Posts by Bunglo
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We have proper food in the US, there's a McDonalds on every other corner.
Have fun at teh blizzardsssss, are you joining the next gen mmo team?
EDIT: NVM, just read the polycount thread. They must be really ramping up on the art side, there's a new thread every week with someone else joining.
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Quote from knj
as for the column texturing, you have overlayed AO over some texture ? or did smth more with it ?
Still using the test bakes I did (just ao and normal on it.) I knew I wanted to start on an environment using theme so I figured I'd hold off on the texturing until the scene had progressed more.
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Trying out different ideas for an ancient greek/roman-esq type scene. Most of my references for mood, lighting, color palette, composition, are from those awesome old master paintings. Focusing on the details too early kills environments for me (maybe I'll finish this one ), sooo I'm just trying to get a good feel for the foundations of the scene at the moment.
It may be a bit too early but, as always, any crits/advice will be appreciated.
[Blocked Image: http://i.imgur.com/yzgNX.jpg]
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Awesome feedback, Philip! Much appreciated.
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James - I'm still debating if I want this to simply be a prop or have it evolve into an environment, though it looks like the later might be more likely. My main concern with the capital being at the ground level where the player would see it is keeping the vert count in check and it not looking like crap.
@Happy - Thanks for the crits, I'll see if I can't chip up those holes to make them more consistent with the other weathering.
I've been doing some tests over the past few days, trying to find ways of bringing the tri-count down but still getting the model to read well. I mashed together some quick uvs and test bakes for this before I commit to one direction.
These images show three different versions of the same column:
- Version A is modeled in it's entirety, including the leaves, no alpha textures.
- Version B is a combination of mesh, "clever" baking, and alpha textures.
- Version C is like version B, but with more geometry replaced by alpha textures.
Version A is out of the question simply because of how many tris the thing takes up. Using around 17,500 tris, the leaves taking up almost the entire amount (15,500 tris), even if I managed to optimize them more the tri count would still be retarded and it would most likely look retarded as well. I only show this version in the shots below for comparison to the other two.
Version B at 5,600 tris, a marked improvement but I'm still not too sure about this number being low enough.
Version C at 3,260 tris is something I'm far more comfortable with.
With all that said, before I commit and move on ahead with final UVs, bakes, and begin texturing, I'd really like any thoughts or crits you all may have on this.
[Blocked Image: http://i.imgur.com/5O9lV.jpg]
The column closest to the camera is version A, the middle is B, and last is C.
[Blocked Image: http://i.imgur.com/I5Djq.jpg]
C is closest, B is in the middle, A is last.
[Blocked Image: http://i.imgur.com/TTeMS.jpg]
Version A
[Blocked Image: http://i.imgur.com/D8MhN.jpg]
Version B
[Blocked Image: http://i.imgur.com/eO3su.jpg]
Version C
[Blocked Image: http://i.imgur.com/nOAiO.jpg]
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This is why buddy loves crazybump so much.
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Quote from knj
Bunglo, over done ? from several meters you won't see any damage, oh but if your target is more fresh and new look then it's ok
Ha, yeah. I don't want this thing to be destroyed, just general wear and tear. I'm going to be rotating these pieces around a centered pivot point to create the entire column, so I need to keep in mind how obvious any tiling will be as well.
Quote from The VultureThe reference is all green though... Except the rust and the other miscolored parts, which I already got in there. Not sure if more colors would make any sense.
I mean in terms of how monotone it is. You can probably get away with the top of the can but I think the grill might benefit from subtly added value and hue changes. Keep it green but try subtle variations of green/yellow here and there. Experiment with other subtle color additions as well, blue/red might add to it, just experiment

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This game is in like london or something where it's always gray and raining. Merica is always 4th of july.
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Throw some more colors on that thang to break up all the green.
Some sculpts for the column. The base piece might be a tad over done, I'll have to see how it looks in the morning.
[Blocked Image: http://i.imgur.com/H7hbU.jpg]
[Blocked Image: http://i.imgur.com/VmPaJ.jpg]
[Blocked Image: http://i.imgur.com/p5CRt.jpg]
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don't troll me
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pos corinthian column I'm working on.
[Blocked Image: http://i.imgur.com/hqC1u.jpg]
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I saw a 3d movie once, it looked like someone placed a cardboard cutout of a tree in front of the screen when I wasn't paying attention.
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Bonerific!
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lol at everyone who shrugged off always online for this game. Happy I didn't buy it yet.
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You should have played on the pc, warby. Obviously gameplay cons you've listed would remain but performance and other visual issues (for the most part) are pretty much non-existent. Including fov which you can change from the options screen. Started playing through it again a few days ago actually.
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Looks like programmer art
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Damn it, I can't believe I'm about to say this... some one... some one buy me a playstation

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[Blocked Image: http://eat3d.com/files/imagecache/blog_content/blog_images/050212_cry3_materials_0.jpg]
These DVDs go hand in hand with Racer's NGHS tutorial.