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Posts by Bunglo

  • The random model thread!

    • Bunglo
    • January 25, 2011 at 2:57 AM

    Thanks Seir.

    Sometimes the simplest solution is the best

  • The random model thread!

    • Bunglo
    • January 25, 2011 at 12:06 AM
    Quote from seir

    Fence is cool now, I don't know how the ribdeck is levitating?

    I'm not too sure about the ribdeck either, I know I want a few pieces on the fence though. Possibly a few planks of wood with the metal screwed/nailed to it, I'll have to mess with some ideas.

    Quote

    Also the straight edge of the ground is a bit suspicious. Maybe Texture with alpha?

    You're talking about the green line under the dirt mesh? That's just a helper dummy for the fence.

  • Silent Hill Downpour

    • Bunglo
    • January 24, 2011 at 9:26 PM

    Consoles only

    Still looks good though.

  • The random model thread!

    • Bunglo
    • January 24, 2011 at 1:03 AM

    Tweaked the rebar and fence proportions, the fence poles may be a tad small though... I can't decide.

    [Blocked Image: http://img209.imageshack.us/img209/1228/fencei.jpg]

    [Blocked Image: http://img153.imageshack.us/img153/3089/sily.jpg]

  • The random model thread!

    • Bunglo
    • January 23, 2011 at 9:54 PM

    That looks good enough for visualization purposes to me, Seir. Simple and quick, I like it.

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • January 23, 2011 at 9:52 PM

    Seriously looking good, Paul.

    I always seem to saturate the sh*t out of my scenes with the TOD editor, always looks terrible :\

  • Crysis 2

    • Bunglo
    • January 23, 2011 at 9:47 PM

    If any of you a-holes start a Crysis 2 mod, I want in on it

  • WIP in WIP, post your level screenshots!

    • Bunglo
    • January 23, 2011 at 4:43 AM
    Quote from deceiver

    Woa, where's that second shot from? It's gorgeous.

    Good, ol' Peric did that one.

  • Beyond Black Mesa

    • Bunglo
    • January 22, 2011 at 10:35 PM

    The l4d zombies were odd and out of place being as it's supposed to be HL. The fighting scene seriously reminded me of the fight scene between Scorpion and Johnny Cage in the first MK movie; not what I want feel when watching something half life related.

    All in all I'd say it's good but some areas just felt out of place.

  • Duke Nukem Forever

    • Bunglo
    • January 22, 2011 at 10:31 PM

    Totally buying this.

  • GDC 2011

    • Bunglo
    • January 22, 2011 at 7:32 AM
    Quote

    ":2dt3iinc]also romero will be there as a speaker, something about Doom post-mortem!

    I always enjoy listening to Romero talk about the industry and games in general. Hopefully someone can get some video up.

  • happy bday 2d-chris

    • Bunglo
    • January 22, 2011 at 1:37 AM

    It's your Birf DAy

  • What was the very first game you remember playing?

    • Bunglo
    • January 20, 2011 at 10:08 PM
    Quote from Threeboy

    First Arcade game I vivdly remember was Crystal Castles - a trackball game where you're a bear collecting gems and shit.

    Ha, I was trying to remember the name of that game. I had the PC version of it, can't remember if I really liked it though.

  • Steam on the PS3 with Portal 2

    • Bunglo
    • January 18, 2011 at 11:04 PM

    Valve just announced there will be a 'solve puzzle' button for the PS3. They feel this is a new, innovative step forward for both console and PC gaming.

  • wats troling?

    • Bunglo
    • January 18, 2011 at 9:40 PM

    I have a wonderful penis

    And testicle hair.

    That's the sound of a sarubobo.

    No! It's the ninjas!

    Hey hey let's go fight!

    The important thing is to protect my balls!

    I'm bad, so let's fighting...

    Let's fighting love!

    Let's fighting love!

    This song is a little stupid

    It's hard to make sense of

    Its English is messed up

    That's OK! We do it all the time!

    Hey hey let's go fight!

    The important thing is to protect my balls!

  • What have you purchased recently?

    • Bunglo
    • January 18, 2011 at 8:27 PM
    Quote from twiz

    [Blocked Image: http://img602.imageshack.us/img602/9581/samsungp2450h.jpg]Samsung P2450H, 24" 2ms

    I HAS SAME MONITORZ!!!

  • wats troling?

    • Bunglo
    • January 17, 2011 at 10:30 AM
    Quote from dux

    Who's the what now?

    Looks like you had to have joined by 03' in order to be in the 'cool', 'hip' crowed that knows the great 'threeboy'.

  • wats troling?

    • Bunglo
    • January 17, 2011 at 10:28 AM

    This 'threeboy' ye speak of... it intrigues me.

  • Paper Half-Life 2

    • Bunglo
    • January 17, 2011 at 2:56 AM
    Quote from Sentura

    was ok

    Why are you such a Negative Nancy, Sentura?

  • The random model thread!

    • Bunglo
    • January 15, 2011 at 11:14 PM
    Quote from seir

    Yes, only visualization but QUICK. I need some ultra fast rendering method of alpha maps in 3DSMax or maybe tree with leafs out of polys

    What I would possibly do is model your trunk and large branches, get them how you want placement wise. Model out a few leaf variants, model some smaller branches/twigs, place the leaves on them so you have a medium sized branch that has a nice filling of smaller twigs and leaves. Make a few variations of branches with leaves and start placing them on your large tree branches you created in the beginning.

    You could probably also just create small "bushels" of leaves (no branches or twigs) to fill out any areas that look a bit too open.

    Although that could eat the tri count up pretty quick, increasing rendering time... The only alternative I know of would be to use alphas which would also increase rending time :\

    Perhaps there's a medium where combining the two would work best?

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