Posts by deceiver
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So they moved Arkane Studios from France to Austin? And I guess The Crossing on Source has been cancelled?
The game sounds interesting though
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Fuck yeah!
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Played it today with my brand new GTX570, and oh.my.god. So beautiful. The DOF with bokef....ffffffff
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I need to get myself a GTX 570 asap.
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Also, they haven't confirmed if the two universes co-exist with each other. I suspect each one is a contained one ala Final Fantasy with a brand new story and setting with each iteration.
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Same here, dude, I can't wait to play this! August 23rd can't come soon enough.
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Happy birthday!!
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Yeah, I went fffff. Though, the original one isn't there though, I think that was an exclusive to Origin.
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Damn, I just converted the price of my apartment here in Toronto to euros, still comes out more expensive than yours
and it's just a one and half pretty much (kitchen + bedroom + toilet). 850$ CAD = ~606 EurosApartments are le expensive here, compared to Montreal, like double the price!
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http://battlefieldo.com/?p=1239
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It's not like companies raced to license IDTech4 anyways
, mostly their partners. -
He's got big brains
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Can't wait.
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Haha:
Of course there are things we will not be showing at E3, including the game’s extensive co-op campaign, the introduction of Team Death Match mode and the Battlefield 3 Battlelog web destination – featuring powerful social tools, feeds and detailed player stats. Battlelog also lets you manage your friends lists, squad up, create platoons, use voice chat and follow your friends’ progress in real-time, and more. Battlelog will be available for the monthly fee of (drum roll)... zero dollars. We look forward to providing more information on these features in the near future!
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REALLY looking forward to this Rob.
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Hmm, there was no PC logo whatsoever at the end of the trailer...consoles only?
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Paintball after work with some UbiTO peeps (Dark is on the far left, and I'm the other asian on the right
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In a feature story published today in Sweden, the founders of GRIN lay their studio's precipitous demise at Square Enix's feet, saying the publisher reneged on payments during the development of a Final Fantasy game and saddled them with ridiculous requirements as the project went sour.This is according a story (translated via Google) published today by Aftonbladet, an often provocative tabloid but, with 1.2 million readers, a newspaper of record for Sweden. In direct quotes, co-founders Ulf and Bo Andersson allege that Square Enix didn't pay a cent on a roughly $20 million (USD) contract for "Fortress," (concept art pictured) the code name for a Final Fantasy spinoff that diverged from the series' JRPG roots. The Anderssons say they met all project milestones up to the company's August 2009 bankruptcy.
As the relationship deteriorated, the Anderssons say Square Enix sent them a strange demand: Fax us the game's code, including the project's music files. "It is as silly as it sounds," Bo Andersson said (Google translation.) "It is an impossible requirement, you can not send ASCII or binary codes on the fax. It is backward. Really retarded. It was almost a criminal activity."
Square Enix then said GRIN had not been sending its milestone work to the right department, that it should have been filed with the publisher's legal division, an unusual requirement. Square Enix also started complaining that they didn't like the game's Nordic style, even though they'd asked for that at the outset, and is presumably why they went to GRIN in the first place.
Feeling like they'd been set up to fail, GRIN sent Square Enix an image taken from Final Fantasy XII saying it was a production shot from "Fortress." The Anderssons say Square Enix replied "It does not look like Final Fantasy."
"Then we realized that whatever we do ... they have decided," Bo Andersson said. (Google translation).
The remainder of the story chart's GRIN's rise and fall and the Anderssons' resulting debts and disappointment, especially in light of successful Swedish developers such as DICE (Battlefield) and Markus Persson, the creator of the indie hit Minecraft. Again, it's a Google translation, but the piece is reasonably straightforward and readable.
"We wanted to come in and revolutionize Final Fantasy, which is exactly what they need," said Andersson. "The latest version sucks of course."
Did it really go down like that towards the end?