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  3. Serenius

Posts by Serenius

  • Crysis 2

    • Serenius
    • June 15, 2011 at 10:25 PM
    Quote from Minotauro

    Wouldn't surprise me. We might be witnessing the beginning of the fall of Steam now with F2P games and micro-transactions

    lolwut

    Steam made almost $1 billion last year. I think it might be a bit early for the canary test at this point.

  • Crysis 2

    • Serenius
    • June 15, 2011 at 6:05 PM

    They're probably running machines from 2004.

  • Crysis 2

    • Serenius
    • June 15, 2011 at 3:05 PM

    Pulling your games from the only DD service that isn't a steaming pile of crap? Just to preserve your sales margins a bit? Dumb move, EA.

  • CANVAS: Site launch of an upcoming Source Engine game

    • Serenius
    • June 15, 2011 at 3:00 PM
    Quote from Minotauro

    Yes, that's much much better than posting cryptic messages nobody will understand The teaser looks sweet and the mod looks very unique. I'm definitely looking forward to it. That is exactly what the mod scene needs: Experimentation!

    Agreed. Looking good, guys.

  • Volcano pics from Chile

    • Serenius
    • June 14, 2011 at 11:24 PM

    That last one looks like the aftermath of the Citadel exploding in Half Life 2. Poor Chile.

  • "Modern Warfare 3" ??

    • Serenius
    • June 14, 2011 at 10:28 PM

    Of the Battlefield series, yes. First military shooter I played was World at War...then Modern Warfare 1.

  • "Modern Warfare 3" ??

    • Serenius
    • June 14, 2011 at 9:17 PM
    Quote from Thrik

    Nobody plays Battlefield games for the SP.

    I do.

    Quote

    In fact, until Bad Company there hadn't even been a Battlefield with a SP.

    Didn't know that. BFBC2 was the first one of these games I played.

    Quote

    When it comes down to pure multiplayer

    I don't care about multiplayer in shooters. What you say makes sense, but essentially there's no real difference other than collapsing walls and dust from a SP perspective?

  • Duke Nukem Forever

    • Serenius
    • June 14, 2011 at 9:12 PM

    I think the circumstances are too unknown to make a call one way or the other.

    If it was a friend of a dev and this was his way of honoring his memory, how is it disrespectful? Maybe he was a big Duke fan.

  • <new transmission>

    • Serenius
    • June 14, 2011 at 8:11 PM
    Quote from Hollow

    This isn't an attempt at suspense, merely building an awareness of the project before we go 'nuclear' tonight I knew a lot of you would dismiss this immediately as everybody these days desires content thrown at there face for it to be credited as legitimate.

    http://www.youtube.com/user/CanvasMod

    http://www.canvasgame.com

    http://www.canvasgame.com/acanthus

    You guys need to chill out a tad

    Thank you. Now there's some context as to what the hell you've been talking about since the OP.

  • <new transmission>

    • Serenius
    • June 14, 2011 at 7:01 PM
    Quote from Hollow

    Because we will be posting a substantial update at that time.Also its fun to tease beforehand

    The audience is relevant, but I'm given you guys to read up on the small hints here and there before we make our announcement

    You aren't Valve or any other major developer/mod team (at least not at a cursory glance), therefor there's zero interest being generated here by your cryptic posts. If there was even a hint that you were, there would be a task force of internet nerds frantically trying to decipher the message on your frustrating to navigate web page.

    You've given nothing and will receive nothing. All in all, this has been a colossal waste of effort on your part, and a waste of mine and others' time. You've achieved nothing but irritation at this point, so grats on trolling I guess.

  • <new transmission>

    • Serenius
    • June 14, 2011 at 6:04 PM

    The mistake you made was your audience has to know you for this kind of tactic to build suspense. Otherwise it's just annoying.

  • "Modern Warfare 3" ??

    • Serenius
    • June 13, 2011 at 11:22 PM

    Can someone shed some light on what makes the SP campaign of CoD games any different than Battlefield games? Other than walls exploding and dust galore? Just trying to figure out how BF is almost the exact same game, but gets way more love than CoD.

  • Learning Hammer

    • Serenius
    • June 13, 2011 at 6:46 AM

    Figured it out.

    Had the no-collision flag checked on the phys_lengthconstraint (collision issue),and the length value was set way to short (bungie cord issue).

  • Learning Hammer

    • Serenius
    • June 12, 2011 at 8:17 AM

    Got a crazy physics bug going on here. I followed this tutorial to set up a simple plug puzzle. Picking up the crowbar enables motion on the plug's func_physbox, but instead of simply falling to the floor, the plug goes insane, ignores most of the level collision (except for the prop_dynamic objects), and swings around like crazy. In addition, the plug sticks in at the wrong angle once the trigger is set off. Anyone know what might be causing this? I can share the VMF if needed.

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  • Hunted: The Demon's Forge (releases today - 5/31)

    • Serenius
    • June 9, 2011 at 9:51 PM

    Oh crap, this game just lost any chance at adoption.

  • Metro: Last Light

    • Serenius
    • June 7, 2011 at 7:38 PM
    Quote from insta

    How so???

    Russia + Subway = D3ads wet dream.

  • Bioshock Infinite (Spoiler free thread)

    • Serenius
    • June 7, 2011 at 7:37 PM

    Relevant to this tangent.

    Quote from Wikipedia

    Survival horror is a subgenre of action-adventures video game inspired by horror fiction. These games make the player vulnerable by providing them with less ammunition and fewer heavy weapons than other action games. Although combat can be a part of the gameplay, the player is in various ways made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies.

  • Learning Hammer

    • Serenius
    • June 7, 2011 at 7:28 PM

    The problem with the very cursory prefab experiment I tried in Portal 2 (using a door prefab and a button prefab) was that the scripting doesn't seem to connect properly (and the arrow is always showing broken whether it works or not). The light overlays on the floor change color just fine, but the door wouldn't open.

    I'll come back to it. Main reason I decided to take the plunge on Source was to have a wide variety of games to work with (unlike UE3 or CE2).

  • "Modern Warfare 3" ??

    • Serenius
    • June 7, 2011 at 3:49 PM
    Quote from insta

    Actually he had a lot of magazines. Maybe that doesn't matter to a civilian as yourself, but I've clocked alot of hours in counterstrike so with the increased use of semi-automatic and automatic firearms, the detachable box magazine became increasingly common. Soon after the adoption of the M1911 pistol, the term "magazine" was settled on by the military and firearms experts, though the term "clip" is often used in its place (though only for detachable magazines, never fixed). The defining difference between clips and magazines is the presence of a feed mechanism in a magazine, typically a spring loaded follower, which a clip lacks. Use of the term "clip" to refer to detachable magazines is a point of strong disagreement....

    I love you so hard, insta.

  • Furyo interview! (in Swedish)

    • Serenius
    • June 6, 2011 at 9:12 PM

    Good stuff in there.

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