Quote from PuddyDisplay MoreThere are a few options I didn't fully understand what you meant:Reward (needs to be clarified?)
Symmetry
Risk
Balance (in campaign?)
Interest
Fairness
The questionnaire could use a few lines of descriptions to help avoid questionmarks
This is how I thought of them, could be wrong... Might be interesting for the interviewee to look at as well cos if they´re wrong perhaps other people have judged them wrong as well ![]()
Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...
Risk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.
Balance: Difficulty of enemies compared to the player.
Interest: Didn´t quite understand this as well... How interesting things are? Interactivity, things to see/do? Keeping that carrot in front of the player?
Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really ![]()
Was this what you guys thought of as well??
You also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list ![]()
Variety of pace/contrast as well.
Not sure what to expect from this but best of luck! It´d be interesting to see what you came up with!