Quote from Rick_D
i knida feel like that fits the rest of the game, there isn't any clutter - if it's there then it's there for a reason. it may be quite a simple game, the AI isn't Hitman where everybody has a hundred routes to take and a thousand different ways of being disposed of, but what it does it does very well. that's how i look at the endings ![]()
QuoteI think that both of the bad endings reveal more of the "true" color of the characters as they break under pressure and general state of mind. Refering to Emily and the emo looking dude pulling the strings. Also to the mentioning of the fact of Dunwall being rotten from the inside, which I guess would have been true at the point of time for any of the endings.