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Posts by luque

  • WIP in WIP, post your level screenshots!

    • luque
    • November 4, 2010 at 8:05 AM

    Looking good, great improvement compared to the previous screen. You could try messing around with LOD models but not sure how well this is handled with foliage.

  • Combat design

    • luque
    • August 6, 2010 at 7:42 PM

    Indeed good reads!

    What I'm curious about is what makes a good or "fun" encounter?

    Ofcourse good and fun are hard to describe in actual facts but I wonder if there are any things in combat design that are needed to make it fun or to make it as fun as possible.

    According to the Anathomy of a Combat Zone it must contain:

    • - Support for different play-styles
    • - Enough space to maneuver
    • - Defensive cover having different height, sizes and density
    • - Elevation
    • - Risk and reward (places that are risky to get to offer a reward in a way like overseeing the whole combat zone)

    These tell us what the layout should contain but what about the most important thing for combat design - Designing the actual combat ?

    What makes a good encounter A.I. wise? Is it the difference between close- mid- and long range? Or is it the amount of enemies, the speed of the waves or the difficulty?

    And the most important thing: What makes an encounter unique? And will your encounter be reminded?

    Any thoughts about this would be appreciated

  • Combat design

    • luque
    • August 4, 2010 at 1:44 PM

    Hey all,

    haven't been active in posting but read most of the stuff here

    I was reading this article the other day from Benson Russell about Uncharted 2 Combat Design and I was wondering if you guys know any other good reads about Combat/Encounter Designs? I've googled around but coulnd't find that much about it.

    Thanks!

  • Luuk Waarbroek - Level Designer

    • luque
    • May 24, 2010 at 8:33 AM

    ok thanks for the feedback, I will try and clarify things a bit on the website.

  • Luuk Waarbroek - Level Designer

    • luque
    • May 22, 2010 at 8:44 PM

    Hello everyone,

    Im Luuk 21 years old and busy with level design for about 1 year now.

    Recently I have finished my portfolio and would like to know what you guys think about it.

    Some of the screenshots at the work section are placeholders as I still have to make some new ones of Classified.

    http://%7boption%7d

    Feedback would be appreciated!

    Kind regards

    Luuk

    ps: I've also got a question about showing level designs. Ive checked a lot of the portfolios on this website and all I see are finished nice and shiny screenshots of the levels. But don't recruiters/companies want to know the DESIGN about a level? That means level design docs, layouts, topviews, mockups etc.

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