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  3. selmitto

Posts by selmitto

  • Breaking Bad

    • selmitto
    • October 4, 2012 at 2:04 PM

    hmmmm interesting!

  • LawBreakers

    • selmitto
    • October 4, 2012 at 4:59 AM

    Unreal news, definitely /\

    I don't think he's leaving the game industry, at least not forever.

  • Breaking Bad

    • selmitto
    • October 2, 2012 at 10:10 PM

    yeah, I think they really wanted us to feel a bit angry for Walt

    Quote

    killing Mike

    to alleviate our possible sense of frustration when Walt suffers the unforeseen consequences in the end of the series (I guess).

    Hmm I can't see how Fly would return in the last episodes. How would it be?

    [off-topic]

    LEAKED IMAGE OF HALF-LIFE 3!!!

    [Blocked Image: http://fast.jasonotc.com/wp-content/uploads/2011/06/halflife3.jpg]

    [Blocked Image: https://i.chzbgr.com/completestore/12/7/15/ujS1wUvBJEm3EIS9wjeXWQ2.jpg]

  • WIP in WIP, post your level screenshots!

    • selmitto
    • October 2, 2012 at 4:36 AM

    Are these only custom assets? You seem to have created a lot, nice! It looks really new, although I'm not sure if it's too "Portal-ish"...

    Is it for Portal #1?

    And most importantly:

    Quote from generalvivi

    or if I'd ever have the time to work on it again

    Does it relates only to this scene, or for the whole Chell's Legend?

  • The Natural Selection 2 Thread

    • selmitto
    • October 2, 2012 at 2:16 AM
    Quote from marks

    I have a spare key if anyone wants it.

    I want it

    Steam id: intelect00 (I'm in the mapcore group, btw)

    I'm really low on cash atm so I'm not buying any games recently

  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 30, 2012 at 10:47 PM

    I found a video that's really interesting to this topic and I highly recommend:

    Chet Faliszek (Valve Software), How to give yourself a job in the games industry.

    Eurogamer Expo 2012.

    [skip to 2m45s because that's when the talk starts]

    External Content www.youtube.com
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  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 30, 2012 at 2:34 AM

    I agree with this. I think the most important thing to have in the CV is the relevant information, instead of removing something that could make a difference only to end up with a 1 page CV.

    When I was updating and translating mine, I think I managed to put all my relevant info in a single page. Maybe in the future I'll have to use another page (which would be fine)...

  • Breaking Bad

    • selmitto
    • September 29, 2012 at 7:33 AM

    K, I watched everything. Great show. It started really slow but as some of you guys said in facebook, it only gets better.

    I think that scene,

    Quote

    after Gale gets killed

    , when Walt tells Hank that

    Quote

    "maybe the 'genius' he was after was still out there"

    was really forced. I know that it was done to make the tv show continue, but still. Walter was extremely greed. He couldn't stand the idea that

    Quote

    someone else would have "his reputation" of mastermind, even if that person was already DEAD and he'd be able to get a free pass

    ? pfff.

    I didn't like

    Quote

    at all Walter killing Mike

    . I liked that character! Such a BITCH! (thanks, Jesse for the wise words).

    Skylar getting crazy

    Quote

    and sleeping with Ted

    wasn't nice too. I don't like her.

    Damn, let me say something nice or you guys will think that I don't like the show.

    I love how the cameras are treated in this. They often attach them to some interesting and dynamic positions, as a character's arm while he opens a locker and gets some money, in a low position besides a moving train etc. This last episode also featured a lot of interesting and intelligent camera/ scene transitions. Other episodes had some time lapses which I liked a lot. Really well done!

    This show also features some game mentions (haha, Left 4 Dead/ zombie nazies/ Rage) and other tv shows (House).

    And, it has a good humor even though that's not the main focus on the series.

    Let's see how it will end.

    Ah, I forgot to say: that "Fly" episode was complete shit. Filler.

  • WIP in WIP, post your level screenshots!

    • selmitto
    • September 28, 2012 at 7:50 PM

    I third this

  • Black Mesa Source

    • selmitto
    • September 24, 2012 at 8:46 PM

    lol, nice! I didn't find that.

    Has anyone found the greentooth/ polycount?

  • Black Mesa Source

    • selmitto
    • September 24, 2012 at 1:55 AM
    Quote from Algor

    I had always jumped to get off the ladders, only after reading campaignjunkie's post did I know I could press +use to dismount.

    this.

  • Breaking Bad

    • selmitto
    • September 23, 2012 at 10:07 PM

    I don't know if this was posted in here already (I'm skipping every comment until I get to the last released episode ._.)

    [Blocked Image: http://d24w6bsrhbeh9d.cloudfront.net/photo/5431970_460s.jpg]

  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 20, 2012 at 7:00 PM
    Quote from blackdog

    I understand you solved the issue already, but others could be interest in this tip from Microsoft HR dept:

    It’s okay to use more than one page.Include all relevant experience rather than cutting things to make your resume fit on one page. That said, be sure your summaries are succinct and your most important information appears on the first page.

    INTERVIEWING @ MICROSOFT:RESUME AND INTERVIEW TIPS

    I understand your dilemma by the way, I read the same somewhere and I think it can be just formative to make the effort. Other than being succinct at least shows kwnoledge of the software, plus, a two column layout is more readable to the eye... i'm growing to hate the full-spread page.

    For the "one-page" argument I personally think that an expert doesn't need to cite all of his works, I mean if on your resume you can write you worked at IL&M and Valve when applying to Blizzard that's pretty much it, I guess

    Same thing for a first-hire, sounds a bit silly to cite too many things if they don't show different skills or progression in the expertise.

    Thanks for the info

    I always heard to avoid to have a CV longer than two pages. I just started hearing to have a one-paged CV a while ago... I had to be a lot more concise with the info/ to filter some stuff (which I think was a good exercise) and to play around with the layout to make everything fit in a single page.

    I agree! Depending on the project/ the studio where you worked on, there should be no need for a long CV as that information alone should be enough (I guess).

    As we are on this topic, let me link the result that I came up with my current one-paged CV.

  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 20, 2012 at 3:33 PM
    Quote from Chimeray

    All that but: Take initiative as well. At least that's what they value(d) about me. I'm not just a minion you can abuse, I got ideas of my own and can put them to use.

    Interesting. That's something I did a lot when I worked as Game Designer. The game design process there was a complete mess, and as I got more and more involved with the projects, I started to see where it could be improved. I made some notes and shared them with the team and leads. They got surprised (in a good way) about that and we worked together to define the best pipeline for the team at that moment. I always got praised about my pro-activity to improve the process in there. For example, at that time I was reading the book The Art of Game Design (by Jesse Schell) and learned about Interest Curves. I built a graph and applied it to a game I was working on. The lead asked me to share this experience with the rest of the team.

    Anyway, I just mentioned it to reinforce what Chimeray said, that initiative/ pro-activity tends to be really valued in a team.

  • Black Mesa Source

    • selmitto
    • September 20, 2012 at 3:16 PM

    I agree that this video is a really bad and unfair review. I just watched 7 minutes of it, I couldn't watch it completely because he didn't say anything constructive at all.

    He just kept pointing the weaknesses and some things that were his own (and weird) opinion instead of pointing the achievements that the Black Mesa team accomplished. It's like he couldn't see at all the beauty that the team achieved in this Mod.

    He said he had performance issues and even compared that to "powerpoint presentations". What a douche.

    and to reinforce:

    Quote from Steppenwolf

    Criticism stops to be constructive when you go on and on rubbing in the shortcomings that are to be expected exactly because the game wasn't made by a huge team of professionals. At that point it's just douchyness^10.

  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 20, 2012 at 12:50 AM
    Quote from Furyo

    They are entirely the same. What's expected is a clear drive to get better, buckle down and do all the work requested, and follow directions.

    Thanks you Furyo for the always informative reply! That's something I could really see myself doing

  • How to break in the games industry - an insiders' guide

    • selmitto
    • September 19, 2012 at 12:54 AM

    Thyank you!

    I created my CV and already translated it to english. Cool.

    Now, a general question:

    What's the difference between "Entry Level" positions and "Junior" positions?

    Are they completely the same? What's expected from someone applying for these positions?

  • Black Mesa Source

    • selmitto
    • September 18, 2012 at 2:37 AM

    Just finished it!

    I enjoyed each second of it. It's visually really impressive. Source is not the newest engine, but those guys could deliver some neat graphics: especially the shiny-green-toxic pool and the water. Hell yeah!

    The eye candy effect placed in the weapons after killing enemies/ get hit by acid/ etc helped to increase the sense of immersion a lot more. It all seems responsive.

    The Houndeye is really a pain in the ass in BMS (which is great, because in HL1 this alien dog was almost harmless). I like that image-effect/ distortion that's applied when we get hit.

    It's not a perfect "game", because there are a few areas that could be improved, but it's definitely something that I would (and already had) recommend to everyone. Really well executed.

    Congratz to those involved!

    now, some screenies:

    Black Mesa uses Firefox, iRC and Outlook (?)

    I'm happy that it wasn't Internet Explorer, otherwise I would have ragequitted

    [Blocked Image: http://i.imgur.com/pVEbc.jpg]

    You guys are immortalized! (I'm not sure if I missed someone)

    [Blocked Image: http://i.imgur.com/qypUq.jpg]

    [Blocked Image: http://i.imgur.com/4LSG3.jpg]

  • Black Mesa Source

    • selmitto
    • September 17, 2012 at 8:59 PM
    Quote from insta

    I agree, however what you indeed brought to the dude was household paper, not toilet paper. The picture belows explains better:

    [Blocked Image: http://www.canadiangrocer.com/wp-content/uploads/2010/11/household-paper.jpg]

    In my experience, the item more resembled the one on the left, as opposed to the one on the right. Of course, this is nitpicking, and both types of paper can be used to dry/clean your rectum. Even coffee filters will do in a pinch, which I'm sure I'm not the only one to have experienced firsthand.

  • Battlefield 3

    • selmitto
    • September 17, 2012 at 2:29 AM

    hahaha awesome

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