i'm going to take out a vacation and lock myself inside when this game releases. i'll only open the door to the occasional fast food delivery. no sunlight, no friends, no phone, no work. i'll look like emperor palpatine by the time i'm done with this game.
Posts by syver
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i just hope the frame rate won't be shit.
http://www.vg247.com/2013/07/09/roc…he-pc-platform/
would prefer this on PC or PS4/X1
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as i've said before; most gamers are size queens. they want that huge and long game just filling their brains up with all that c...ontent.
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age of empires + triple monitors + that jar. holy hell, that must be awesome
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Quote from Dude Huge
Those of you telling me “then just lower game budgets” do understand how silly you sound, right?*
can someone explain to me why this is silly? why can't those developers make shorter games instead of having kamikaze-budgets? should consumer rights suffer just because some game developers experience the negative consequences of having a risky business model?
also, how can it be any better for developers to have microsoft's sharing model? wouldn't that make it even easier to not buy games? there are only a couple, at best a handful, of games that I buy on launch date every year. if microsoft went with this "friends sharing"-feature I would just wait until my friends finished their games.
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[Blocked Image: https://pbs.twimg.com/media/BNGTMYQCIAEW1N6.png:large]
Will this still work?
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This game is GOTY for me and I'm now left with that awful depression you get after finishing a great book/movie/series. I also feel depressed because I think it's going to take a while before I see another game with this level of writing. Most of the positive stuff has already been pointed out, so I wanted to mention something I feel was a bit negative.
The game should have been shorter. I think the current standard of length/playtime for AAA-games is almost always detrimental to the narrative integrity. This is especially apparent in a game like this where the quality of the writing is so high. How many times in this game do you use specifically a ladder, pallet or a wooden board to solve environmental puzzles? Or the ridiculous amount of enemies you have to kill or stealth through during this game. I'm not saying that if they added more varied methods of puzzle solutions (other than pallets etc.) it would be resolved, but that almost all of these game mechanics/conventions appear in such systemic repetition over such a long time that the game and the narrative begins to divert.
The mechanics do have narrative resonance (or whatever you call it) by instilling that survival mindset/instinct (e.g. desperation ) in theme with the story. But I feel that it didn't evolve past that. After that, the design begins to become so transparent through systemic repetition - the mechanics and the narrative starts to divide into two seperated parts. I just don't think the narrative can endure 15 hours of this. In the end I felt like the gameplay and the narrative were two different components created by two segregated groups with only some occasional high-level collaboration. I did not feel this at all 5-6 hours into the game. It took about 6-7 hours before the gameplay started to "sabotage" the narrative experience. The mechanics/verbs didn't really have, or create, enough elasticity (?) to prevent this.
(caveat: most of the encounters were really well designed, i'm not arguing against that. I just, personally, have a very low tolerance for repetition.)
It's not uncommon to criticize games for being artificially lengthened, but as better/more immersive the writing gets, the more difficult it is to ignore. This is why it bothered me a lot more with Last of Us than any other game.
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i hope solar fields is going to make the soundtrack again
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Quote from robert.briscoe
Looks great, but I have to say I'm a little disappointed Dice went for a reboot!? There was plenty of room for a sequel and I was hoping they'd do something a little bit more daring with the aesthetic. Still, it's early days yet.
Also what's with the bloody colour grading? Dice seem to have an obsession with making things look overly post-processed. Remove it and bring back the colour!!
Can anyone tell me who is art directing this now?
why does it have to be more colorful? what if the new art style is like that to resonate with the theme? mirror's edge seemed to take place in a highly corporatized, surveillanced/controlled, inorganic and lifeless city. i think the "new art style" communicates this far better than the old one, even if it's just subtle changes...
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Quote from JeanPaul
Also how can anyone support having just ONE digital platform? Isnt that like putting all your eggs in one basket? I thought the internet hated monopolies.
isn't this what he's arguing against here? he wants it on all platforms, not just one. if it was origin exclusive it would be exactly like putting all your eggs in one basket
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lmao. checkmate.
gg no re
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3:55
future fodder for sarkeesian
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wow... is this woman an amazon or is that guy a midget? insane height difference
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what the fuck is wrong with the audio? who are those assholes speaking in the background? i thought i was being called on skype or something
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Quote from PogoP
Starwars Battlefront announced
Made by DICE![Blocked Image: http://i.imgur.com/DRYOv.gif]
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i hope this guy returns
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i found that a bit weird too... they don't really have anything in common other than both being scifi
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Quote from Marcem
lol