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  3. Lord Ned

Posts by Lord Ned

  • Left4Dead 2

    • Lord Ned
    • November 3, 2009 at 4:26 PM
    Quote from seir

    I didn't played it but I really want to. I even didn't have time to play L4D 1 so my opinion is based only on trailers/youtube walkthroughs.Dead Island is fine but I'm doing something else.

    Don't trust XBox videos, they make it way boring since the aim is all whack. I imagine they have reduced difficulty to compensate.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 3, 2009 at 4:26 PM

    I agree, I think Frie is misinterpreting some of our stances on the issue.

  • Heavy Rain

    • Lord Ned
    • November 3, 2009 at 4:24 PM

    I haven't looked at the trailer [HP] just posted but last time the rain effects appeared to be lacking.

    More of an aesthetically critique but you'd think a game named Heavy Rain would have some nice looking rain.

    However gameplay looked interesting last time I saw a gameplay video.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 3, 2009 at 2:08 AM

    Mmn no modding, no dedicated servers, IW holds the keys, etc. There's a lot of arguing and outrage about it.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 3, 2009 at 12:56 AM

    IW: LETS COUNTER PIRACY BY MAKING IT FULLY INTEGRATED WITH STEAM AND VAC.

    Community: Sure sounds good, yay no punkbuster, woo!

    IW: LETS PROMOTE PIRACY BY RUINING THE FUCKING GAME

  • Left4Dead 2

    • Lord Ned
    • November 3, 2009 at 12:51 AM
    Quote from Ginger Lord

    I meant the advert/teaser was crap.

    Additionally, they're not being nice. You can play the demo if you have bought the game...sort of defeats the idea of try before you buy.

    There's a public demo...

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 2, 2009 at 7:45 PM

    I think companies are approaching the whole Anti-Piracy thing wrong.

    This is a perfect example of what not to do.

    When it was first announced I was psyched. The SP looked great, and I didn't really care about MP. (COD + Mp = Not for me)

    I was going to buy it because I supported the company... Now that they've made a bunch of crap decisions and every news bit I hear gets worse... I'm hesitant to buy it/get it at all.

  • The first DirectX 11 benchmark

    • Lord Ned
    • November 1, 2009 at 10:17 PM
    Quote

    ":2115qh5i]

    If you look at the Uniengine demo, the Dragon's spines curve as they grow out of his chest. How does that work with a 2d map?

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 1, 2009 at 6:59 PM

    There's really no incentive for me to buy this anymore... They wrecked MP and every announcement I hear further just ruins it a little more.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 1, 2009 at 3:13 PM
    Quote from Freak

    i dont know if it was in your mind but i like the idea of seperating both sides with full snow and only a bit snow on the ground keep it up

    It's actually me playing with the snow... I kind of like the one i did better (Far side) but it's not very realistic... The closer side is from Viaduct (A Valve map) and it looks bad imo... Maybe I'll mix them together.

    Quote from n8braker

    that would be 2 easy?

    Well what I'm trying to do is spend an entire month on one project, and nothing else.

    I want to take an idea, block it out, model stuff for it, texture it, etc, and completely flesh it out into a final detailed portfolio piece.

    Every time I've tried it before I've gotten something half decent and then given up. So I want to try and combat that by spending an entire month on exactly one project, and nothing else.

    And it would require quite a few models for what i was thinking about which is good practice.

    sounds pretty cool for practice but I'm sure something you invented yourself would make a better impression on a portfolio....

    True. I didn't mean an exact copy but the same style buildings I guess? I dunno I'd have to sketch it out and think about it.

    Quote from Corwin

    More updates of my Crysis project:Been playing with the weather and lighting but that's not final.

    I'm currently making a second pass through the whole thing, to add AI nodes, fill the zones that were too empty with cover and obstacles, and script it all. I'll then go through it one more time to tweak the vegetation itself and add the final touches like cut-scenes, custom signs, polished models etc.

    That last shot could almost use a hair bit of volumetric fog/smoke... The setting looks right for it I think.

    Images

    • thumb.webp
      • 6.25 kB
      • 150 × 150
  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 1, 2009 at 6:07 AM

    [Blocked Image: http://i35.tinypic.com/bjg76w.jpg]

    Little something I haven't shown around here... Funny story really. As I was getting geared up for my month of only working on one thing I ended up trying to finish this the day before I start my month.

    Fog and skybox need some work.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 1, 2009 at 2:47 AM
    Quote from WesleyTack

    that would be 2 easy?

    Well what I'm trying to do is spend an entire month on one project, and nothing else.

    I want to take an idea, block it out, model stuff for it, texture it, etc, and completely flesh it out into a final detailed portfolio piece.

    Every time I've tried it before I've gotten something half decent and then given up. So I want to try and combat that by spending an entire month on exactly one project, and nothing else.

    And it would require quite a few models for what i was thinking about which is good practice.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • October 31, 2009 at 9:30 PM

    I'm really tempted to try a Assassins Creed cityscape in Source.

    [Blocked Image: http://www.gameinmind.com/.a/6a01157043f616970c011571e69451970b-800wi]

    Just to spend an entire month on one project, create custom models and materials for it, and push it through.

  • DirectX11 is here

    • Lord Ned
    • October 31, 2009 at 9:03 PM

    I'm confused wasn't there already a thread?

  • Somehow I have broken the source model browser

    • Lord Ned
    • October 30, 2009 at 7:38 PM

    *tips hat before strolling onto the next thread*

  • Somehow I have broken the source model browser

    • Lord Ned
    • October 29, 2009 at 9:59 PM

    I did this before... Trying to remember the fix...

    Ah!

    Go to common\left 4 dead\sdk(tools?)\bin, and find Hammer.exe. In the same folder look for "hammer.vdf". Delete (rename) this file. Restart SDK and Hammer.

  • Left4Dead 2

    • Lord Ned
    • October 28, 2009 at 10:55 PM
    Quote from e-freak

    LordNed - you and your guys seriously need to get a life. There's nothing wrong with anticipating a game but it seems you're going a little bit over the top. Screw a girl or two in the meantime and when you're done the game should be released as well...

    Wait where are you getting "your guys". I'm just posting what's in the chat room. I don't know any of them and think their all a bunch of dicks for going so low as insulting valve through their own service.

    I'm not any bit angry over this.

    Also: Another hour "overdue".

    Annnnd 1k users in chat, Steam maximum.

  • Left4Dead 2

    • Lord Ned
    • October 28, 2009 at 8:25 PM

    Another hour delay.

    Edit:

    Add another hour.

    The chat room has 884 people in it (Steam is so not built for this) and not a single word is being said... (Officer mode only)

    [Blocked Image: http://i33.tinypic.com/2643rbb.jpg]

  • Left4Dead 2

    • Lord Ned
    • October 28, 2009 at 4:39 AM

    FUCK YOU VALVE GIVE US OUR DEMO.

    Delayed for 14 hours.

  • Left4Dead 2

    • Lord Ned
    • October 27, 2009 at 9:38 PM

    Demo was at 4pm PST for the 27th... XBox got it early.

    Hour and a half until we see if Valve's on the ball.

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