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  3. Serenius

Posts by Serenius

  • Werner Martin Eggers - Leveldesign/3d

    • Serenius
    • January 18, 2011 at 5:58 PM

    Really nice looking maps you have there.

    I would recommend putting in some space and use a larger font between projects. Right now it's really easy to miss where one set of screen shots ends and a new one begins.

    Might also be a good idea to provide an overhead layout shot of your MP levels if you're interested in moving to design work.

    Also, your Space Slug screen shots are too dark to see anything but the Millennium Falcon and fog. You have some beautiful assets in there, make sure people can see them.

  • [GoW] Embry Station (final)

    • Serenius
    • January 18, 2011 at 5:11 PM

    Thanks, guys! I'm really thrilled to see such positive feedback this time around. Already started planning on the next map in the series.

  • What have you purchased recently?

    • Serenius
    • January 18, 2011 at 5:10 PM

    Man, I kinda want your job now.

  • l4d_yama

    • Serenius
    • January 18, 2011 at 3:33 PM

    Really impressive looking, dude.

  • [Crysis SP WIP] Ridge

    • Serenius
    • January 17, 2011 at 7:30 PM

    Looking good. Can't wait to try it.

  • [GoW] Embry Station (final)

    • Serenius
    • January 17, 2011 at 3:18 PM

    Thanks, Evert! It was dropped by the guy who was killed as the player enters the main floor of the station, but I guess that was not made clear enough.

  • [GoW] Embry Station (final)

    • Serenius
    • January 17, 2011 at 1:58 AM

    After almost a year of distractions and side projects (read: work & gaming), I've finally pushed this level to a state I can call complete. I hope you enjoy it.

    Download link: http://%7boption%7d

    I've put a lot of effort into addressing all the feedback that was provided for the beta (thanks again for those who gave it), including the following:


    • [*:34d3zzyh]Increased the play time of the level
      [*:34d3zzyh]Added an additional encounter
      [*:34d3zzyh]Revamped all cutscenes (and removed one)
      [*:34d3zzyh]Improved layout of station upper floor, including revamping the arena
      [*:34d3zzyh]Added coverlinks throughout the level
      [*:34d3zzyh]Tweaked all scripted events to flow better
      [*:34d3zzyh]Added in boatloads of detail
      [*:34d3zzyh]Corrected all reported bugs
      [*:34d3zzyh]Updated lighting

    Walkthrough Video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…ryStatArena.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…on/Platform.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…n/Stranded2.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…n/Stranded1.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…tion/Tunnel.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…n/Slaughter.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…ion/Hallway.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…TicketBooth.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/H…n/EholeHall.jpg]

  • "20 Brush" level compo! WIP / discussion thread

    • Serenius
    • January 16, 2011 at 5:50 PM

    Jealous of the creativity ITT.

  • What are you playing now?

    • Serenius
    • January 16, 2011 at 5:26 AM

    Replaying Doom 3. God this game is so good.

  • WIP in WIP, post your level screenshots!

    • Serenius
    • January 12, 2011 at 4:39 PM

    Yeah, that does sound painful.

  • WIP in WIP, post your level screenshots!

    • Serenius
    • January 12, 2011 at 4:07 PM
    Quote from Vilham

    finally managed to make a diamond and boy was it a pain in the arse.

    Sphere brush with lots of vertex manipulation?

  • [L4D1 & 2] Waters of The Dniepr

    • Serenius
    • January 12, 2011 at 4:35 AM
    Quote from D3ads

    The Dnieper River is a one of the largest in Europe, which flows through Russia, Belarus and Ukraine before hitting the Black sea. So you could pronounce it one of three ways technically (Dnepr, Dniapro and Dnipro for each country respectively). In English it's supposed to be pronounced "Ni-per" though, so you could go with that

    [Blocked Image: http://www.hadishination.com/hadishiboards/images/smilies/Classic/professor.gif]

  • What was the very first game you remember playing?

    • Serenius
    • January 11, 2011 at 10:04 PM

    High Resolution Cartridge.

  • What was the very first game you remember playing?

    • Serenius
    • January 11, 2011 at 4:20 PM

    I'll start it off. This was on the Atari 5200.

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/d/db/River_Raid_cover.jpg]

    [Blocked Image: http://biobreak.files.wordpress.com/2010/07/atari2.png]

  • The Elder Scrolls V: Skyrim

    • Serenius
    • January 10, 2011 at 5:58 PM

    Oh come on, Chris. You've seen what people can do with the right talent in Source, Unreal, and CryEngine. Why would idTech 5 be any different?

    I wouldn't put it past Bethesda to find a way to set up modular everything using idTech5. Would the megatexturing be relevant to a game like that? Maybe not. But everything else? Sure.

  • The Elder Scrolls V: Skyrim

    • Serenius
    • January 10, 2011 at 3:54 PM
    Quote from 2d-chris

    It'd be near impossible to make a game the scale of oblivion with ID tech 5

    Bethesda/Zenimax bought id back in 2009. That's about 6 months-1 year after development of ES5 began if they started right after releasing Fallout 3 (and didn't have a separate team developing it prior to FO3's release). Nothing I've seen from idTech 5 indicates it would have issues with scale (quite the opposite if you've seen the Rage demos). Rather, Bethesda didn't have access to idTech 5 when development started on ES5.

  • "20 Brush" level compo! WIP / discussion thread

    • Serenius
    • January 9, 2011 at 10:06 PM

    Just separate it out by engines, no? Then those Source kids don't have to worry about the super hot & sexy cool Unreal people shoving them into lockers and stealing their lunch money (or using subtractive brushes).

  • What are you playing now?

    • Serenius
    • January 8, 2011 at 10:35 PM

    If it makes you feel any better, your experience would have only gotten worse once you had gotten to play.

  • What have you purchased recently?

    • Serenius
    • January 7, 2011 at 12:15 AM
    Quote

    ":3k0bzhoc]yo dawg, word on the street is that you never buy 1st gen apple products yo, catch my drift?

    Or you just wait for Google to make a better version of it. [/endtroll]

  • What are you playing now?

    • Serenius
    • January 6, 2011 at 9:14 PM

    I like the new questing format, but I enjoy following the storyline. Otherwise it's just a mindless grind, which means I might as well be playing a skinner box like Farmville.

    Can't help but wonder if these new cutscenes is Blizzard's attempt at testing the waters to switch quest formats in case SWTOR blows them out of the water (unlikely).

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