Here's a surprising amount of references for how farmhouses are laid out. ![]()
http://www.google.com/search?q=farmhous ... 03&bih=452
Here's one that looks very similar to your screenshot: http://www.freegreen.com/blog/?tag=/far ... ouse+plans
Here's a surprising amount of references for how farmhouses are laid out. ![]()
http://www.google.com/search?q=farmhous ... 03&bih=452
Here's one that looks very similar to your screenshot: http://www.freegreen.com/blog/?tag=/far ... ouse+plans
I would recommend making all the doors leading into the house the same size. Double-wide doors are pretty rare in these kind of houses, and generally only exist as an exit onto a decadent patio or balcony with a view (i.e. opulent houses, not a farm house).
Also, I would recommend widening the doorway leading from what I presume is the kitchen to the dining room, as those tend to either be a standard door size, or have no wall at all, and just some columns to support the sides. Again, unless your goal is a decadent plantation-style house (doesn't appear to be the case from the first screenshot), then all features of the house should be more functional than stylistic from an architecture perspective.
What's with the hallway leading to a long narrow room from the master bedroom upstairs (bottom left)? I'd recommend making that into a large walk-in closet, and shift the closet from the lower-right bedroom to occupy that space.
Only other thing is that there don't appear to be any full-sized bathrooms, only bedrooms? Master bedrooms in American houses almost always have an attached bathroom, with another one located near the other bedrooms that is shared.
Quote from MinotauroLuxury... In two years in Sao Paulo I've lived under a bridge, inside an abandoned car, in a whorehouse, in a shoebox, in a subway station and in a parking lot. Most of my room mates consisted of crack addicts, transvestites and producers. Consider yourself lucky little man.
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Quote from 3DnjI played it 3 times already. I completly love this game. I know there's a lot of necromorphs a the end and a lot of people don't like it, but... it's the end, hey !!!
It's totally epic.
It just feels like they were rushed to finish the last portion of the game. It's very well-executed, but
Quoteit would have been nice to have a final boss fight as grand as the Hive Mind from DS1, or at the least get some closure and kill the goddamn Ubermorph that was chasing you for the last 2 levels
.
Picked up Dead Space 2 on Friday night and spent most of the weekend playing through the campaign.
I was rather disappointed at first, with how little horror there was, and thought the sequel had devolved into a somewhat scary third person shooter rather than a survival horror game. All that changed about halfway through the game. I was literally freaking out when the game s
Quoteends you back aboard the Ishimura, which starts empty, but soon fills with swarms of Necromorphs. The disturbing whispering came back, and I regained that overwhelming paranoia that the first game instilled.
Really well done!
Now I'm nearing the end of the game, and it's clearly entered the "you're the player, fuck you!" stage
Quotewith swarms of difficult enemies in room after room (plus those annoying fuckers who can't die)
, and really not enough resources to survive. Then again, playing on Survivalist and only using the Plasma Cutter, so it's probably my own damn fault.
Other than the current segment I'm on, and the goddamn tripod necromorphs with their uber-cheap attacks, I'm loving the shit out of this game and it will likely be one of the very few games that earns a second playthrough.
That first screenshot looks like it belongs in Oddworld. ![]()
My wife knows me so well. Birthday prezzies rocked this year!
Samsung 23" Monitor
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Corsair 1066 MHz DDR3 - 8 gigs
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Thanks to a helpful tip from Hourences, I was able to recover everything. Back in business!
I had to copy every brush, mesh, Kismet, etc. on a level-by-level basis to notepad (and saved the files of course). Then I backed up and deleted everything and created a new instance of the persistent level and all streamed ones, and individually pasted the contents of each notepad file into each correlating level. It also eliminated a lot of the ghost in the machine errors I was getting.
Lesson learned: don't move BSP across levels unless absolutely necessary.
Ok, noobish question time.
I'm about 2.5 months into a 4 month personal project for Gears of War. I have a functional white box with all the necessary triggers, critical scripting, etc. in it. All I really have left is set dressing, lighting, and optimization left to do.
Problem is that the editor is so bug-ridden that all of the BSP for the level has become unmodifiable and inaccessible (invisible in all viewports and geometry mode won't let me edit the brushes anymore). Edit: And all of my daily backups that aren't almost 2 months old are corrupted.
Since I will still need to be able to access the BSP to finish this project, I'm pretty much stuck unless I want to throw away 2 months of work and start over from there again.
Bottom line, I'm going to miss my deadline of 4/30. Am I shit out of luck on all that work, or do employers actually care about having a design doc and a white box full of gameplay and thoroughly documented scripting? I've also kept a thorough log of exactly how much time I put in and what each chunk of time was spent doing into an Excel document.
Should I just chalk it up as a loss for taking on a project that was too big for an unstable editor, or try to incorporate the existing whitebox into my portfolio?
Would appreciate any feedback as I toss the Gears of War editor into the garbage and start studying up on Source/Sandbox/UDK/anything that is functional and stable.
Did you guys have any in-house QA or was it all through the publisher? I know the latter tends to be less reliable because they tend to spend all their time on regressions instead of active bug-hunting. Stupid publishers and their love of checklists.
Quote from Rick_Dthere should be no point where you are able to be stuck on geometry :Ssend in screenshots and we can throw a party for the QA dept ;D
I remember at least 3 points during my first play through where I got stuck and it was impossible to escape (jump wouldn't happen, crouching and trying to wriggle out didn't work, etc.). I'll spend some time finding the spots again tonight.
I just wish there was a menu option to restart from last checkpoint for those times I would get stuck on geometry. ![]()
Finally got this bitch of a fight working! Now to do some tweaking and start making it pretty. ![]()
Why the hell is Rockstar working on this instead of Remedy? ![]()
Fan-fucking-tastic!
Just look at Mass Effect 2 as another instance of where it happened. In the sequel, there was a big shift from a focus on the story and character development with the usual semi-open worlds that Bioware is known for towards a focus on linear 3rd person shooting action, with story and characters taking a backseat.
Overall the game was excellent, and it was a less drastic shift in design, but the backlash from fans of the original was still there.
Quote from Rick_Di'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1.
That's really the source of it. When there's a big shift in design from an original game to a sequel, the backlash is bound to happen.
My only complaints are bug-related, that will likely be fixed in upcoming patches, and some plot holes that had me scratching my head.
I have also been using Dreamhost for about 7 years now. Occasionally there are some speed issues, but generally problem free, and stupid cheap. Plus if you refer someone, your referral bonus will generally cover the cost of service for a year. Just be aware that you're paying for service on a shared server.
Stay away from Hostgator. I've heard nothing but bad things about them.
Quote from duxThe best part of the game was him sprouting out quotes. And the big mutant thing bumping its head and rolling down the stairs unconscious into an acid pit.
My favorite part was still
Quotethe section in act 2 where you take control of the robot dinosaur that shoots FREAKING LASER BEAMS FROM ITS EYES! Then of course Gray's quote when it dies. "I named him Waggleton P. Tallylicker, but I never got to tell him. *sniff* He will be remembered!"