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  3. Serenius

Posts by Serenius

  • Dylan Loney - Level/Game Design

    • Serenius
    • June 27, 2011 at 7:07 PM

    Can't navigate it on my phone (Android). Pages don't scroll at all.

  • WIP in WIP, post your level screenshots!

    • Serenius
    • June 27, 2011 at 6:46 PM

    Sweet! Thanks guys. I'll send over the info in the next day or two. Time to see how smoothly the publishing tools run.

  • Crysis 2

    • Serenius
    • June 27, 2011 at 6:43 PM

    Holy Christ those are some whiny, preposterously self-entitled babies on that forum. No wonder Rick D hates them.

  • Learning Hammer

    • Serenius
    • June 27, 2011 at 5:54 PM

    Also, is there a way to set up brushes that only block physics objects/debris? I know there's the player clip brush, but I have a few spots where a cable ragdoll is getting snagged that I need to address.

  • WIP in WIP, post your level screenshots!

    • Serenius
    • June 27, 2011 at 5:33 PM

    Anyone willing to play test an HL2 Ep 2 level that's very early in development? We're talking orange box phase with full bright lighting and only gameplay-critical scripting.

  • Learning Hammer

    • Serenius
    • June 27, 2011 at 5:30 PM

    Yeah, that was pretty hilarious too. I have since replaced that set up using the ragdoll model from Ep. 2.

    So now I'm trying to figure out how to place a zombie ragdoll that still has the headcrab attached. One that is "dead" to the player, and doesn't scream when damaged by the player. Simply trying to fit two ragdolls together and bind them with a phys_constraint or ragdoll_constraint doesn't seem to work since the headcrab collision doesn't allow it to actually fit over the zombie model's head.

  • Crysis 2

    • Serenius
    • June 27, 2011 at 5:24 PM
    Quote

    ":289mxr8p]DX11 patch for C2 is out, njoyhttps://secure.mycrysis.com/dx11

    I know what I'm doing tonight! This plus the hi-res texture pack. Time to see what the rig I bought for this game can do.

  • Looking for some good design blogs

    • Serenius
    • June 27, 2011 at 3:50 PM
    Quote from Campaignjunkie

    I don't know if it's "good" but don't blame me for a bit of self-promotion:http://www.blog.radiator.debacle.us

    I like that you touch on some interesting topics that you don't see often. I also like that I don't need to keep dictionary.com open in a second tab to understand it (which can't be said of most designer blogs).

  • Crysis 2

    • Serenius
    • June 23, 2011 at 5:08 PM

    What kind of PC are you running on? I had some issues on my old as dogshit computer, but nothing since upgrading mid-last year.

  • What game would you make and why?

    • Serenius
    • June 23, 2011 at 3:47 PM
    Quote from 2d-chris

    mass effect MMO

    If there was ever a single player game world that screamed "Hi, I'm ripe for making an MMO out of my universe!" it's Mass Effect for sure.

  • [HP] ~ 3D Sketchbook Thread

    • Serenius
    • June 22, 2011 at 5:53 AM

    Really slick stuff, HP. Is that one of them there fancy bomb disposal robots?

  • Arttu Maki - Level Designer

    • Serenius
    • June 22, 2011 at 5:29 AM

    Very impressive line up of experience, love the presentation and layout. Clean, simple, and to the point.

    As mentioned, the lack of anything describing your work and just screenshots does make it look like an art portfolio moreso than a design one.

    Which level designer were you on Angry Birds? I saw three distinct styles that felt like they were made by three distinct people:

    - The super crazy fun physics puzzle guy

    - The guy who liked to make levels look like things (Hollywood sign, trains, etc.)

    - The guy who did the really challenging timing-focused puzzles

  • What game would you make and why?

    • Serenius
    • June 20, 2011 at 10:00 PM
    Quote from Bunglo

    So it's settled, Mapcore will make Mirror's Edge 2 without EA's permission. Let's do it!

    Isn't Vivi already doing this?

  • Deus Ex 3

    • Serenius
    • June 20, 2011 at 5:26 PM

    They really like orange lights. Game looks pretty, but ORANGE.

  • What game would you make and why?

    • Serenius
    • June 20, 2011 at 3:56 PM
    Quote from insta

    I've always wanted to create a strategy game in space between three different factions, sort of like Starcraft2, but with more focus on scary stuff like being a single parent and crushing debt.

    [Blocked Image: http://www.hadishination.com/hadishiboards/images/smilies/roflpuke2.gif]

  • What game would you make and why?

    • Serenius
    • June 20, 2011 at 3:55 PM

    Modern day Maniac Mansion/Day of the Tentacle.

  • Bioshock Infinite (Spoiler free thread)

    • Serenius
    • June 17, 2011 at 3:26 PM

    There's no accounting for taste.

  • RAGE

    • Serenius
    • June 16, 2011 at 11:37 PM

    Some of those shots look like concept art, not ingame screenies.

  • MapCore Challenge Discussion

    • Serenius
    • June 16, 2011 at 1:15 AM

    My preference are contests that are more design than art-oriented, but I'm probably in the minority here.

  • Crysis 2

    • Serenius
    • June 15, 2011 at 11:25 PM

    Considering that Zynga's business model revolves around browser-embedded games and mobile games, I think you're safe to hold onto your respect for Valve. Besides, end of the day, all that money is just going to making the next Half Life game that much better.

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