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  2. Chopium

Posts by Chopium

  • WIP in WIP, post your level screenshots!

    • Chopium
    • April 29, 2013 at 2:01 PM
    Quote from PogoP

    Oooh that looks awesome. Does it hold up when you go higher up in the air? Game environments always tend to lose their awesomeness when you go higher up, and you can see the bounds of the map.

    Thanks! I'm really excited to see if I can make everything look right from the max height by using as much of the 3d skybox as possible and then painting more into the 2d skybox.

    https://dl.dropboxusercontent.com/u/1707143/Rele…_skyland/07.jpg

    This is what it currently looks like at the top, but geometry starts to glitch out at this distance. The green perimeter is the play area limit. I'm not sure if I should keep the vast plain as it is or work detail in closer to the player. Any thoughts?

    https://dl.dropboxusercontent.com/u/1707143/Rele…_skyland/08.jpg

    Also I'm using almost all the grid and can only hope no issues arise in the future.

  • WIP in WIP, post your level screenshots!

    • Chopium
    • April 29, 2013 at 1:21 PM

    [Blocked Image: https://dl.dropboxusercontent.com/u/1707143/Releases/gm_skyland/06.jpg]

    I'm experimenting with atmosphere in large spaces, this is going to be a sandbox map for Garry's Mod.

  • How to break in the games industry - an insiders' guide

    • Chopium
    • February 12, 2012 at 10:13 PM

    Next year I'm pretty much set to start an architecture major at the University of Illinois, but as I've come to learn from others, the professional architectural industry is in a pretty horrible place, and perhaps isn't the best career to start reaching for. The professor ushering me into the program talked of many opportunities an architectural education can provide outside of the main paradigm, and I was wondering how much benefit it would have in the game industry under level design and environmental art.

    I've been modding for years, but was also wondering if there are steps I should be taking now or during college if I want to get into the field.

  • THE DOOR CHALLENGE: Results!

    • Chopium
    • May 29, 2011 at 7:05 PM

    Congrats guys, you really earned it! I loved your puzzles!

  • THE DOOR CHALLENGE: Voting

    • Chopium
    • May 26, 2011 at 9:59 PM
    Quote from Mr. Happy

    solution was so obvious! 1 bug - approaching the door while the bird is still there causes the door to open before closing again.chopium - VERY cool idea, but very simple and not even a puzzle really, more of a "follow the instructions." why is there a camera? too much art!!!!! too much art!!!!! very short!!!!! but AWESOME idea. I liked how it was an "impossible" door not in that it was hard to figure out but rather in that it couldnt exist.

    Thanks. It was very very frustrating through its playtests because no matter how many steps I took to make players see the solution, I just couldn't get them to make a connection. The reason for the last bit of speech I added on was to prevent frustration in the voters who took the time to play the game. In the video it just seems really redundant. If I got the chance to do the puzzle over again, I'd have to rethink its design.

  • THE DOOR CHALLENGE: Voting

    • Chopium
    • May 24, 2011 at 12:07 AM

    Here's the video, I had a dickens of a time making the darn thing.

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  • THE DOOR CHALLENGE: Submission Thread

    • Chopium
    • May 23, 2011 at 5:26 AM

    My submission (EP2 MAP):

    Objective: Get in, get out.

    Download:

    http://dl.dropbox.com/u/1707143/Release ... hopium.zip

    Images:

    [Blocked Image: http://dl.dropbox.com/u/1707143/Releases/doorcompetition/shot01.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1707143/Releases/doorcompetition/shot02.jpg]

    Description:

    The concept was in my head for 2 weeks; mapped it like mad since Saturday morning. I wanted to turn the idea of the challenge on its head, and I hope I did that here. Since early play-testing yielded confused players, I felt it necessary to add more visual and audio cues to communicate the premise and solution. I really really really hope people will get the solution without looking at the spoiler.

    Solution (It's been hard to get for many playtesters):

    Quote

    Grab the crowbar from the case in the first room and break the wood. The light fixture in the second room is like a uvula, so climb up the pipes and throw debris at it twice to get the room to vomit you out.

    Video:

    I've got time to make a video, but I really need to go to bed now. I'll get it up tomorrow, I'm just going to put this here tonight.

    Download (again):

    http://dl.dropbox.com/u/1707143/Release ... hopium.zip

  • THE DOOR CHALLENGE: Rules and Discussion

    • Chopium
    • May 2, 2011 at 9:40 PM

    I would really like to join in on this contest. (hi vivi!) I really want to turn this puzzle on its head.

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