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Posts by CrEEp3r

  • [UT3] DM-Chimney

    • CrEEp3r
    • September 6, 2010 at 6:50 PM

    Fixed

  • [UT3] DM-Chimney

    • CrEEp3r
    • September 6, 2010 at 5:18 PM

    DM-Chimney

    Duration of development: approx. 2 months

    Release: 04 September 2010

    Players: 6 - 10 Players

    Game type: Deathmatch

    Download: http://%7boption%7d

    Maybe you remember the map "DM-Insidious" from UT 2004. I took the floorplan roughly and designed it a bit gloomier. The map is in an old, abandoned industry chimney. The players will meet very often in the middle, because here are the strong items, which are necessary to win the Deathmatch.

    Pictures:

    [Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/privat/Unreal3_Maps/dm_chimney/dm_chimney_1_klein.jpg][Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/privat/Unreal3_Maps/dm_chimney/dm_chimney_3_klein.jpg][Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/privat/Unreal3_Maps/dm_chimney/dm_chimney_5_klein.jpg]

    http://creeper.dragon-productions.de/gf ... mney_1.jpg

    http://creeper.dragon-productions.de/gf ... mney_2.jpg

    http://creeper.dragon-productions.de/gf ... mney_3.jpg

    http://creeper.dragon-productions.de/gf ... mney_4.jpg

    http://creeper.dragon-productions.de/gf ... mney_5.jpg

    http://creeper.dragon-productions.de/gf ... mney_6.jpg

    http://creeper.dragon-productions.de/gf ... mney_7.jpg

    http://creeper.dragon-productions.de/gf ... mney_8.jpg

    http://creeper.dragon-productions.de/gf ... mney_9.jpg

  • [UT3] DM-Farbrik

    • CrEEp3r
    • September 6, 2010 at 5:17 PM

    Hey Guys!

    Here's my first map for Unreal Tournament 3.

    DM-Farbrik

    Duration of development: approx. 2.5 months

    Release: 26 February 2010

    Players: 8 - 16 Players

    Game type: Deathmatch

    Download: http://%7boption%7d

    My first Map with Unreal Engine 3 incl. Matinee, Kismet and Cascade.

    After I studied video tutorials for more than twenty hours, I had to try out everything I had learned. This map is the product of my self-education.

    DM-Farbrik was to be a color-factory first but by and by I discarded that thought.

    A lot of testing and iterating was needed to achieve this result with which I'm very satisfied. At least I learned a lot about lighting and

    mapdesign in general.

    Pictures:

    [Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/…ik/klein_05.jpg][Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/…ik/klein_04.jpg][Blocked Image: http://creeper.dragon-productions.de/gfx/portfolio/…ik/klein_06.jpg]

    http://creeper.dragon-productions.de/gf ... ik2_01.jpg

    http://creeper.dragon-productions.de/gf ... ik2_02.jpg

    http://creeper.dragon-productions.de/gf ... ik2_03.jpg

    http://creeper.dragon-productions.de/gf ... ik2_04.jpg

    http://creeper.dragon-productions.de/gf ... ik2_05.jpg

    http://creeper.dragon-productions.de/gf ... ik2_06.jpg

    http://creeper.dragon-productions.de/gf ... ik2_07.jpg

    http://creeper.dragon-productions.de/gf ... ik2_08.jpg

    http://creeper.dragon-productions.de/gf ... ik2_09.jpg

    http://creeper.dragon-productions.de/gf ... ik2_10.jpg

    http://creeper.dragon-productions.de/gf ... ik2_11.jpg

    http://creeper.dragon-productions.de/gf ... ik2_12.jpg

    http://creeper.dragon-productions.de/gf ... ik2_13.jpg

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