Did anyone get it for PS3? The MP is quite fun actually. The SP is even better than the 2nd one.
Posts by deceiver
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Yup, got a follow-up about the interview from Dan and it went super well finally. They just want to interview 2-3 more candidates to be sure, but Dan believe my chances are still very good and he's pushing for me. So, if all goes well, the next call from Dan should be to come in for the offer, *maybe* by next week.
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If all goes well, I might be under Ubisoft Toronto by the end of the month
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":2i4zh12s]
I reallly wanna play that game. Hoping it comes on GoG or Steam at some point.
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Laziness =P. Anyways, here are *better* ones.
Zacker's friend posted up the pics he took:
Zacker with his "young pretty girls" as he kept saying hehe.
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There's only Zacker's personal pics left up to post!
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Zacker checking out our waitress (or waiter as he says =P) for the upteenth time...he's EASILY distracted =P.
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Zacker flirting with the girl beside our table (who wasn't single finally heh).
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Pics with us together and in better lighting will be coming along later, Zacker has 'em as does his friend who was with us!
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Yeah! Zacker told me yesterday, congrats guys!
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So Zacker and I met up in Montreal last night, it was an interesting night to say the least =P. Pictures soon.
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Quote from Chimeray
Call me old fashioned but I don't like the whole download craze... Same for DLC.I just want to go to the store, look at the shelves, see what's new. Pick up a box, read the manual, insert disk and there you have it...
A download is just... well, not physical

Except now PC Games are now on this little shelf hidden at the back of the store at most gamestop/ebgames.
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ahhh right, I remember them now. Hah, thought for sure they'd be working on a new IP from the article I read of them a year back.
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Quote from insta
How are you going to do the oven top thingy? In the highpoly its very detailed and 3d, in the lowpoly it's a box??Also I'd suggest skipping the intendations on the body (the small gaps separating the door and stuff) and put those polys on the top part instead. I think it's too small detail to be noticed, and is better off being put into the texture.
I tested out making the top part in geometry, but using the lowest possible combinations, I'd be at 500+ tris just for that =/. This was the best solution I could come up with to stay on budget, keep the general silhouette and not have to use an opacity map just for one part.
And no interior to do hehe! Maybe I can use tje extra polies from the indents chamfering edges in the front?
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So I'm doing a little art test a for a Modeler position at ubisoft toronto, and was wondering what you guys thought of it so far:
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So gotta bake the high poly version back there on the 400 tris model. Usually, you should have the model all on one smoothing group right? Cause of my geo though, makes lotsss of black spots and I can't really chamfer any edges as I'm pretty close to budget right now. I should probably just redistribute it evenly so I can get cleaner single smoothing group? Right now, there's different ones and hard edges on the sides.
Anyways, gonna catch a bit of sleep, been working on it for the better part of tonight.
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I was at veteran, but went down to Hardened after I was stuck forever at this area during the russian missile launch mission.
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Quote from Pomperi

deceiver: The Relax tool with Relax by Faces is pretty much equivalent to maya's Unfold. For plugins I second HP with the textools! Such an incredible little plugin. I also like http://fearthedevil.com/words/?p=117 for scaling, rotating, mirroring and offsetting uvs, perfect when you need to change texture dimensions or offsetting overlapping uvs when baking.Yeah, although it's pretty hit or miss sometimes. Still sad there's no option of unfolding vertically and horizontally though in Max like the 2nd unfold in Maya (kinda dumb they named both those functions the same, but you know what I mean I think). So useful for cylindrical shapes and such!
Nevertheless, all around, really like modeling in max better. Cut ftw! Really getting the hang of UVing in Max as well with each model completed.
One thing though, I assigned Y for stitch for when I UV, but sometimes the shortcut randomly decides not to work? Even when I play with the toggle, nothing! Sometimes happens with some functions while modeling as well, gets kinda annoying since you have to restart the program each time it starts doing that.
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Oh, no doubt about that, they're great, but we shouldn't overblow them like they're doing on the weapons in this game though =P (very apparent on the shotgun and m16).
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Just finished the first mission, I'm liking it so far, linear as always, but the story is intriguing. They really abused of the cubemaps on the weapons, way too prominent imo =P.
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Hmm, is the unfold mapping kinda like pelt mapping? Because I find what's really missing from max that maya has is a solid unfold function like maya has (this one is like a pelt mapping unfold) as well as it's other unfold function where you can dictate your UVs to unfold horizontally or vertically or both...really practical! Do you guys use any UV plugins or some such for max? Like I said, so far, UVing in Maya > UVing in Max