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  3. selmitto

Posts by selmitto

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 18, 2013 at 8:35 PM
    Quote from csyver

    that is the best name ever. maybe if my parents dropped acid I'd have a name like that too...

    She's also very beautiful and amazingly skilled

    I wonder what new projects those guys will have/ where they will work at/ if someone will open a new studio etc. Having worked at VALVe for so long must have given a lot of useful info to create a new team and start over.

  • CS_MUSEUM

    • selmitto
    • February 16, 2013 at 1:08 AM

    Just played with some bots. Man, this map is really great! Being visuals, layout, theme etc.

    Like others mentioned, it suffers a bit from clipping and some areas that could receive some polishing.

    I got a bit confused when I respawned as Terrorist because I just moved forward and ended up in a dead end (where the Hostages are placed).

    Good job, FMPONE!

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • February 15, 2013 at 4:50 PM

    Really well made and atmospheric vibe!

    Add a History Channel logo and you are good to go!

  • Happy Valentine´s Day!

    • selmitto
    • February 15, 2013 at 4:28 PM
    Quote from blackdog

    [Blocked Image: http://sphotos-f.ak.fbcdn.net/hphotos-ak-prn1/35499_473828512672405_662387361_n.png]

    That's not the true story, lol.

    It was made by a stupid Brazilian tv show - Panico na TV - which the only good thing there are the hot girls dancing constantly.

    That girl is Dani Bolina. Nowadays she looks like a man after all the steroids she took. She looks like a horse. It's stupid because that's not the style of woman people like. And that's what usually happens with those girls on the TV that work with their bodies. Stupid stuff.

    Back on topic, she was going to get married and so a few guys of the show started to prank her in a lot of ways. They left a good-looking heart-shaped box in the car fulled with cockroaches, locked her in the car and the windows, and waited for the inevitable. They even tried to mess up with her wedding.

    But of course, most of that was staged. I cannot believe people are as stupid as that.

    tl;dr: the tv show is only good because of the women (in their early careers only).

  • Playstation 4

    • selmitto
    • February 15, 2013 at 2:08 AM

    That's horrible. It looks like one of those old and ugly VCRs

  • What are you playing now?

    • selmitto
    • February 15, 2013 at 1:40 AM

    Just finished Batman: Arkham Asylum GOTY.

    What a game!

    9/10

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 15, 2013 at 1:36 AM
    Quote from Skjalg

    My bet is that the people who got laid off are people that did not do so well in a flat structure (where you mostly have to organize yourself).

    I don't think so, because people like Tom Leonard and Realm Lovejoy were working at VALVe for a long time already.

    Here's a quote from Gamasutra of the ones who were possibly laid off:

    Quote

    Jason Holtman

    As Valve's Director of Business Development, Jason focuses on Steam distribution, Steamworks integration, and game development on the Source engine. Prior to joining Valve, Jason practiced law, specializing on intellectual property and technology issues. Having travelled all over world to meet with current and potential partners, Jason can tell you the best place to park at SeaTac Airport and exactly where you should buy coffee in more than 15 major airports. He has also perfected the art of the "airport gift."

    Keith Huggins

    Keith came to Valve from the world of feature film special effects. Two and half years at Weta, five and a half years at Digital Domain in Los Angeles, and a brief stint at Industrial Light and Magic. His handiwork can be seen in King Kong, the last two installments of The Lord of the Rings trilogy, Star Wars: Episode III, How the Grinch Stole Christmas, The Fifth Element, and several commercials and music videos. Keith is the only person in the world who has animated dialogue for both Gollum and Yoda. When he’s not working on projects at Valve, he can often be found in a casino, making a moderate effort to remain fit, or spending time with his wife.

    Tom Leonard

    Before joining Valve, Tom was the CTO of Buzzpad, Inc. Before that, he spent five years at Looking Glass Studios where, as Lead Programmer, he wrote the AI and core architecture for Thief: The Dark Project. Tom also spent seven years working on C++ development tools at Zortech and Symantec. He's been at Valve since 2002, working on design and technology for Half-Life 2, Episodes One and Two, and Left 4 Dead.

    Realm Lovejoy

    Realm’s father is a Japanese ex-monk. Her mom is an English teacher from Rhode Island. Realm grew up in snowy Nagano, Japan, and later moved to Washington State. She attended DigiPen Institute of Technology, got an AAA in 3D Computer Animation, and was part of the DigiPen team that made Narbacular Drop for its senior project. She interned at Nintendo Software Technology before joining Valve’s Portal team. Now she works on videogames full-time and spends her free time writing and illustrating.

    Marc Nagel

    At age 19, Marc was a Game Counselor at Nintendo of America. After years of helping people play games, he decided he wanted to help create some. He wound up at Sierra Entertainment - as a test lead for six years. The highlight, of course, was working on Half-Life - and also on Opposing Forces, Counter-Strike, Blue Shift, and many patches. When Sierra shut down, Marc headed to Microsoft. Then Valve snagged him. Now he’s back in the land of the living making sure that the zombie you kill blows up real good.

    Bay Raitt

    Before joining Valve, Bay led the creation of Gollum's facial system for The Lord of the Rings trilogy. He has worked as a concept artist and sculptor at the Weta workshop and helped setup the creature pipeline at Weta Digital in New Zealand. Prior to moving Down Under, Bay was the product manager for the 3D modeling and animation tools Mirai and Nendo. Bay started his career working for Olyoptics as a colorist on early issues of Spawn, The Pitt and The Maxx for Image Comics.

    Elan Ruskin

    Elan has worked in the game industry since 2003. Since joining Valve in 2006, he’s been an invaluable engine programmer, gameplay developer, and generalist curmudgeon. Elan is a graduate of the University of Pennsylvania and Carnegie Mellon University.

    Matthew Russell

    Before coming to Valve, Matthew spent seven years as an animator with DNA Productions in Dallas, Texas. His first DNA assignment was the Emmy-nominated Olive the Other Reindeer. He went on to be a character and supervising animator for the Oscar-nominated feature Jimmy Neutron, Boy Genius; a supervising animator on The Adventures of Jimmy Neutron, Boy Genius; and Lead Animator for The Ant Bully (from DNA and Warner Bros.). Since joining Valve, Matthew has worked on Alien Swarm, Team Fortress 2, and Portal 2. He is an instructor for AnimationMentor. He also likes balloons, pony rides, and fruity drinks, the ones with the little umbrellas on top.

    Display More
  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 13, 2013 at 10:49 PM

    Fuck I was about to post something similar:

    http://www.gamasutra.com/view/news/1865…hp#.URwU6qVwqSo

    There are a lot of great artists and animators on the updated list of "who got fired".

    But bear in mind that the list regards only people who were previously on the "employee list" and are not there anymore. Some people were never listed, and some people are still not shown there (hence our Magnar Jenssen).

    I believe people can freely add or remove their names there. Right?

    I just wholeheartedly hope that there is nothing going wrong at Valve.

    Otherwise I would need to find another dream place to be part of in the future.

  • GDC 2013

    • selmitto
    • February 13, 2013 at 10:15 PM

    Oh men, I had planned to attend to GDC last year but I couldn't. And at this time, no money again. Fuck.

  • Aliens: Colonial Marines - WTF Happened!?!

    • selmitto
    • February 12, 2013 at 10:46 PM

    OMG what a crappy execution.

    This is very, very sad.

  • CS:GO Patch 1/23/13 - Workshop

    • selmitto
    • February 7, 2013 at 7:26 PM

    http://blog.counter-strike.net/workshop/

    OMG...! Rick's map got featured in the update's page!! congrats Rick and congrats Mapcore!

    [Blocked Image: http://img716.imageshack.us/img716/8578/c611acca3ee8427f9e452a8.png]

  • What have you watched recently?

    • selmitto
    • February 6, 2013 at 5:33 PM

    Pulp Fiction

    Reservoir Dogs

    ...and in some days.... Alison Brie!! I mean, Community.

  • Vigil is now Crytek USA

    • selmitto
    • February 6, 2013 at 5:22 PM

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 5, 2013 at 6:47 PM

    Considering what he said about Greenlight and that everyone would be able to set their own store, I believe that every game developer would be able to sell their games through Steam in the future.

  • Fast & Furious 6

    • selmitto
    • February 5, 2013 at 3:58 AM

    Where is Fast & Furious? I didn't see any.

  • Bang Your Friends

    • selmitto
    • February 4, 2013 at 5:26 PM
    Quote from Jord

    I'm also not sure how to turn the app off so I think I'm always going to be dtf.

    Facebook > Privacy Settings > apps (left-side menu) > Show All Apps > Click on the "x" to the right of the apps' name that you want to terminate

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 4, 2013 at 5:20 PM

    There's an urban legend that says the only condition to keep him immortal is to never release Half-Life 3.

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 3, 2013 at 9:08 PM

    I wish Gabe is immortal so he can continue improving the Universe forever.

  • Bang Your Friends

    • selmitto
    • February 2, 2013 at 4:27 PM

    Somebody should test this shit!

    For Science.

  • Gabe Newell: Reflections of a Video Game Maker

    • selmitto
    • February 2, 2013 at 4:22 PM

    Everybody loves him! ;D

    Thanks for sharing the other parts in video format

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