thx man, about the floor you are totally right, that's why i didn't mess with the spec but i've added a mesh to make the composition a lil bit complete ![]()
here it is
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thx man, about the floor you are totally right, that's why i didn't mess with the spec but i've added a mesh to make the composition a lil bit complete ![]()
here it is
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have you ever playtested it ?
DUX - don't get me started on this one LOL, just like Seir said our surnames are just ridiculous and my is top example of this, EVERY time i'm one the phone in oter country and i need to speel my name, i'm like ok here we go N...I..E.... even here in Poland some ppl have prolem with it LOL
FMPONE - thx dude but, but as far as i concered this site is quite light
Seir - good thinking i will think about that, as for sliders the one in PRO work is different than the one in PER work and Seir BIG thanks to you while being so patient with me and tryied to help really appreciate it ![]()
Hi guys, I've finally manage to put my folio together and I would really love to hear your feedback
"unfortunately" tomorrow I start my vacation and I will be doing nothing for a month or so (finally
) so I will adress any improvement after I come back, but thanks in advance
I would love to say big thanks to you guys for great support and help, especially to 2d-Chris - this guy helped me a lot with great feedback and CE3 suppor BIG thanks, and HP always there with helpful hand even when i was bitching all the time LOL !
i hope you will like my work
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no more time for this ATM, but i hope it looks better ![]()
This not the movie to see for a story or plot ect, this is the one you should see in BIG screen just for random fun. CG is really good and as far as i don't like 3d this one look good. Big fucking robot and big monster (some of them look very alike the one in Cloverfield project) crushing in Hong Kong ? where you get to see this now ? ![]()
Guys, i've just came back from cinema and this was awesome shit ! good CG, MONSTERS and great action, really cool movie - one of these you should watch in cinema, really liked it
My PC ROX !! %)
but for reall, i totally forgot to scale down my LightMaps after testing some shit - LOLz at me, thx Minos
dude, lets be honest, 99% of the time someone out there had that exact problem like you, there are louds of great forums (like this, polycount, gameartist ect) GOOGLE the shit out of the internet man !
good tips, but don't get mi started on light in UDK, that scene needs 15 min to bake light only to preview quality, don't want to try production i really hope they will step up with UE4, but Minos i have very similar resoult before but i figured out it was to dark but thx will tweak it a lil bit more ![]()
BJA i was thinking about it as well but they used very simillar tiles in TLOUS ![]()
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my smal scene inspired by The Last of Us, small but it was dam hard to make it in a week lolz - loads of work, since it was first scene made with my own custom assets
oh and still is a WIP i guess, but i have time to only work with skydome atm
The lasagne looks fucking A !
and get back to regular doing nothing dude ! good luck and get better ASAP
Rockstar officialy said that this was PS3 game play - WTF ? for me it's too good looking for ps3 ?
i think you should decide what job title you want to have and show it, or maybe put online several pages showing you as a designer/artist ect
thank you, he's also here ![]()
i was looking for this lol ! ![]()
this is folio or blog ? or smth else ?
first what is showing to me are some articles ? if you are env art / level art - screens (the best ones) should pop up and show your work, after looking at your site i cant tell are you a designer, artist or i dont know
great guys, and yes i need to check some of those scripts
!
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u mean like this ? but this is my point, even the first smoothing is not perfect after baking it looks ok - but the editing vertex nrmals in maya is pain in the ass, so i need to check some of dat scripts
Hi guys
i need a sugestion, is this a right way to smooth geo with bevels (chamfers) ?
flat surface at hard and bevels and soft ? (two smooght groups ?) the resoult looks good but i just want to make sure, maybe there is a better way ? ![]()
and of course uv's are cut where two smooth groups are connected to remove the seam
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