I just got emailed that my copy is waiting for me ![]()
Posts by knj
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So it looks like Audrey Raines and her father are back
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No EA Logo = WIN !
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So, my approach on this was to take a Tiledshot highres, and regular "shot" at this exact same spot, and i've painted the reflections from the low res on to the high res.
[Blocked Image: http://pics.tinypic.pl/i/00508/4zh9q4la62gd.jpg]
and at this point i think this is the only way

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Not me this year, but I hope we can make a mapcore drinking party at GDC Europe this year
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My tiledshot is looking good but some materials are loosing reflections and thats the problem
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Sorry guys, but you need to wait for the HighRes screenshot here, most reflection are gone when I do "tiledshot" and it is very hard to recreate in PS (but i will try), and my max resolution is 1920x1080, but what bothers me is why i don't get really smooth AA even with AA postproces set to MAX
it's damn shame, that you can't get highres shoots from UDK with all that postprocess and other vfx
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Now i can see that, I was hopin that tiledshot fuckes up only PostProcess
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Just to let you know, I've stop eating carbs for some time just to take that screen for you, but as always some issue gotta come out, and I have no idea why 3/4 materials with reflections lose the reflection with tiledshot, and some are still ok, WTF UDK

edit:
materials with scene capture reflect actor (like the flood, desk, table ect) don't show in tiledshot, and google have no answer to this
Why it's so hard to take a good screenshot in UDK OMG !
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"Mapcore - spreading LOVE" ™
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Yes I will, but first i want to make some changes, but atm I don't have time lol - so soon

and man, this as a wallpaper ? damn I feel honored . . .

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Yesterday, US sent twelve F-16's here to Poland.
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Thank you so much General, but it is nothing special, just copy/paste some clutter

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yea, nice to finally see this