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  3. selmitto

Posts by selmitto

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • March 27, 2013 at 8:49 PM
    Quote

    ' timestamp='1364409418' post='327704']

    We tried. Jason wanted him in the game badly. Copyright and everything made us stay away from easter eggs. I managed to place three easter eggs in my level, called Emporia. All of them are BioShock related, see if you can spot them.

    We ran into the same problem :/ We had to take our hurg out too.

    Same in Crysis 2.

    Looks like we Mapcore need to gather some money and acquire 's rights! ;D

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • March 27, 2013 at 6:12 PM

    Hahaha awesome!

    Thanks for the ss, Mazy!

    rules

  • WIP in WIP, post your level screenshots!

    • selmitto
    • March 27, 2013 at 4:31 PM

    A game that I'm developing by myself:

    (it's as the thread says: WIP in WIP! lol)

    [Blocked Image: http://www.anselmo.gd/temp/img/WIP_gofigurelol.png]

    (this current character's art was not my creation)

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • March 27, 2013 at 4:12 PM
    Quote from Mazy

    Finished it earlier, what an absolutely amazing game. One of my favorite of this generation~

    Oh and watch out for vivi's "thanks to" note in the credits

    Would you mind posting a screenshot here? I'm curious! lol

  • Tropes vs Women in Video Games

    • selmitto
    • March 27, 2013 at 3:14 PM

    I think she's searching for something more polemic to "discuss". Time will tell.

  • WIP in WIP, post your level screenshots!

    • selmitto
    • March 26, 2013 at 6:15 PM

    Is it possible to crack open the ceiling a bit and let some strong moonlight get int to light the environment where needed?

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • March 26, 2013 at 6:13 PM

    ...aaaand I'm back!

    Thank you, man! /\

  • Bioshock Infinite (Spoiler free thread)

    • selmitto
    • March 26, 2013 at 4:43 PM

    Goodbye, guys. Have fun with the game!

    As it's released, I shall now leave this thread to avoid any slight spoiler till I buy the game in some months.

    Have fun everyone! I know this game is really good.

  • Hearthstone: Heroes of Warcraft

    • selmitto
    • March 25, 2013 at 9:34 PM
    Quote from e-freak

    So, am I seeing this right, this game runs on Unity Engine?

    Nicely spotted!

    [Blocked Image: http://i.imgur.com/zn4aNKS.png]

    Dunno if it'll be pay to win, but if not, I'll surely play it.

  • MapCore CS:GO Playtesting 2.0

    • selmitto
    • March 25, 2013 at 9:24 PM
    Quote from 3Dnj

    Okay so if I have to set up this test myself, this will be Wednesday because i have a DATE Thursday (wish me luck lol)

    Good luck! XD

    [Blocked Image: http://thatschurch.com/wp-content/uploads/2012/09/tumblr_maq77ecMHG1qejf6u.gif]

  • Job interview nuggets of advice !

    • selmitto
    • March 25, 2013 at 4:59 PM

    Interesting stuff.

    While I'm curious about how is the process for an artist, as a designer I'd like to know more what are the nuggets for a game and/ or level designer interview.

    Moaar please!

  • CS:GO Patch 1/23/13 - Workshop

    • selmitto
    • March 24, 2013 at 10:16 PM

    I noticed that the round ends right after the CT rescues a single hostage. It's weird. I think simply adding x round time would be better gameplay-wise.

  • Favourite video game music!

    • selmitto
    • March 24, 2013 at 12:26 AM

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  • Favourite video game music!

    • selmitto
    • March 23, 2013 at 10:44 PM

    Portal 2 - Cara Mia Addio

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  • CS:GO Patch 1/23/13 - Workshop

    • selmitto
    • March 23, 2013 at 7:22 PM

    Or... they forgot how to walk!

    This reminded me of that Family Guy's episode where Peter Griffin forgets how to sit down:

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  • CS:GO Patch 1/23/13 - Workshop

    • selmitto
    • March 22, 2013 at 6:09 PM

    And now it finally makes sense, because before the hostages were able to walk. So why did they remain in captivity instead of trying to escape somehow (after the CT had broken into the T zone/ whatever)? IMHO now it's more believable. They are blindfolded and they can't walk, so it makes sense to carry them one by one instead of rescuing all of them at once and winning the round.

    It makes the matches more strategic as well. The teams have to consider rescuing the hostages scattered around the map at the same time and going to the rescue zone by different routes (thus making more difficult for the T to follow and kill them), or grabbing a hostage one by one, using the rest of the team as a shield to make sure that the rescue would be done safely.

    Also, what 3Dnj said.

    [bear in mind that I only played a few maps with bots after the patch]

  • Tropes vs Women in Video Games

    • selmitto
    • March 15, 2013 at 9:19 PM

    I'm actually enjoying all this discussion.

    It's good to see that many people share the same opinion as mine. I didn't complement the discussion for the simple reason that what I had in mind had already been said. So no repetition from my part.

    I didn't feel any strong argument (if there were any) in the first video of the series, and maybe something will change on the next ones. Maybe.

  • ITT: Post maps/scenes that never saw the light of the day.

    • selmitto
    • March 14, 2013 at 3:16 PM

    Wow, some great looking architectural brushwork in there!

  • Tropes vs Women in Video Games

    • selmitto
    • March 12, 2013 at 11:40 PM
    Quote from Jetsetlemming

    You know, if you don't want to be interpreted as a misogynist you should probably pretend to respect women enough to actually argue with them instead of dismissing them out of hand.

    Well, Anita has disabled the comment feature on her video. How can one actually argue with her? She seems not to allow discussion.

  • MapCore CS:GO Playtesting 2.0

    • selmitto
    • March 11, 2013 at 6:02 PM

    Tuesday then! ;D

    (AKA tomorrow)

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