Thanks Seir.
Sometimes the simplest solution is the best ![]()
Thanks Seir.
Sometimes the simplest solution is the best ![]()
Quote from seirFence is cool now, I don't know how the ribdeck is levitating?
I'm not too sure about the ribdeck either, I know I want a few pieces on the fence though. Possibly a few planks of wood with the metal screwed/nailed to it, I'll have to mess with some ideas.
QuoteAlso the straight edge of the ground is a bit suspicious. Maybe Texture with alpha?
You're talking about the green line under the dirt mesh? That's just a helper dummy for the fence.
Consoles only ![]()
Still looks good though.
Tweaked the rebar and fence proportions, the fence poles may be a tad small though... I can't decide.
[Blocked Image: http://img209.imageshack.us/img209/1228/fencei.jpg]
[Blocked Image: http://img153.imageshack.us/img153/3089/sily.jpg]
That looks good enough for visualization purposes to me, Seir. Simple and quick, I like it.
Seriously looking good, Paul.
I always seem to saturate the sh*t out of my scenes with the TOD editor, always looks terrible :\
If any of you a-holes start a Crysis 2 mod, I want in on it ![]()
The l4d zombies were odd and out of place being as it's supposed to be HL. The fighting scene seriously reminded me of the fight scene between Scorpion and Johnny Cage in the first MK movie; not what I want feel when watching something half life related.
All in all I'd say it's good but some areas just felt out of place.
Totally buying this.
Quote":2dt3iinc]also romero will be there as a speaker, something about Doom post-mortem!
I always enjoy listening to Romero talk about the industry and games in general. Hopefully someone can get some video up.
It's your Birf DAy ![]()
Valve just announced there will be a 'solve puzzle' button for the PS3. They feel this is a new, innovative step forward for both console and PC gaming.
I have a wonderful penis
And testicle hair.
That's the sound of a sarubobo.
No! It's the ninjas!
Hey hey let's go fight!
The important thing is to protect my balls!
I'm bad, so let's fighting...
Let's fighting love!
Let's fighting love!
This song is a little stupid
It's hard to make sense of
Its English is messed up
That's OK! We do it all the time!
Hey hey let's go fight!
The important thing is to protect my balls!
Quote from twiz[Blocked Image: http://img602.imageshack.us/img602/9581/samsungp2450h.jpg]Samsung P2450H, 24" 2ms
I HAS SAME MONITORZ!!!
This 'threeboy' ye speak of... it intrigues me.
Quote from seirYes, only visualization but QUICK. I need some ultra fast rendering method of alpha maps in 3DSMax or maybe tree with leafs out of polys
What I would possibly do is model your trunk and large branches, get them how you want placement wise. Model out a few leaf variants, model some smaller branches/twigs, place the leaves on them so you have a medium sized branch that has a nice filling of smaller twigs and leaves. Make a few variations of branches with leaves and start placing them on your large tree branches you created in the beginning.
You could probably also just create small "bushels" of leaves (no branches or twigs) to fill out any areas that look a bit too open.
Although that could eat the tri count up pretty quick, increasing rendering time... The only alternative I know of would be to use alphas which would also increase rending time :\
Perhaps there's a medium where combining the two would work best?