what best sells metal IMO:
specular power about 50-60 (but you need to test it in your case)
very uneven spec
and very subtle reflection with a cube map
what best sells metal IMO:
specular power about 50-60 (but you need to test it in your case)
very uneven spec
and very subtle reflection with a cube map
right now it looks like a painted metal straight out of factory, is this the look you want to get ?
how strong is your specular power ?
don't know what to say, looks good but all COD's trailers look good . . .
wasn't this supposed to be like 5x GTA SA ?
he wants to us it in UNITY, and in maya you have MEL language and you can script your own shit
dude, srsly, learn to use google, god damn !
meanwhile in real life
[Blocked Image: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/1235234_715392591809802_1791362050_n.jpg]
mazy you always crack the shit out of me %)
cool trailer ![]()
Yea saw the review and looks pretty solid
yea i'm in !
still, thanks to this last trailer now i know now sex with Sandra would sound like
fuck i missed it ![]()
wut ? srsly nothing that interesting back in Irrational to keep you guys ?
damn stay cool and i'm sure you will be working higher in no time !
so its like 300 in Japan lol ?
Quote from Pericolos0so much better than actual socal radio. Except for the mexican station, thats exactly the same
lol, so true ![]()
So as i said, i did some work on my last scene, mostly upgrade shaders and work on the light, hope this is looking better cause i want to move on to my next piece ![]()
[Blocked Image: http://www.knj-art.com/!tmp_img/the_last_07.jpg]
and this is how was it before
[Blocked Image: http://knj-art.com/proj/the_last/the_last_01.jpg]
if you want to kill all fuckers, and want to make it a challenge, do it on PRO, easier diff's are way to easy
Just finished it on PRO difficulty, for me this was the way SC should be played, and it was a great game you guys !
No execution (or whatever was it called in conviction) one - two hits and you are dead, limited ammo during mission - fuck yes, this is what splinter cell was and still should be.
I've heared some ppl said this tech is old, i know this is unreal, but still i really like thos sharp textures combined with mostly night/dark areas, spec was working great !
overall i really liked it despite it's small bugs
Oh and what i've really didn't like was
QuoteBriggs mission FPS style wtf !? %)
Edit:
The track called Complex (rmx of Conviction theme), is it playes somewhere during gameplay or is it just a score for credits ect ?