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Posts by Bunglo

  • What have you purchased recently?

    • Bunglo
    • April 5, 2011 at 4:32 AM
    Quote

    ":3spd3qp6]

    Yeap, i got that one too a couple of months ago! VERY interesting, even though it's a bit too the extreme if you ask me. I would rather use small 512's.

    Still, awesome tut and I recommend it!

    Would you simply break the textures up into various "categories"? So perhaps a window or two on one 512, a door on another (256x512), etc

    I've always wanted to use the method in the video but I could never figure out the whole scale/grid aspect of it. After watching and see how simple it is, it'd be great to see a more in-depth video going over modularity in games. Maybe Eat3d has something in the works.

  • What have you purchased recently?

    • Bunglo
    • April 4, 2011 at 10:22 PM

    http://www.3dmotive.com/product-modular-building-udk

  • Crysis 2

    • Bunglo
    • April 4, 2011 at 10:15 PM
    Quote from dux

    Another reason why consoles suck. The games cost way too much.

    Yep, I remember when the 360 and PS3 came out, asking my friends how much their games were... I was happy to be a PC gamer. Now though, shit seems to be catching on pretty quick

    Quote from dux

    I practically semi pirated crysis 2. It cost me £23

    Where the hell are you getting your games, Dux? Every time a game comes out, you get it for less than half the retail price :\

  • DM_Zest "Making of article"

    • Bunglo
    • April 4, 2011 at 10:12 PM

    Thanks for the write up, Mino. I've been trying to soak up as much info as I can regarding the source engine, it's the engine I have the least experience in (I wish I knew about the mod scene when I bought HL2 in 04') so this is much appreciated :derp:

  • digital tutors

    • Bunglo
    • April 4, 2011 at 6:24 AM

    Been using the downloadhelper add-on for years now, it comes with a converter too, very rarely have I come across a site that rendered it useless.

  • Duke Nukem Forever

    • Bunglo
    • April 2, 2011 at 4:00 AM

    Insta's wasted 24/7, isn't he?

  • Duke Nukem Forever

    • Bunglo
    • April 2, 2011 at 12:10 AM

    This game's ganna be balls to walls fun, baby

  • Crysis 2

    • Bunglo
    • April 1, 2011 at 1:32 AM
    Quote from Rick_D

    The 360 accounts for 57% of Crysis 2's sales, with the PS3 taking 29% and the PC raking in a miserable 14%.

    but even if pc gamers didn't buy it, not much would be lost. i posted that pic earlier with 20,000 people downloading the game on pirate bay (i wonder how many more on private trackers and other torrent sites, not to mention the warez group releases on the file hosts like rapidshare, megaupload and so on), so we're already in a state where i would estimate 50% of people who have played the game on PC haven't actually bought it.

    what difference does it really make if some people who probably stole the game anyway are disapointed?

    Sales figures rarely if at all put out digital download stats. PC gamers seem to be going with the digital buy more and more as time goes on, such as I did with Crysis 2. Crysis 2 was at the top of the Steam sellers weeks before it's release and even after, now being bumped down to second place by Portal 2. It's more than 14%, how much I don't know but I'd presume there's still a good amount of PC sales that are unaccounted for in such sales figures.

    Onto your point though, I think the better question would be, "what difference does it make if the PC gamers who bought the game are disappointed?" If developers only focus on the pirates for PC development and don't give a shit that I just shelled out $60 for their work, fine, I wont bother playing the game. If a developer takes that stance, they don't care one way or another about my satisfaction, I'm not even a customer to them anymore at that point, even if I buy their games. They no longer want my business, that's what that type of philosophy says to me.

    Listen to your fans, get them involved in the development of a game as much as you can, reveal your progress to them as much as possible so they can be your best critics, show them that you actually give a damn about who you're making the game for and that in and of itself is usually enough incentive for a PC gamer to buy your game. PC gamers are die-hard, dedicated, bastards when it comes to their games, it's just harder to please us and thank God for it because how else would the industry push itself to innovate if we all just accepted the same game every year (I'm looking at you COD.)

    Pirating sucks, you can't get rid of it and you can't really improve it either. Focus on PC pirating, stop making PC games, move to consoles only. Realize that console pirating is a growing problem and then what are you going to do? Pirating is an inevitability, to use it as an excuse to ignore you PC supporters is to shoot your self in the foot. Not saying Crytek is doing that or that's what you're insinuating, but it doesn't make sense to ignore those who bought the game because of pirates.

  • Crysis 2

    • Bunglo
    • March 31, 2011 at 11:47 PM
    Quote from Rick_D

    the problem perhaps stems from people expecting one thing and getting another.

    Quote from Rick_D

    i think people are basing their opinions on crysis 2 by comparing it to crysis 1.

    Quote from Rick_D

    i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1.

    Yes, for me this was a huge issue. As someone who was a great fan of Crysis 1, I expected the squeal to exceed it's predecessor, or at least be on par in most areas of the game. Because we only got a multiplayer demo, which I never tried in the first Crysis, I was left to assume my expectations of the campaign in C2 would not leave me disappointed.

    I bought the game on a whim after having my own reasons for not purchasing it the day it came out (such as no editor, for example.) $60 is a sh*t load of money but because I still thought even if they don't release the editor, it's a Crysis game and Crysis 1 was awesome, I bought it.

    Fifteen minutes into the game, I knew I didn't buy the experience I was expecting and the rest is history.

    If a single player demo was put out, I think a lot of the negativity would be gone because a lot more people wouldn't have bought it. Or at least those who still did would have some idea of what they're paying for.

    I replayed the Crysis 1 demo more than I'm going to replay Crysis 2 and that experience didn't cost me anything. One play through is enough for me, I don't think I'll bother with finishing my second run through, it's just like the first time around so there's no point in my mind.

    Quote from HP

    Am I the only one who played Crysis here? Crysis is NOT sandbox, that's GTA, RDR and all that. Crysis is still a objective base linear game, it's just the environments are fairly big (For some levels, anyway).Crysis 2, the levels are much smaller but the style of game is more or less the same, just the theme is not jungle anymore.

    I know what you mean, HP. Crysis 1 wasn't a sandbox game in the traditional sense like GTA but the levels were open enough with enough variety, I had so many options of going though a mission, it felt like a sandbox game in some ways. At least to me.

    Crysis 2 just restricts me too much because of the setting of a city. It's like a dog who has an acre of back yard to run on, now he has the hallway of a house to run in. Don't get me wrong, you guys did an incredible job with the art and setting, I just don't think a city environment fits the Crysis gameplay I was used to from the 1st.

  • Rick's Portfolio

    • Bunglo
    • March 30, 2011 at 11:23 PM

    Rick_D, setting a new benchmark for portfolios everywhere.

  • Crysis 2

    • Bunglo
    • March 30, 2011 at 12:29 AM
    Quote from Vilham

    I don't much care what makes you annoyed, what ever it is that's fine, but that article quite simply is not an example of what you complained about as it doesn't

    My comment was subjective, my example illustrates my feelings. Don't agree with it? Fine, it's all down to relativism and we're at an impasse. Agree to disagree, no need to balloon a little off-the-cuff comment into something it's not.

  • Crysis 2

    • Bunglo
    • March 29, 2011 at 8:14 PM
    Quote from Vilham

    Someone else is doing it therefore I can too is the weakest argument in existence.

    I'm a little confused as to what point your post has? The context of my comment had nothing to do with justification of anything, it just annoys me when people blame PC pirating and not consoles as well :\

    The fact that you clearly didn't read the article which address your point. I suggest in future you read the entirety of an article before attempting to slate it.

    *Sigh*

    Look, I don't want to get into an argument about piracy and considering my posts never indicate my stance on it either way, that should show you that I haven't the interest in such a discussion. You took my first post out of context as if I was saying "Hey, consolers do it too, give PC gamers a break!" and then you ignore my second post and say the article addresses my post.

    I read the entire thing and it doesn't matter if he states why he's only talking about PC pirating and not consoles. It STILL annoys me, I really don't know why you're trying to argue with me on what annoys me

  • Crysis 2

    • Bunglo
    • March 29, 2011 at 10:27 AM
    Quote from Vilham

    Someone else is doing it therefore I can too is the weakest argument in existence.

    I'm a little confused as to what point your post has? The context of my comment had nothing to do with justification of anything, it just annoys me when people blame PC pirating and not consoles as well :\

  • Crysis 2

    • Bunglo
    • March 29, 2011 at 10:10 AM
    Quote from Rick_D

    [Blocked Image: http://i.imgur.com/10wst.jpg]god bless pc gamers

    If 1 download actually equated to 1 lost sale:

    http://www.gamasutra.com/php-bin/news_i ... tory=17350

    Kind of annoying that everyone ignores console pirating though, there's always one douche who has to use PC pirating (and only PC pirating) as an excuse for the short comings of developers. It especially gets my blood boiling when said douchers are "columnists" who don't know jack diddly.

    Example:

    http://www.destructoid.com/and-you-wond ... 3957.phtml

  • Crysis 2

    • Bunglo
    • March 29, 2011 at 1:08 AM
    Quote from Zyndrome

    http://www.mycrysis.com/forums/viewtop…40&t=15962Patch? Maximum False Alarm.

    Wasn't expecting it considering the source. No worries though, Crytek's ah cookin' upa' sumtin', I can feelz it in mah bones.

  • The random model thread!

    • Bunglo
    • March 28, 2011 at 10:02 AM
    Quote from JeanPaul

    Needs more ceiling actionBeams!

    Already in the works :derp:

  • Crysis 2

    • Bunglo
    • March 28, 2011 at 9:59 AM

    The hardest difficulty was too frustrating for me on my first run through. I went with the second easiest (same as HP I think?) and that was a lot better but perhaps a bit too easy looking back. The one right below the hardest is probably a good challenge with some frustration here and there. Think I'll play a second run on it right now actually.

    For those who've played Warhead, would it be worth the $15 I can get it for? I feel like playing Crysis again but I've played it to death.

  • The random model thread!

    • Bunglo
    • March 28, 2011 at 1:37 AM

    Little industrial-ish type scene I'm trying to put together.

    [Blocked Image: http://img340.imageshack.us/img340/1557/industrial02.jpg]

    [Blocked Image: http://img823.imageshack.us/img823/4436/industrial01.jpg]

  • Crysis 2

    • Bunglo
    • March 26, 2011 at 9:57 PM
    Quote from dux

    So far I'm finding it all amazing in the art department and not much else unfortunately The human soldiers you fight aren't very fun to fight. Just started up against some aliens, we'll see how that goes. Gets pretty boring for me if I play it for more than 30 minutes. Crysis 1 I could play for ages. One of the things that is REALLY annoying me with this is the game keeps taking control away from me to show off it's in game cut-scenes and talk-a-thons. The hold "use key to witness event" I don't mind but the removing control part I'm not a fan of so far.

    I agree, the human soldiers are boring to fight, I found the aliens to be far more enjoyable. In fact, I was relatively disappointed when I first started playing. I still haven't beat it but I think it's safe to say that I enjoyed the first Crysis more. It was advertised as a sandboxish game and it played like one. Along with the fairly open environments and incredible graphics, the immersion was impressive to me. Crysis 2, while fun seems like it never really "peaks" like I wanted it to regarding entertainment. It's also far more story orientated so the addition to more cut scenes and less control takes away from the game in my opinion.

    It's clearly a sequel to the first in that it continues the story and you have the suit, but I was hoping to return to the jungles and find Prophet like the ending of Crysis 1 led me to believe. Perhaps number three will be an in-betweener scenario and we can go back to the island.

    I don't think I'd pay the $60 again if I had the chance, I was mainly hoping to mod the game but I have no idea what the status of that is and I could certainly live with out playing the game until it came down in price.

  • Crysis 2

    • Bunglo
    • March 26, 2011 at 8:00 PM
    Quote from dux

    There's auto aim? Where?

    Apparently they kept it in the game but because PC gamers don't want auto aim as this isn't a console, they released the patch that removes it. I live in the US and my game patched on the 22nd so I never saw it but apparently they still kept other console tells like the 'Please select Start to begin' message. That too was removed via the patch.

    It's a fun game but things like locking the console, adding auto aim, etc are nice ways to piss off PC gamers. Especially on a sequel to a game like Crysis. Personally they didn't really bother me (except for the locked console, that's just stupid) as I can turn things like auto-aim off but I can't help but question if it's because of developing for three platforms and those were default options that get applied across the board, or if they just didn't bother with making the PC version a PC game.

    Still waiting for that announcement, what ever it may be, so at this point I can only guess.

    Also, check point saves are stupid for a game like this.

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