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  3. kanine01

Posts by kanine01

  • The random model thread!

    • kanine01
    • March 7, 2013 at 5:13 AM

    PhaserUpdate2 (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/9YO8v]

    Update on the low poly. I've finished the High poly version also, so I'll post some pics when I get to baking.

  • The random model thread!

    • kanine01
    • March 6, 2013 at 11:55 PM
    Quote from knj

    Not a hurdsurface guy - but it's much more easy to make HP and then LP ?

    I tried that a few times and honestly it was easier to make the LP and then add loops and extra details for the HP and then bake rather than having to dick around removing all the support loops.

  • The random model thread!

    • kanine01
    • March 6, 2013 at 5:23 AM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/XqXsu]

    I'm making a Star Trek: TOS Phaser to replace the Zeus Taser in CS:GO. Here's the finished low poly. I'm working on the High poly still at the moment. Any CC's?

  • The random model thread!

    • kanine01
    • February 3, 2013 at 10:45 PM

    [Blocked Image: http://i.imgur.com/vnlrFAe.jpg?1]

    Oh yeah I forgot to post the finished high poly of the Henry Rifle.

  • The random model thread!

    • kanine01
    • February 3, 2013 at 5:51 PM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/ChK0d]

    I finished the Low Poly.

  • The random model thread!

    • kanine01
    • February 2, 2013 at 11:52 PM

    [Blocked Image: http://i.imgur.com/dlQRyXD.jpg]

    I started working on an 1860 Henry Rifle. I still have to do the sights though. When I make the low poly I'll upload it to P3d.

  • The random model thread!

    • kanine01
    • January 27, 2013 at 12:37 AM

    I've been considering buying TurboSmooth Pro. Would you guys recommend it?

  • The random model thread!

    • kanine01
    • January 5, 2013 at 8:38 PM
    Quote from RedYager

    There is a shit ton out there.

    I have used these in the past and they were fantastic, I took a lot away:

    http://cg.tutsplus.com/series/create-a-realistic-mailbox/

    http://cg.tutsplus.com/series/model-a…-a-water-tower/

    http://cg.tutsplus.com/series/uvmappi…p-uvw-modifier/

    There are a lot of great in-depth tutorials on that site

    As for normal map baking, I'm new to that business myself and have only used Xnormal. Using max seemed too much for me, Once I learnt the basics of Xnormal I realised how simple it can be. When you get to that point feel free to send me a PM, I can give you a complete retards guide to Xnormal basics

    Display More

    Thank you so much, I couldn't find any good tutorials anywhere!

  • The random model thread!

    • kanine01
    • January 5, 2013 at 5:38 PM
    Quote from RedYager

    Do you plan on baking detail from the high poly?

    Those tiny rings on the grip and the grooves on the handle pieces really wouldn

    't be needed, the normal map would do a fine job.

    Yeah I was planning on that. Also does anyone have some good tutorials on UVW mapping/baking in 3DS MAX and texturing? I'm pretty confuzzled about this part.

  • The random model thread!

    • kanine01
    • January 5, 2013 at 5:29 PM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/36Vea]

    Like you said, I'm going to give it a subtle curve like that.

  • The random model thread!

    • kanine01
    • January 5, 2013 at 5:11 PM
    Quote from Rick_D

    only the dead can know peace from this incompetence

    Was that about the sword I made or the guy above me?

  • The random model thread!

    • kanine01
    • January 5, 2013 at 7:07 AM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/OWEwz]

    I added a bit to the model. Any CC would be appreciated.

  • The random model thread!

    • kanine01
    • January 1, 2013 at 10:46 PM

    RomanGladius (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/sUpVG]

    I tried making a Roman Gladius, I still have to skin it though.

    I also made a pointlessly hipoly version for no reason.

    Any CC would be much appreciated.

  • The random model thread!

    • kanine01
    • December 8, 2012 at 7:42 PM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/0e6eu]

    Based on this picture by Sprockethead.

  • The random model thread!

    • kanine01
    • November 12, 2012 at 9:52 PM

    shotgunwip2 (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/CzJrv]

    Here's an updated version.

  • The random model thread!

    • kanine01
    • November 12, 2012 at 5:23 AM

    (View in 3D)

    [Blocked Image: http://p3d.in/model_data/snapshot/O3AiA]

    Hey guys, I'm learning modelling in 3DS MAX at the moment and I was wondering if there's anything extremely wrong with this model I'm working on. It's not near finished yet but would you mind looking at the wireframe and tell me if there's any glaringly obvious problem?

  • de_insula_v1 (cs:go)

    • kanine01
    • September 23, 2012 at 5:03 PM
    Quote from Mazy

    Done. Also, looks like this could be a fun map~

    Thanks man!

  • WIP in WIP, post your level screenshots!

    • kanine01
    • September 23, 2012 at 3:11 AM

    [Blocked Image: http://i.imgur.com/Ae9TN.jpg]

    [Blocked Image: http://i.imgur.com/skwUp.jpg]

    [Blocked Image: http://i.imgur.com/I78fW.jpg]

    Release thread

  • de_insula_v1 (cs:go)

    • kanine01
    • September 23, 2012 at 3:03 AM

    [Blocked Image: http://i.imgur.com/Ae9TN.jpg]

    [Blocked Image: http://i.imgur.com/skwUp.jpg]

    [Blocked Image: http://i.imgur.com/I78fW.jpg]

    de_insula_v1

    Until Valve integrates CS:GO into Steam workshop or at least makes a menu fix grumble grumble... What was I going to say? Oh yeah you'll have to type "map de_insula_v1" into the console. (Minus the quotations obviously.)

    I'm currently working on some updates for the map. If you have any suggestions for how I should improve the map, I'd be happy to hear them!

    DL#1http://filesmelt.com/dl/de_insula_v11.zip

    DL#2http://www.gamefront.com/files/22304498/de_insula_v1.zip

    Oh crap, could a moderator move this thread to the work release section?

  • WIP in WIP, post your level screenshots!

    • kanine01
    • September 11, 2012 at 4:35 AM
    Quote from cityy

    [Blocked Image: https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/21.jpg]Put another 1.5 hours of work into this one today - not been working on it for a while. It's taking shape however.

    What game is that?

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