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  3. knj

Posts by knj

  • WIP in WIP, post your level screenshots!

    • knj
    • July 14, 2013 at 1:42 PM

    thx man, about the floor you are totally right, that's why i didn't mess with the spec but i've added a mesh to make the composition a lil bit complete
    here it is

    [Blocked Image: http://www.knj-art.com/proj/the_last/the_last_01.jpg]

  • Chivalry: Medieval Warfare TDM Map

    • knj
    • July 14, 2013 at 9:22 AM

    have you ever playtested it ?

  • Kacper Niepokólczycki - Environment Artist

    • knj
    • July 14, 2013 at 9:21 AM

    DUX - don't get me started on this one LOL, just like Seir said our surnames are just ridiculous and my is top example of this, EVERY time i'm one the phone in oter country and i need to speel my name, i'm like ok here we go N...I..E.... even here in Poland some ppl have prolem with it LOL

    FMPONE - thx dude but, but as far as i concered this site is quite light

    Seir - good thinking i will think about that, as for sliders the one in PRO work is different than the one in PER work and Seir BIG thanks to you while being so patient with me and tryied to help really appreciate it

  • Kacper Niepokólczycki - Environment Artist

    • knj
    • July 14, 2013 at 1:07 AM

    Hi guys, I've finally manage to put my folio together and I would really love to hear your feedback
    "unfortunately" tomorrow I start my vacation and I will be doing nothing for a month or so (finally ) so I will adress any improvement after I come back, but thanks in advance

    http://www.knj-art.com/


    I would love to say big thanks to you guys for great support and help, especially to 2d-Chris - this guy helped me a lot with great feedback and CE3 suppor BIG thanks, and HP always there with helpful hand even when i was bitching all the time LOL !

    i hope you will like my work

  • WIP in WIP, post your level screenshots!

    • knj
    • July 13, 2013 at 4:04 PM

    [Blocked Image: http://files.tinypic.pl/i/00415/87yvvjqha571.jpg]


    [Blocked Image: http://images.tinypic.pl/i/00415/mpvyc4iwucgf.jpg]


    no more time for this ATM, but i hope it looks better

  • Pacific Rim

    • knj
    • July 13, 2013 at 9:18 AM

    This not the movie to see for a story or plot ect, this is the one you should see in BIG screen just for random fun. CG is really good and as far as i don't like 3d this one look good. Big fucking robot and big monster (some of them look very alike the one in Cloverfield project) crushing in Hong Kong ? where you get to see this now ?

  • Pacific Rim

    • knj
    • July 13, 2013 at 12:23 AM

    Guys, i've just came back from cinema and this was awesome shit ! good CG, MONSTERS and great action, really cool movie - one of these you should watch in cinema, really liked it

  • WIP in WIP, post your level screenshots!

    • knj
    • July 12, 2013 at 6:49 PM

    My PC ROX !! %)

    but for reall, i totally forgot to scale down my LightMaps after testing some shit - LOLz at me, thx Minos

  • How do start creating environments!

    • knj
    • July 12, 2013 at 11:16 AM

    dude, lets be honest, 99% of the time someone out there had that exact problem like you, there are louds of great forums (like this, polycount, gameartist ect) GOOGLE the shit out of the internet man !

  • WIP in WIP, post your level screenshots!

    • knj
    • July 12, 2013 at 7:35 AM

    good tips, but don't get mi started on light in UDK, that scene needs 15 min to bake light only to preview quality, don't want to try production i really hope they will step up with UE4, but Minos i have very similar resoult before but i figured out it was to dark but thx will tweak it a lil bit more


    BJA i was thinking about it as well but they used very simillar tiles in TLOUS

  • WIP in WIP, post your level screenshots!

    • knj
    • July 12, 2013 at 1:22 AM

    [Blocked Image: http://images.tinypic.pl/i/00414/2hgt2gq75enx.jpg]


    my smal scene inspired by The Last of Us, small but it was dam hard to make it in a week lolz - loads of work, since it was first scene made with my own custom assets

    oh and still is a WIP i guess, but i have time to only work with skydome atm

  • aw yeah

    • knj
    • July 11, 2013 at 11:55 PM

    The lasagne looks fucking A !
    and get back to regular doing nothing dude ! good luck and get better ASAP

  • GTA V

    • knj
    • July 11, 2013 at 1:04 PM

    Rockstar officialy said that this was PS3 game play - WTF ? for me it's too good looking for ps3 ?

    http://www.vg247.com/2013/07/10/gta…kstar-confirms/

  • Alistair Hill - Level/Environment Artist

    • knj
    • July 8, 2013 at 11:45 AM

    i think you should decide what job title you want to have and show it, or maybe put online several pages showing you as a designer/artist ect

  • Smoothing groups

    • knj
    • July 6, 2013 at 5:31 PM

    thank you, he's also here

  • Vertex normal script for Maya

    • knj
    • July 6, 2013 at 4:19 PM

    i was looking for this lol !

  • Alistair Hill - Level/Environment Artist

    • knj
    • July 6, 2013 at 3:04 PM

    this is folio or blog ? or smth else ?

    first what is showing to me are some articles ? if you are env art / level art - screens (the best ones) should pop up and show your work, after looking at your site i cant tell are you a designer, artist or i dont know

  • Smoothing groups

    • knj
    • July 6, 2013 at 1:12 PM

    great guys, and yes i need to check some of those scripts !

  • Smoothing groups

    • knj
    • July 6, 2013 at 11:22 AM

    [Blocked Image: http://pics.tinypic.pl/i/00412/e7e9n5k94hui.jpg]
    u mean like this ? but this is my point, even the first smoothing is not perfect after baking it looks ok - but the editing vertex nrmals in maya is pain in the ass, so i need to check some of dat scripts

  • Smoothing groups

    • knj
    • July 6, 2013 at 11:00 AM

    Hi guys

    i need a sugestion, is this a right way to smooth geo with bevels (chamfers) ?
    flat surface at hard and bevels and soft ? (two smooght groups ?) the resoult looks good but i just want to make sure, maybe there is a better way ?

    and of course uv's are cut where two smooth groups are connected to remove the seam

    [Blocked Image: http://pics.tinypic.pl/i/00412/fdbouc7x1p9k.jpg]

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