary attention and it doesn't seem to fit in with the TF2 aesthetic.

  • The random model thread!

    • kanine01
    • March 30, 2012 at 3:25 AM
    Quote from Froyok

    Working on a shadow of colossus type game.I'm currently making the first colossus :

    [Blocked Image: http://i.imgur.com/rnEkc.jpg][Blocked Image: http://i.imgur.com/4wQaz.jpg]

    [Blocked Image: http://i.imgur.com/7iQdR.jpg][Blocked Image: http://i.imgur.com/6j1b3.jpg]

    It's my first "true" zBrush work !

    That's a fucking awesome looking model, but it's face looks like a certain part of the female anatomy.

  • Ancient Pompeiian Villa: Finished

    • kanine01
    • January 9, 2012 at 1:41 AM

    [Blocked Image: http://3.bp.blogspot.com/-oH-lJHu8E5M/T…01-08_00002.jpg]

    [Blocked Image: http://4.bp.blogspot.com/-DSs_srAOIek/T…01-08_00003.jpg]

    [Blocked Image: http://4.bp.blogspot.com/-PhuQrQZELWc/T…01-08_00004.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    POMPEIIAN VILLA

    Author- Kurt Fitzgerald

    ========================================

    Author Contacts

    Steam:http://steamcommunity.com/id/Kanine01

    Facepunch:http://www.facepunch.com/members/271404-kaine123

    Mapcore:http://forums.mapcore.net/memberlist.php…wprofile&u=5746

    Interlopers:http://www.interlopers.net/forum/memberli…wprofile&u=9796

    ========================================

    I made this for my Latin 1 class, I was given an open ended project that must relate to ancient Pompeii or Rome in some way.

    I chose to remake one of the conventional layouts for Villas common in ancient Rome.

    ========================================

    YOU MAY NOT re-submit this map without the author's permission.

    YOU MAY NOT modify this map without the author's submission.

    http://www.garrysmod.org/downloads/?a=view&id=127629

    http://filesmelt.com/dl/Villa.zip

  • WIP in WIP, post your level screenshots!

    • kanine01
    • December 19, 2011 at 9:44 PM

    [Blocked Image: http://cloud.steampowered.com/ugc/613845680877349070/FBD436A2D0A32C50FD3FB0928790A81C6E01A405/]

    I'm working on a recreation of a Villa that would have been on the foot of Pompeii at the eruption. It's for a Latin project at school.

  • Capsa- A Small Experiment in Source

    • kanine01
    • November 17, 2011 at 1:41 AM

    [Blocked Image: http://cloud.steampowered.com/ugc/612716989569188172/E6D0B14076E6A81FD146987943AB83D7CFAF56CD/]

    [Blocked Image: http://cloud.steampowered.com/ugc/612716989569188769/C87F50E2C788815F18FDCD590373EAA292A75FB3/]

    I apologize I haven't been able to release an update until now. I've been very busy what with Skyrim being released and all.

  • Capsa- A Small Experiment in Source

    • kanine01
    • November 9, 2011 at 3:49 AM

    I added a pool to my map just for more shits and giggles.

    [Blocked Image: http://cloud.steampowered.com/ugc/612716295101503246/D44DF032D31CA2865E1276571E3A7EDDCD0F62A1/]

    Still have to add trim and some steps and ladders though.

    I used a custom texture with a func_illusionary entity for the lighting effects.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • November 9, 2011 at 3:47 AM

    I added a pool to my map just for more shits and giggles.

    [Blocked Image: http://cloud.steampowered.com/ugc/612716295101503246/D44DF032D31CA2865E1276571E3A7EDDCD0F62A1/]

    Still have to add trim and some steps and ladders though.

    I used a custom texture with a func_illusionary entity for the lighting effects.

  • WIP in WIP, post your level screenshots!

    • kanine01
    • November 6, 2011 at 3:07 AM

    [Blocked Image: http://cloud.steampowered.com/ugc/614967448779738104/A61039400E032F3D8E90F1BC7D99A1A02234D5A4/]

    [Blocked Image: http://cloud.steampowered.com/ugc/614967448779738742/92CDFE51453F6F59CD132A8AF41F5EEB65D5AC5F/]

    I decided to add a cozy little loft with a work-space in it. Just for shits and giggles.

  • Capsa- A Small Experiment in Source

    • kanine01
    • November 6, 2011 at 3:07 AM

    [Blocked Image: http://cloud.steampowered.com/ugc/614967448779738104/A61039400E032F3D8E90F1BC7D99A1A02234D5A4/]

    [Blocked Image: http://cloud.steampowered.com/ugc/614967448779738742/92CDFE51453F6F59CD132A8AF41F5EEB65D5AC5F/]

    I decided to add a cozy little loft with a work-space in it. Just for shits and giggles.

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