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  3. Bunglo

Posts by Bunglo

  • art test feedback/help!

    • Bunglo
    • November 12, 2010 at 9:25 PM

    I'll echo what's already been said.

    Definitely don't want to use one smoothing group for the entire object. A good thing to remember is that every gradient you see on the lowpoly will appear in your normals and in this case, that would be bad.

    As Philip has said, using additional edge loops on areas you want no gradient does a very nice job. Obviously this would probably put you above your budget so you simply add an edit poly modifier in your stack > add the extra loops where needed > bake > remove edit poly modifier > apply proper smoothing groups to lowres game model.

    Here's what I would probably change (some have been said already):

    - Make the front of the oven one face, the normals and AO should take care of the indents.

    - Make the stove top one face, remove the bevels, use 6 sided cylinders (might not be enough) for the burners.

    - Using planes that are alpha mapped might do the trick for the burner rails, as Twiz has suggested.

    - The back piece that is above the top of the stove can also be a single face, the normals will catch that small bevel.

    I'm assuming you're following a reference they gave you, correct?

  • Call of Duty 7: Black Ops

    • Bunglo
    • November 11, 2010 at 7:56 PM

    It outsold MW2?!? I never understand society.

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • November 11, 2010 at 7:22 PM

    Yeah, newer lighting is definitely better.

  • 3DS Max - Cylindrical Mapping Problem

    • Bunglo
    • November 11, 2010 at 4:14 AM

    The only time I've had problems with hot keys is when I accidentally turn the override toggle on/off :\

  • 3DS Max - Cylindrical Mapping Problem

    • Bunglo
    • November 10, 2010 at 8:57 PM

    Max UVing is super easy, it takes longer to pack the UVs than unwrap the model.

    Relax tool = win.

  • Your favourite movies

    • Bunglo
    • November 10, 2010 at 6:15 AM

    1. Dumb and Dumber

    2. Dazed and Confused

    3. Almost Famous

    4. Detroit Rock City

    5. Anchor Man

    6. LOTR Trilogy

    etc

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • November 10, 2010 at 6:10 AM

    It's actually the same pillar instanced over as a temporary placeholder, here's the actual pillar model I'll be using:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/scene2.jpg]

    The railings for the steps are also the same at the moment as well but that'll change soon enough.

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • November 10, 2010 at 12:56 AM

    I think my biggest gripe with the Egypt levels is that they all look pretty much the same. Plus the color pallet basically consists of one color but the lighting setup you have for your level makes it stand out from the rest, 3dnj.

    New scene I started:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/scene-1.jpg]

  • Call of Duty 7: Black Ops

    • Bunglo
    • November 9, 2010 at 9:18 PM

    There goes those crazy Germans again

  • Where's They Hunger: Lost Souls gone?

    • Bunglo
    • November 7, 2010 at 9:29 PM
    Quote from dux

    Looks like alyx.

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • November 7, 2010 at 9:26 PM

    Looks like another planet, cool

  • Jason Rubins DICE 2004 Speech

    • Bunglo
    • November 7, 2010 at 4:27 AM

    I always enjoy watching what developers have to say, even if it's not directly related to the industry (like non-run of the mill interviews.)

    Maybe a dump thread would be a decent idea?

  • The Ball - Indie FPS Action/Puzzle Game

    • Bunglo
    • November 6, 2010 at 3:15 AM

    Thanks for the heads up, Sarge! Downloading now

  • God of War III

    • Bunglo
    • November 5, 2010 at 11:20 PM

    Me no have console

  • The random model thread!

    • Bunglo
    • November 4, 2010 at 8:17 PM

    Haha, thanks Seldoon. I'll see what I can do about that blend shot

  • The Dark Knight Rises

    • Bunglo
    • November 3, 2010 at 7:02 PM

    I haven't watched Tim Burton's Batman in probably over a decade but when I was a kid, I remember thinking that Batman (Michael Keaton) was the most bad ass thing out there. He still looks bad ass and that entire movie had awesome atmosphere.

    I also really enjoyed TDK, Ledger's joker had me thinking he was clearly mental but someone who had thought things through a lot more than others and by using some twisted philosophy, easily justified his world-view created from his insanity.

    Christian Bale's "batman voice" was of course the stupidest thing I've ever heard and really broke the immersion when ever that voice came up, but still a very enjoyable movie for me.

  • The random model thread!

    • Bunglo
    • November 3, 2010 at 6:46 PM

    Thanks HP

    Texture sheet and some sculpt screens:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/finaltexturesheet.jpg]

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/sculpt_01.jpg]

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/sculpt_02.jpg]

    I wanted the sculpt to give the appearance that rust was eating away at the main hull of the cart but it turned out looking more like stone. I also had various chips/indents on the edges but removed them while getting rid of some sculpting I didn't like. It was my intention to bring them back into the sculpt but I figured they would get lost when all of the textures were on the model.

    My specular could use some (a lot) of work as well. I bookmarked that 'Specular Study' link you posted elsewhere for later reference, HP.

    All that being said, I learned a lot (mainly what not to do) for my next metal/hard surface project from the contest.

    Now that the competition's done, I wanted to work on my sub-d modeling by using the polycount workshop#4. I know, every one's moved on from that but it seemed like a good challenge for my self (and it is, this thing is ridiculous to get right.)

    Still the early stages of it, mainly working on the stock as that's the hardest part:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/workshop.jpg]

  • The troll hunter

    • Bunglo
    • November 2, 2010 at 8:56 AM

    Blair Witch Project with trolls?

  • The Dark Knight Rises

    • Bunglo
    • November 2, 2010 at 4:30 AM

    Hmmmm... the copy/past algorithms of these bots are getting better and better.

  • The random model thread!

    • Bunglo
    • November 1, 2010 at 8:18 PM

    Yep, there was a bit of sculpting done to the highpoly as well but nothing over the top.

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