1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Bunglo

Posts by Bunglo

  • Diablo 3

    • Bunglo
    • January 13, 2012 at 7:53 AM

    I'm happy to say this beta is growing on me. I'm not ready to say it's a proper Diablo game for me BUT! I find my self liking it more and more with each play through. I'll be picking it up day1... when ever that may be.

  • What have you purchased recently?

    • Bunglo
    • January 12, 2012 at 11:18 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/5/57/Dead_Space_Box_Art.jpg]

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/0/0c/Dead_Space_2_Box_Art.jpg]

    Steam sale, $10. Get it.

  • DOTA 2

    • Bunglo
    • January 12, 2012 at 10:25 PM
    Quote from Ginger Lord

    First Valve released game I have zero interest in

    That's cuz it's a blizzard game.

  • Star Wars The Old Republic

    • Bunglo
    • January 8, 2012 at 6:31 AM
    Quote from Izuno

    I just blew my own mind:

    http://youtubedoubler.com/?video1=http: ... =DJ+Madbro

    Harvard Law

    Did he say "fractions" instead of "factions"...repeatedly?

    Awesome.

    lolyes that guy is awesome.

  • Diablo 3

    • Bunglo
    • January 8, 2012 at 6:30 AM

    lol nice marketing to gouge some monies out of people as early as possible.

  • Star Wars The Old Republic

    • Bunglo
    • January 4, 2012 at 12:52 PM

    Oh mapcore.

  • What have you purchased recently?

    • Bunglo
    • January 3, 2012 at 9:57 PM

    That mug is fucking sweet! Might have to pick one up for me self... I don't even drink coffee.

  • What have you purchased recently?

    • Bunglo
    • January 2, 2012 at 9:28 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/3/3c/LA-Noire-Box-Art.jpg/250px-LA-Noire-Box-Art.jpg]

    [Blocked Image: http://images.wikia.com/assassinscreed/images/6/6a/Accover.jpg]

    Wanted to see what the first game is like, loved the 2nd one and brotherhood wasn't too bad. Was going to purchase Revelations but the discount wasn't that large and I have too many games I've yet to play, so I'll wait to get that one.

  • The Hobbit

    • Bunglo
    • December 21, 2011 at 10:55 AM

    Yeah, fuck you buddy. After that jackie chan stunt you pulled, I don't give a shit care what you think.

  • The random model thread!

    • Bunglo
    • December 21, 2011 at 1:45 AM
    Quote from knj

    Soooo Bunglo, looking at the reference you've posted, this is the same mesh (different chunks removed tho) and the damage faces got some damage texture applied to it ?

    Basically, I've created three modules so far within max. I have max's grid and snap system setup to match that of CE3's so I know that as long as my ending verts are on a grid line, it'll snap with the other meshes in the editor. You can see in the screen below what I mean.

    [Blocked Image: http://i.imgur.com/Wnvxr.jpg]

    When it comes time to create the damaged modules, I'll simply cut out areas of the existing modules, bridge the edges to close the open holes, and change the material ids of the newly created faces to the id that corresponds with the damaged texture.

    [Blocked Image: http://i.imgur.com/IGo5p.jpg]

    I can place the removed chunks on the ground as well so the damaged pieces match up with the damaged arches.

    [Blocked Image: http://i.imgur.com/MudUi.jpg]

    Simple.

  • yo guys..

    • Bunglo
    • December 19, 2011 at 7:35 AM

    Every decent human being should be required to see Team America.

  • The random model thread!

    • Bunglo
    • December 19, 2011 at 7:33 AM

    Hey Red. I'm not planning on anything too taxing regarding the amount of work I'm going to put into this, damaged areas or otherwise. More than likely I'll simply make a tileable, damaged texture that can be applied to damaged areas of the mesh. It wont require any hipoly baking (except for the damaged texture itself, I may do some zbrush work for that) and I can take out chunks of my meshes where I see fit without having to worry about modeling/baking hipoly geo.

    Take a look at Matroskin's romantic ruin scene:

    http://www.polycount.com/forum/showthre ... ost1407726

    This piece is a huge inspiration for what I'm going to attempt to achieve, the workflow he touches on is essentially the same way I'm going about my scene. Only creating and baking hipoly meshes for things that need it, like trim. Everything else can use tileable textures.

  • Merry xmas and happy new year Mapcore!

    • Bunglo
    • December 18, 2011 at 11:16 PM

    MERRY CHRISTMAS, EVERY ONE OF US!!!!!

    [Blocked Image: http://images.fanpop.com/images/image_uploads/Merry-Christmas-christmas-465666_1024_768.jpg]

  • The random model thread!

    • Bunglo
    • December 18, 2011 at 1:02 AM

    Some of the different architectural pieces I've decided to go with for my romantic ruin scene. Excuse the fov, I'm used to using e_screenshot from CE2 but that doesn't seem to work for CE3, so I printscreen'd the editor.

    [Blocked Image: http://i.imgur.com/Ax13v.jpg]

  • UDK scene progress thread

    • Bunglo
    • December 15, 2011 at 1:05 AM

    KoKos, that is looking mighty impressive! Awesome material definition and the tree bark texture looks superb, love it.

    Make a normal map for that thing and see how it turns out, might really help tie it to the scene in the end.

    Quote from Minos

    That looks pretty neat but the scale seems a bit off?

    Think it might be a FOV issue?

  • Battlefield 3

    • Bunglo
    • December 13, 2011 at 10:30 PM
    Quote from PogoP

    Shudda got it on Xbox you nubs.

    lolno

  • STALKER devs closed down?

    • Bunglo
    • December 9, 2011 at 9:33 PM

    NO!!!!!

    I hope we have another video game crash soon so we can start making good games again.

  • Diablo 3

    • Bunglo
    • December 8, 2011 at 10:26 PM

    Finished it last night. It's fun and looks good but it doesn't feel like Diablo to me...

  • Diablo 3

    • Bunglo
    • December 7, 2011 at 8:07 AM

    Just checked my bnet account even though I haven't recived any emails from blizzard... shocked to see the D3 beta there.

    I SO HAPPY

  • The random model thread!

    • Bunglo
    • December 4, 2011 at 10:26 PM

    Trying to do a small, romantic/gothic-esque scene. Trying different ideas for the architecture to get something interesting. Using the tod that came with the forest level in the SDK.

    Don't mind the missing chunck at the top of the arches, the mesh was too short when I wanted to test the results from the bend modifier.

    [Blocked Image: http://i.imgur.com/qiFdN.jpg]

    [Blocked Image: http://i.imgur.com/vKPgw.jpg]

    [Blocked Image: http://i.imgur.com/bJ9Ul.jpg]

    [Blocked Image: http://i.imgur.com/QLGdP.jpg]

    [Blocked Image: http://i.imgur.com/SrXnR.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™