I watched an interview where they said there are many different types of snow with different behaviours in that animation, so I'm curious to watch that at least for its technical standpoint
Posts by selmitto
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Hint to those seeking jobs and who at least receive a "nope" email:
When receiving an email telling you weren't a good fit, reply asking to learn why. It may lend you the job.
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Last week I started working as QA at Top Free Games (Sao Paulo, Brazil).
Time to annihilate all the filthy bugs!
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[Blocked Image: http://i.imgur.com/uXX1JoE.gif]
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I've been playing around 7-8 hours straight of Mark of the Ninja. This is an excellent game! Great game and level design, art animation, pacing, upgrade/ class system etc. Everyone should play it. It's great. I'm almost finishing the main story.
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Let me be clear before the NSA gets to me: I don't know how to cook meth

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omfg... that's food porn. I envy your guys' cooking skills. All I can cook is meth...
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Quote from Sigma
LOL!
So the books get bigger and bigger until I'm not able to read anything else because they kill me?
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- Finish publishing Grasp.
- Update portfolio.
- Create some weapon skins for CS:GO.
- Create at least one good map for CS:GO.
- Exercise more.
- Read these two first books of Game of Thrones that have been staring at me for months and begging to be read.
- Study more of Spanish and/ or French.
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I like to fool myself into thinking I'm building a generous retirement plan with all these games.
But... what if they become not-playable in 60~ years? ~Fear intensifies~
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As I finish the last details to publish the game and happily conclude this project to start the next ones, I created the boxshot:
[Blocked Image: http://media.indiedb.com/images/games/1/26/25510/graspBoxShot_2.jpg]
Quote from knjSo is there some demo or a tryout ?

looks interestingIt's a short game, so I've made it completely free!

I'm waiting for a couple of details that are ironically "beyond my grasp". Then, I'll publish the game. The idea is to make it playable for free on Desura but enable people to donate any amount of gold money through a widget, if they feel the need. This way everybody will be able to play what I've been creating and possibly support me in a way.Quote from Warbyomfg that walk anim is sooo cute !
Ohh that's a great compliment coming from a skilled artist like you! Thank you!
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Quote from generalvivi
Ok, just went through and added a bunch of you to the mapcore twitter follow list. That should make it easier for us to get great design news right away!
Still on the look out for great designers to follow and grab news bits from. Let us know!
https://twitter.com/Al_Anselmo
2014 will be full of new experiences with 3D level design (CS:GO, I'm looking at yo!)
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That's really incredible and you should be proud of yourself
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The CV link on the top (besides LinkedIn) is not working here. I click on it and nothing happens.
The LinkedIn takes me to a LinkedIn page, but not any profile...
I guess they are there just temporarily, amirite?
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Hey!
I just finished editing, rendering and uploading the official gameplay trailer video of Grasp. I decided to show it to Mapcore first hand:
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I'm waiting for a few details before publishing the page to download the game/ buy it (AKA donation-style), where this same video will be available.
Almost giving myself permission to start new projects.

What do you think?
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Didn't buy anything. I'm trying to be irrational and play most of my games before buying anything new. Most games I want to buy will be practically free by the time I can play them.
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daaaaaayum!
dat brushwork !

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Just finished Hourences' The Ball.
[Blocked Image: http://www.hourences.com/wp-content/uploads/2013/06/productimage1.jpg]
My review on Steam:
QuoteThe quality of the puzzle level design of this game is INSANE!
Really smart puzzles that don't make you feel lost. Innovative gameplay mechanics. You use an ancient "hammer tool" to control a huge ball in many different ways to kill enemies and solve puzzles, while altering its properties (fire, electricity, gravity etc). Huge environments and great sense of scale.
The only things I would criticize are the invisible walls, which are not so consistent. Some puzzles make you go through very narrow passages, and other times you are unable to walk through wider spaces.
This game is a must. Stop reading this and PLAY IT!
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hahah full of win! it reminded me that I still haven't played Bloody Dragon ._.