Colour correction is something I'd been kind of avoiding, for fear of messing it up nastily. I had actually planned to face that one head-on for this map, but then I forgot all about it! I think I'll have a look at this now... ![]()
Posts by Oilcake
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Hey, thanks, man! Love to know what you thought... Cheers!
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Really, really nice! Cheers, man!
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Hi, everybody! Here's my latest Scavenge/Survival map for Left 4Dead 2. It's been in the works for a while now; I've been working on it in downtimes from my regular gig in film/tv... Anyway, check it out, I'd love to hear some opinions! If you're interested, you can DOWNLOAD IT!!! If you're really interested, there's a (really, really long) WIP thread over here...
A bunch of screens for you all:
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Looking forward to any input! Thanks!

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Thanks!!!
Yeah, the models are all stock Valve stuff (not that that's an excuse!). Learning to make my own is next on the list, after I'm a little more comfortable with custom textures... Cheers!
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Thanks for the tips, guys!

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Yeah, I've been told by a bunch of people I should be posting some screens here, so there are a few below, following my comments! The download link is in the first post: it's available from the L4Dmaps.com page. Not sure what you meant by this "No Bevel and Emboss, Outer Glow and the likes.". Do you mean on the poster? I honestly don't see why not? Love to know why you say there shouldn't be any, though!
Anyway, a few screens:
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Hope you all like 'em! Cheers!
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Hey, everyone! I'm new to the forums, and fairly new to mapping, too. I've put hundreds of hours in over the last 8 months, though! This new map, Escape From Parkdale, was built for the World of Level Design 11-Day Winter Mapping Competition (which it won!) and is currently entered in the L4Dmaps.com Winter Mapping Contest. The map supports Scavenge and Survival modes. Some of the latest screenshots can be seen on my blog. Here's the poster as a teaser...
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Hope you all like it! Cheers!