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  3. selmitto

Posts by selmitto

  • MapCore CS:GO Playtesting 3.0

    • selmitto
    • June 28, 2013 at 9:01 PM
    Quote from Puddy

    Still in hospital due to complications. Things are improving.... slowly

    Are you ok, bro?

  • MapCore CS:GO Playtesting 3.0

    • selmitto
    • June 28, 2013 at 3:11 PM

    Sorry for the delay with my feedback. I took a few screenshots to communicate it better:

    cs_mass

    I liked hat you did to the entrance of the church. Opening the left side of it was a lot better than the previous version (with the entrance to the right), because this way the movement flow is better spread out: from the CT spawn to the hostages in the church, some CTs leave the spawn and go to the left side, while other CTs move in a straight line outside the building...

    I also found interesting the new route to the right of the CT spawn. It provides a higher chance to surprise those bastard Terrorists that insist on camping outside the church, lol.

    The wider sewers seem to be better now, however I only used them once and unfortunately didn't find an enemy there, so I can't say anything about how the combat plays there. But it seemed to have allowed better fights in there.

    I'd like to suggest you to enable the Terrorist to use this vent/ catwalk (how's that called btw?) from inside the church. It could have interesting results...

    The other things I was going to mention were already done by our friends above, like some gaps between boxes inside the church, clipping issues with the benches and this wall here (that allows me to look at this nice part of the church).

    de_venezia

    I took a screenshot to show a gap between some buildings that could receive a little more attention. I know the map is still a WIP, but I'd like to take the opportunity to point these blocks here as well.

    You seem to be handling the theme a lot better than before I remember when you were uncertain about which theme to apply on this map. It seems to be taking shape pretty well.

    Unfortunately I couldn't playtest as much as I wanted because the phone couldn't stop ringing while I tried to play. Damn phones...!

    (if it'd be better to paste the screenshots directly on this post, please let me know and I'll do that next time)

  • Source SDK 2013 Release

    • selmitto
    • June 27, 2013 at 7:41 PM

    Isn't the Localized thing what they've been doing already with Portal 2 and L4D2? Those specific Authoring Tools, which link you to Hammer, Model Viewer etc

  • The Last of Us

    • selmitto
    • June 27, 2013 at 7:37 PM

    It's funny. I just goodled to confirm if we'd be able to play PS3 games on PS4. One of the first links I found was from someone telling that he/ she wanted to play The Last of Us but didn't want to purchase a PS3. I guess there are many more ppl like me, lol.

    I reeeally hope they stream 100% of the game's content, especially extras like the making off HP mentioned above.

  • Routine

    • selmitto
    • June 25, 2013 at 6:43 PM

    Holy shit

  • DeadFall Adventures

    • selmitto
    • June 24, 2013 at 7:32 PM

    Yeah! That can be very well fixed. That was my only complaint.

    I loved the setting. It has a very strong Indiana Jones vibe. Harrison Ford would be proud!

  • DeadFall Adventures

    • selmitto
    • June 24, 2013 at 7:20 PM

    Fantastic visuals!

    The combat seems a little off, though. It seemed like the enemies weren't fighting back/ shooting at the player as much as they should.

  • Post your blog

    • selmitto
    • June 23, 2013 at 9:09 PM

    Good one!

    This is my dev blog:

    http://blog.anselmo.gd

    (or http://anselmo.gd/blog which redirects to the same place)

  • Wolfenstein Returns?

    • selmitto
    • June 23, 2013 at 8:34 AM

    Awesome. I love these dev vids!

  • What are you playing now?

    • selmitto
    • June 22, 2013 at 3:25 AM

    [Blocked Image: http://www.technobuffalo.com/wp-content/uploads/2012/06/Animal-Crossing-Wild-World.jpg]

    [Blocked Image: http://mushroomhedgehoggames.webs.com/photos/Super-Mario/New%20Super%20Mario%20Bros.jpg]

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/3/38/RhythmHeaven.PNG/256px-RhythmHeaven.PNG]

  • What have you watched recently?

    • selmitto
    • June 21, 2013 at 10:28 PM

    LOST was one of the best tv series I've watched... the ending wasn't THAT great IMHO, but still...

  • failed Uni application :/

    • selmitto
    • June 21, 2013 at 9:19 PM

    I'm Bachelor in Game Design (4 years).

    I too feel like I've wasted some time in there, but at the same time I could point a few benefits...

  • Dark

    • selmitto
    • June 21, 2013 at 8:25 PM

    I didn't know this game, but now I wanna play it. It kinda feels like Deus Ex: Human Revolution/ Dishonored-ish...

  • IO interactive lays off nearly half its staff

    • selmitto
    • June 20, 2013 at 10:41 PM

    Can I dislike Mazy's post above? Damn.

    TELLUSSSS!!!!!

  • Counter-Strike: Global Offensive

    • selmitto
    • June 20, 2013 at 6:59 AM
    Quote

    Release Notes for 6/19/2013[ WEAPONS ]

    - Tuned the AUG and SG553 to function more effectively as a rifle/sniper hybrid.

    [ MAPS ]

    - de_mirage: Fixed see-through crates at bombsites, various other bugfixes.

    - Fixed kv files packaged in workshop maps not loading correctly, which could display incorrect player models and arms.

    [ OVERWATCH ]

    - Improved interpolation during Overwatch evidence playback.

    [ MISC ]

    - Added classic competitive map to in-game friends list information text.

    - Fixed rare uninitialized text "Target Area" appearing on-screen when watching GOTV.

    - Fixed sv_grenade_trajectory linux crash

    - Added new sv_grenade_trajectory convars to display a dashed line and to adjust line thickness and duration.

    Display More
  • LEGO movie trailer

    • selmitto
    • June 20, 2013 at 4:57 AM

    Wooooot!

    Is it stop motion or 3D?

    And hurray for Will Arnett!

  • IO interactive lays off nearly half its staff

    • selmitto
    • June 19, 2013 at 12:18 AM

    I hope those affected find new job positions soon!

  • Runner Runner

    • selmitto
    • June 15, 2013 at 7:45 PM

    Seems like a movie I'd watch! ty for the suggestion

  • Mapcore swag

    • selmitto
    • June 15, 2013 at 4:22 AM

    Yeah! Glad to see you guys also like the idea.

    Stickers also sound great!

    Can you imagine banging your lady with a Hurg condom? That'd be amazing.

    About Hurg murdering us all, well, just add a mustache to his face and we'd be done

  • Mapcore swag

    • selmitto
    • June 14, 2013 at 9:05 PM

    I just realized how cool it would be to have a Mapcore mug on my desk.

    My coffee breaks would never be the same!

    Do we have anything like that?

    Also, here are some ideas, for both Mapcore™ and Hurg™ swags:

    • mug
    • t-shirt
    • sweatshirt

    Another thing that comes to my mind is that having Mapcore t-shirts (or anything like that) would make a lot easier to identify Hurg pupils in game events/ conferences.

    We don't know everyone's faces, but seeing a Mapcore logo would already be something to celebrate.

    And more importantly: it'd help covering the costs of hosting the forum.

    kickstart it!

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