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Posts by AtsEst

  • The Solid Challenge

    • AtsEst
    • August 2, 2011 at 11:40 PM

    I take back what I said prevoisly and give you the voting thread over at Crymod: http://www.crymod.com/viewtopic.php?f=309&t=71213

  • The Solid Challenge

    • AtsEst
    • July 21, 2011 at 8:50 PM

    I decided to start a small mapping challenge for Crysis 2 on Crymod, quite in the same spirit as the ones you guys have over here.

    Link: http://www.crymod.com/viewtopic.php?f=309&t=70343

    Though sadly participation is very low. . If anyone from here would like to join do so

    If you don't hapen to have a user at Crymod and you don't want to create one we'll find a solution for that as well.

    Also if thre is anyone who would like to test my map concepts then feel free to message me or just check if the server is online.

    The file can be dl'ed from the crymod thread. The Servers name is AtsEst's TSC testing server

    My testing server is currently Offline. (*Edit*I dropped myself from the voting)

    If this thread is inappropriate please feel free to lock/delete it.

  • What game would you make and why?

    • AtsEst
    • July 13, 2011 at 10:14 AM

    Doesn't hurt to dream once in a while.

    Been working up the courage to tacke this idea for quite some time now, not there yet.

    Missing the triple A development team and mountain of cash you offered :derp: , among others

    things.

    A snippet:

    Outline of the plot:

    The remains of humankind is scattered around the galaxy, lead by few of the finest and

    at the same time worst possible individuals imaginable. The protagonist is one of these

    individuals. Elevated to the status of demigod, he wrecklessly pursues his agenda with

    reasoning and sanity seemingly left behind.

    The story is conveyed through the first person perspective and offers a multitude of

    environments ranging from foreign planets, surface layers of gas giants and most notably

    human made space colonies(true 3D lanscapes). Bringing in the fourth spatial

    dimension as a key element.

    Gameplay:

    The core gameplays idea is to provide a two layer combat system: the soldier level and

    the hero level(the player exists on the hero level). The soldiers are mostly concentrated

    on their level, while the heroes aim is to defeat the other heroes to win the battle, the

    soldiers can engage the heroes but that would require heavy machinery or substantial

    outnumbering. The player has at his/her disposal a large variety of weapons and vehicles.

    In addition to the core gameplay there are various other scenarios that have a very

    different approach and may not contain any regular foes or combat at all.

  • City Block

    • AtsEst
    • July 12, 2011 at 11:16 AM

    you have a very good ref, if you are concerned about proportions you can do the blockout in sketchup with its photo match feature then export the collada and go on from there.

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