CS:GO maps net creators $150K
Posts by selmitto
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Honestly, you guys team up so fricking well! Perfect match.
If I may ask, how was the collaboration? e.g FMPONE made a list of the needed assets and then penE crafted them?
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Quote from blackdog
I like it, i would just not shape the inside of the "A" like an arrow, since all the other things are cut straight, i'd remove totally the horizontal piece of the letter, or cut it diagonally.
Thanks for the feedback!
That's funny, because a previous concept of the A was exactly as you mentioned: with the horizontal line cut. I should have kept that then haha
I applied many principles of Gestalt on this logo, as the game is about it. But it may have turned out a bit too serious in comparison to the game, so I'll have to make more concepts of it ;P

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OMG. Finally found the easteregg. !!!!!!!!!!!!!!!
Fucking awesomely amazing hahah
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concept of a logo for my game... just a concept still, might change it
[Blocked Image: http://distilleryimage9.ak.instagram.com/1ae8d6c0f59f11e2b09522000a1fb25d_7.jpg]
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de_blackgold
I had a lot of fun playing this map. Though, I believe it'd be better if it had some routes removed.
It reminded me of Call of Duty maps. Because of the so many routes, it becomes risky for the players to stand still as there would be a good chance for them being flanked by enemies from where they aren't looking. The result is: players running around and getting killed easily.
I don't wanna sound as if I thought the map doesn't fit CS' playstyle, because I'm all up for maps with new ones. But I still think some routes could be removed and the map would benefit a lot from it.
On the CT spawn there's a staircase that looks like it's possible to go down using it, but although its width makes me think that that's a possibility, it's blocked by a clipping brush. I'd suggest adding a grate or some prop there later.
I love the theme (oilrig, fuck yeah) and the catwalks are awesome!
cs_compound
I really enjoyed the map! The hostages room are really well lit and they look beautiful. I believe the map would benefit if the outside area was a little shorter/ less open, you know?
Ah, the hostages assets weren't present in my map (they were as big and red ERRORs), but I believe that's something to do with the fact I moved the map from the workshop folder to the map folder.
I took some screenshots with more feedback:
It looks like it's possible to hide in there. I'd suggest removing the clipping brush, or adding some prop to block that fitting the theme.
The reflection on the water puds in the tunnel was a bit broken here. Does it happen in your games too?
This is the T respawn point I mentioned. I respawned here a few times. If I walk backwards, I fall and lose 12 HP

Suggestion: it would be nice to be able to jump on this crate and then jump on the container to cross the wall quickly... what do you think?
Great map

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Map isn't downloading automatically
It used to work before

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Desperado
Once again: Salma Hayek, Tarantino (Robert Rodriguez directed it), Antonio Banderas...
Great movie. It's that type of movie with lots of death and gore, but good humor! lol
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Quote from FMPONE
Here's an interview Sal (Volcano) and I did with the GoShow, that might give some more insight into that stuff.
http://www.youtube.com/watch?v=h2TdSVx2HKk&feature=youtu.be
also, RT the creator of Iceworld who posts here, got a shout out in the video!
HURG @ 3:00

Really awesome interview! Always nice to listen to you Hurg people talking interesting dev stuff

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Thanks to The Pirate Day I have a house to live. Ah, and 3D printing.

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It does seems a great hack to extract realistic heightmaps for terrain. After all, that's a real photo

How was the result of it applied in an engine? Was the terrain satisfactory?
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It seems fun!
It reminded me of the Pirates of the Caribbean game for Xbox One. The thing I loved to do there was naval battling and buying/ selling goods in different islands. Unfortunately the game was very broken...
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WOw! Holy shit, is that a giant dusty spider web inside the damn case? Woot
Sentura, sorry if my requests for advice might be letting you tired, man
Not my intent, at all.I did some research in 2010 before buying my whole computer, but years have passed and I thought that it could be a good idea to ask something here before diving into more details, you know?
This thread might come in handy for other people that get doomed by their computers as well...
It's good to know that GPU RAM is not the most important thing. I'll pay more attention to clock speeds and take a look at those cards suggested.
Thanks
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Tried the oven hack. Unsuccessful

RIP video card!
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Quote from Pampers
anyone want to trade holiday cards? : DDDDDDDDDDDDDDDDDDDD
I got 2 of these cards and I'd like to trade one of each:
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Quote from 0kelvin
http://lifehacker.com/5823227/save-d…ake-in-the-oven
Ever heard about this?
Woot awesome!
I'll have something to cook tonight. Yeah!
(I'll try that, thank you. I already consider my card as dead, so it couldn't get worse
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