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  3. Serenius

Posts by Serenius

  • Space program coming to an end

    • Serenius
    • July 27, 2011 at 4:40 PM

    This is worse than when they shut down Star Wars Galaxies!

  • Whoopservatory - HL2 EP2 singleplayer

    • Serenius
    • July 26, 2011 at 7:26 PM

    Had a lot of fun with this one. Would have loved to see more of the cloning mechanic.

  • Roman City - First UDK Project

    • Serenius
    • July 23, 2011 at 8:08 PM

    You should be able to do something along those lines. I remember when working in the Gears editor all the florescent lights of many shapes and sizes all used the same material.

  • Prometheus

    • Serenius
    • July 21, 2011 at 11:21 PM
    Quote from dux

    I've never seen an alien film either

    The first two are must-see movies. The 3rd, 4th, and AVP movies are better left unseen.

  • Whoopservatory - HL2 EP2 singleplayer

    • Serenius
    • July 21, 2011 at 4:15 PM

    This looks incredibly clever. Can't wait to try it.

  • Kyle Bardiau - Level Designer

    • Serenius
    • July 21, 2011 at 3:24 PM

    You should include download links and game play videos. 3 screen shots and bare-bones textual description aren't enough.

  • Roman City - First UDK Project

    • Serenius
    • July 20, 2011 at 10:06 PM

    You can create a second material with the different colors (or create a Material Instance Constant with a color adjustment - which is cheaper on performance), then assign that material to the model under its property options. No need to remake the entire model.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Serenius
    • July 20, 2011 at 3:07 PM

    I don't get the tilde joke.

  • What have you watched recently?

    • Serenius
    • July 18, 2011 at 7:18 PM

    [Blocked Image: http://www.tvshowsondvd.com/graphics/news3/ItsAlwaysSunnyInPhil_S1+2.jpg]

  • What are you playing now?

    • Serenius
    • July 15, 2011 at 12:08 AM

    I'm always down for some L4D action. Toss me an invite if we're ever on at the same time.

  • can we get some more moderators for this forum please

    • Serenius
    • July 14, 2011 at 4:25 PM

    I motion this thread be moderated.

  • Photoshop tutorials

    • Serenius
    • July 13, 2011 at 4:11 PM

    Bots are people too!

  • What have you purchased recently?

    • Serenius
    • July 13, 2011 at 3:56 PM

    Bought Bioshock 2 and Sam and Max: The Complete Series from the Steam sale.

  • Photoshop tutorials

    • Serenius
    • July 13, 2011 at 3:51 PM

    http://lmgtfy.com/?q=photoshop+tutorials

  • Easiest map editor for a newbie

    • Serenius
    • July 12, 2011 at 11:44 PM

    There's an icon/drop down box on the top toolbar that's labeled "Local" and "World." This controls the orientation of the widget when you have an actor/edge/vertex selected. Set it to world to fix your widget woes.

  • Dishonored

    • Serenius
    • July 12, 2011 at 8:43 PM
    Quote from e-freak

    is that source?

    My money is on id Tech 5.

  • Bioshock Infinite (Spoiler free thread)

    • Serenius
    • July 12, 2011 at 7:34 PM

    Mind blowing is the perfect word for that demo. Tons of spectacle, great open arena design, and fantastic pacing.

    Not sure what was so scripted about it. The skyhook rails? It looked like you could jump off at any time.

  • Easiest map editor for a newbie

    • Serenius
    • July 12, 2011 at 4:06 PM
    Quote from csyver

    It's sad, and strange, that considering how widely UE3 is being used, there's still no good games (that aren't +3 years old) you could map for. I was hoping Bulletstorm would be moddable, but I guess not...

    Bioshock should have had an editor. I wish Bioshock had an editor.

  • Easiest map editor for a newbie

    • Serenius
    • July 12, 2011 at 3:59 PM

    UDK will definitely be the easiest to get into. You can also pick up Unreal Tournament 3 and Gears of War PC if you want to try your hand with full content games, though you'll lose a lot of the new features of UDK light Lightmass. Also, the Gears of War editor is buggy and crash-happy, so don't get too invested in it (mistake I made).

  • Battlefield 3

    • Serenius
    • July 11, 2011 at 7:28 PM

    For the customers in this case, its convenience that's infringed upon.

    Truth be told, EA has historically operated at high costs, and profit margins of 7%-9%. They're probably expecting Call of Duty-level sales figures from BF3 and simply can't afford Steam's margins. Crysis 2 probably sold way more through Steam than they expected, and they lost revenues as a result.

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