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  3. selmitto

Posts by selmitto

  • Cs_siege_go

    • selmitto
    • October 18, 2012 at 12:26 AM

    Looking great!

    I'm in love with this one: [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-16_00019.jpg]

    Dat colors...!

  • Twitter

    • selmitto
    • October 16, 2012 at 11:23 PM

    Great, I added everyone in this topic

    Let me know if someone is out

  • MapCore Job Census

    • selmitto
    • October 16, 2012 at 11:06 PM

    Too bad there aren't any artists here, HP :/

    lol

    Btw, how was Hurg created? I think I wasn't part of this thing called mapcore when Hurg got famous.

  • WIP in WIP, post your level screenshots!

    • selmitto
    • October 16, 2012 at 10:53 PM

    I want to play too.

    I believe that creating an event in the Steam group is the best way to we organize ourselves.

  • MapCore on social networks (LinkedIn, Twitter)

    • selmitto
    • October 15, 2012 at 2:47 PM

    mine: @Al_Anselmo

  • Post ideas/feedback about new forums here

    • selmitto
    • October 15, 2012 at 2:09 PM

    Yea, I prefer dark themes too. One of the things I like in Polycount is their dark theme, but we don't need to do exactly like that...

    EDIT:

    Also, I noticed that all links from the previous forum are now broken. Is there a way to fix that? I might have lots of links in my browser favorites (like the References thread) that can't open anymore.

  • Twitter

    • selmitto
    • October 15, 2012 at 2:04 PM

    I recently created one list with some members, but I'm pretty sure I'm missing someone (who?):

    members: https://twitter.com/Al_Anselmo/mapcore/members

    tweets: https://twitter.com/Al_Anselmo/mapcore

    I made my list public, so you guys can freely subscribe to it.

    Who am I missing? Message me so I can follow you!

    zo/

  • WIP in WIP, post your level screenshots!

    • selmitto
    • October 13, 2012 at 10:05 PM

    wtf? I can't wait to play it! /

    Puddy, this looks really well done and detailed.

    The trailer was really good too and let me wanting to play this campaign.

    How much time of gameplay is it? ("1 to 2 hours of play time.")

    Is it a solo project? (it looks like it is)

    How long are you developing it?

    Cheers

    EDITED: striked through some questions that could be answered in the website, lol http://designedfordanger.com/

  • BSP-Style level construction tool for Unity

    • selmitto
    • October 11, 2012 at 1:07 AM

    Woot!

    I found this plugin in the Asset Store months ago when I was searching for something better to prototype levels, but I haven't tried it out. I'll try the demo!

    It seems a lot more robust that the version I saw before.

  • cs_compound_gc (cs:go)

    • selmitto
    • October 11, 2012 at 12:18 AM

    I saved this one as wallpaper:

    [Blocked Image: http://xgamedesign.com/xgamedesign/wp-content/gallery/compound/2012-10-10_00002.jpg]

    we should schedule a mapcore CS:GO match and play all these maps that we are creating!

  • The Natural Selection 2 Thread

    • selmitto
    • October 9, 2012 at 8:39 PM

    Xanthi sent me the gift! <3

  • AEON [First-Person Indie Horror]

    • selmitto
    • October 9, 2012 at 8:36 PM
    Quote from orihaus

    If you'll look closely you'll notice that it's on an ocean. Still working out details for the setting, but it's looking to be set on an sea of coolant/fuel/water for a massive fusion reactor in the heart of a megastructure generation ship. Looking for ways to suggest that visually!

    Oh!

    An ocean was my second shot... Keep up with the great work!

  • AEON [First-Person Indie Horror]

    • selmitto
    • October 9, 2012 at 6:09 AM

    Oh. My. God. That is sooooooo cool!

    How did you do those effects?

    - Is that a scrolling texture with stripes with a strong normal map to cause distortion?

    - How did you to the light flower/ flickering thing? Animated sprite too?

    I have no suggestions other than maybe make more evident that this environment is in a space station (or am I wrong?).

  • Post ideas/feedback about new forums here

    • selmitto
    • October 9, 2012 at 6:02 AM

    Me and my colleagues had a forum and it had a chat widget on the sidebar. It was really fun to leave some messages or chat with anyone online.

    We have our irc channel, but I believe that this integrated chat channel in Mapcore itself could be handy.

  • Post ideas/feedback about new forums here

    • selmitto
    • October 8, 2012 at 11:00 PM

    wow I was using it already and I didn't even notice.. I think that's intuitive, or I'm just a weird person ;D

    There are some forums that have a special button for that and it sits next to that time log, but in my opinion that's not necessary...

  • World of Warcraft genocide

    • selmitto
    • October 8, 2012 at 9:42 PM

    WoW 2012 Edition

  • XBOX Live Gamertags / PSN User IDs

    • selmitto
    • October 8, 2012 at 9:39 PM

    I think mine is:

    Intelect0

  • The Natural Selection 2 Thread

    • selmitto
    • October 8, 2012 at 9:35 PM

    I still didn't get mine <cries like a baby>

  • WIP in WIP, post your level screenshots!

    • selmitto
    • October 8, 2012 at 9:23 PM
    Quote from -rt-

    Final version of light test:

    External Content www.youtube.com
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    I think that door in 00:08 could use some lighting to make it more evident.

    And cool! Alyx is a walking lantern ;D

  • WIP in WIP, post your level screenshots!

    • selmitto
    • October 5, 2012 at 11:38 PM

    I like a lot the epic feel of this level. And like others said, good job with the brushwork and angled surfaces!

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