I agree with the skybox vs. lighting thing /\
other than that, you could try to add some color variation to those buildings. there is too much brown on the first image
I agree with the skybox vs. lighting thing /\
other than that, you could try to add some color variation to those buildings. there is too much brown on the first image
omg such great environments!
I loved how insta's env feel even with dev textures. The shadow projection on the left side of those images is neat!
The level here in mapcore is too damn high.
Quick Reply? I can't see it...
Really fast transition, Thrik!
Cheers for the #mapcore irc channel!
Hahahah!
Check this out, guys: http://www.sorryformay15.com/
Quote from arhurtHey guys, just wanted to let you know that i'm already home under my sister's care
Everything went very smoothly with the operation. I managed to count to two before blacking out.
Gonna be a few days of laying back doing nothing until I'm up and about. The tests to determine the nature and stage of the cancer aren't for a few days, so I have nothing to worry about for a few days
That's great news!
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I hope you have a very happy and relaxing playtime during your rest
good luck, man!
balls of steel, indeed!
just tim schafer
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Quote from RedYagerI wonder how many people have made that pool? My attempt from last year. [Blocked Image: http://media.moddb.com/images/members/1/91/90735/2011-08-15_00027.jpg]
Isn't that pool too steep?
I can imagine someone falling there and being stuck forevah
http://gamasutra.com/view/news/164938/G ... honors.php
Fuck yeah! congratz, Rob and team!!
QuoteDisplay MoreHere's the full list of the 2012 IGF Award Winners:Excellence in Visual Art:
Dear Esther (thechineseroom)
Best Student Game:
Way (Carnegie Mellon University, Entertainment Technology Center)
Technical Excellence:
Antichamber (Alexander Bruce)
Excellence in Design:
Spelunky (Mossmouth)
Best Mobile Game:
Beat Sneak Bandit (Simogo)
Excellence in Audio:
Botanicula (Amanita Design)
Audience Award:
Frozen Synapse (Mode 7 Games)
Microsoft XBLA Award
Super T.I.M.E. Force (Capy)
Nuovo Award:
Storyteller (Daniel Benmergui)
Seumas McNally Grand Prize
Fez (Polytron)
awww... best of luck to you, man!
you are doing just right by treating this case with such a humor! show this thing who's the man. you are!
we sometimes may get a little "oh noes, I won't do that" when we are about to examine our body. but man, this shit is serious. we can't play with it (or can we? if you now what I mean ...).
thanks for sharing this. I thank you because this remembered me that I have to do an exam. not on the balls, though.
keep us informed, with not that much details
where do I sign?
I'm kinda new here but MapCore has everything a man needs: great talented people, awesome works, funny people, and lots of women to appreciate.
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Featured! http://video.unity3d.com/video/4626582/ ... w-horizons
I think I played the first beta, dunno. Min0 shared the beta call out some years ago.
It's good to see that the game evolved so much. Keep up the great work!
Hey tofu,
Thanks a lot for the great and detailed feedback!
[guys, sorry for the long post, but I need your feedbacks and I'd like to ask some questions in the end of it]
How could I improve my portfolio presentation?
Main Page:
Is it better and more organized?GetSalt:
GetSalt is listed under "
Design Docs" because I planned to show the entire GDD. I'm sure that would be really strong for my portfolio. But, as I mentioned, as we extended the development, I minimized the GDD content to show only the document structure/ Table of Contents - which is something important to have a feel of how I structure the information, right?
I added a brief description (About) of the game, but I'll only feature GetSalt in the main page after releasing it - which is sad. I want all of MapCore to play it! All those precious feedbacks...!
Homens de Negócios:
Design Docs:
Innsmouth:
That said, Innsmouth was one of my lovely graduate projects. As much as I can say that I learned a lot from that, today, being way more experienced, I can detect some flaws and things that I would easily do a lot better. So, that does not reflect my current knowledge and experience.
QUESTIONS:
- Do you think I should maintain the project in the portfolio? What do you guys think about that? Is it interesting and worthy presentation-wise? How all of you approach to this kind of situation (where a project in your portfolio seems outdated to your experience).
I'm thinking if it's best to invest some time fixing those and translating parts of the documentation to update the portfolio, or if would be better to invest my time getting more experienced in Level Design with my current projects (Portal 2 mapping, for example) and substitute Innsmouth for them.
Thank you again for the feedback, and thanks for reading everything haha
I had to dedicate it a blog post:
I can't remember when it was te last time I experienced something so incredibly beautiful and inspiring. This is definitely one of the most wonderful "games" ever.
I have to say that I don't pay too much attention for narratives (I should give it another try), but the art and environment were perfect. I got really attracted since the main menu screen where players see the shore in motion, to the end of the game.
The slow walking speed gave me a bit of frustration early in the game. Sometimes I got confused of where I should go, specially on a section of the shore
Quotewhere we see a kind of passage blocked by some rocks, to the right
. I tried to go there because I thought that path continued my moving flow and because there was a wind blowing in that direction.
The game description made clear that Dear Esther is not gameplay-focused. It's really interesting to notice that even in a medium where there were no interaction and gameplay - not a game, in a sense -, I got a LOT of wow moments. This was caused by the magistral art combined with the well executed sound design. Every place was wonderful, but the caves were... the most beautiful place ever. I took some screenshots to use as a personal wallpaper to look at it and get some inspiration.
QuoteThe car accident mixed with underwater "memories" was really well thought out
. The lighting work is incredible and creates some really deep atmosphere!
QuoteApparently, I missed the ghosts and couldn't get into the boat, despite the dialog tell something about an entrance.
I have to play it more. Thank you for providing such a great experience. I'd love to see more experiments like this one.
shut up and take my money!
This is amazing!
Now let's see this becoming a trend.