What Da FAAAAAAAKKK !? they should clarified that
Posts by knj
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cool, nice approach
thanks again -
Thanks guys for all your support and time, i've made a lil bit more dense HP model and the artiifacts are less visible, so it turned out it was a HP with loops going in bad directions. I'm not such a big hardsurface guys, but now i know that in hard surface stuff everything need to be square and flat lol.
This screen have some artifacts but less visible,
[Blocked Image: http://www.knj-art.com/!tmp_img/pc/bake_1.jpg]
again thanks all of you guys !

edit:
Philip so you model all your details in LP aswell with proper shading ? (loads of ppl tell me we are now in time where Pollycount doesn't even matter if it's done reasonable ) -
This is how my LP look in that corner
[Blocked Image: http://www.knj-art.com/!tmp_img/pc/topo.jpg]
To Philip:
you can see my LP, and i've used this script to custom the normals -
Rick itsn't this just like BF4 ? as far as i can tell it does work

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Quote from Al Anselmo~Intelect0
Requiem for a Dream, following Vivi's suggestion on facebook ages ago.
Cool movie! And crazy as shit. lol
You have never seen it before ? rly ?
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yes, and this is one of those misteries i can't solve, some models like this above will look like shit with just one smooth group . . .
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yes, this one is cool by now, but what about this above, any ideas ? in UDK it's visible even moar ;/
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The firs issue is done with.
but still i don't know what's that, i'm using xnormals and it looks like it's green and red channel not gradient like, but it hase this harsh lines ;/[Blocked Image: http://www.knj-art.com/!tmp_img/pc/normal_issue.jpg]
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LSD DLC - comming soon

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http://www.polycount.com/forum/showthre…723#post1948723
This is my polycount threat i've just started, but would love some support from you guys as well
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now i know where all our donations went , you clever son of a . . .

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i will just take one, no one will even notice
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this is what i call a good material definition, after you guys finish this, i will be fucking giving you 5 headsup a day to make the material break down !

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i'm still waiting for ps4 version so i play ps3, and if you are saying about handeling chopper, than on consoles it's fucking much easier (at least it was with BF3 and with me)
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puddy is right with all he said, but infantry combat isn't that hard to master but it's different than BF3. My main isse is with vehicles and choppers, it just isnt fun now. ONE rocket will make you crash in to a fucking tree or land in a water. A guy with 50cal will shoot your ass. if you have bad luck and a chopper will lock on to you and a chopper at the same time you are fucked, but not like BF3 fucked when you could take one rocket in the ass, and outmaneuver those fucker and with a skill take down the chopper, no this time one - ONE - 1 ! rocket will make you crask in the fucking ground (if you are flying relativly low) 9 out of 10 times this will happen. The choppers are much stronger this time if you have 90% aiming accuracy, you will take down full healthy tank with just one fly over. Man i was such a big pilot in BF3, now it's just fucking sad. The last issu i have with chopper is that they are very less maneuverable , they are fucking slow and 180 will take you 2or3 time longer than BF3.