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Posts by Nerdboy

  • Zero Gear - an indie multiplayer kart racing game

    • Nerdboy
    • November 14, 2009 at 6:40 PM

    It's pretty good in terms of gameplay, but takes a minute to get used to how the physics work. Implementing bots or some form of single player experience would really help new players get used to the game. My controls also seem to stop working every few minutes, and not just for a second or two, but for a good ten seconds. I'm not sure if this is lag compensation or something else, but it really needs to be changed. I was also a little disappointed that I wasn't able to play the game in surround sound. I didn't see an option in the audio menu to change my output method and would like to see something implemented.

    Cart physics are a little screwy. When you collide with a wall, you're sometimes knocked far into the air and sometimes just stop immediately. Colliding with other players is also pretty damaging. Hopping and turning also takes a long time as is. Tailgating is also very finicky. I've been able to tailgate from far away sometimes to having to be bumper to bumper at others.

    A few more suggestions:

    - "Magnet" Weapon that draws nearby players towards you. Could be used for tailgating effectively and getting in front of farther players.

    - "Gravity Well" Weapon that sticks your cart to the ground for a few seconds. Helps to resist the knockback from mines, lovebot, forcefields, and tornadoes.

    - "Rocket Booster" Weapon that sets your speed to double that of boost for a second or two. Would be useful for taking shortcuts and knocking around enemies.

    - Landing on players after jumping with the spring should launch you again.

    - The boxing glove should be able to be punched backwards (didn't work when I tried it)

    - "Battle" game where the goal is to hit enemies to score points.

    - It in tag should become larger when becoming it to make hitting him more plausible.

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