Maybe you should add more contrast, and scale up the text. Another thing you could do is to add a geometric shape as a background, it can be a hexagonal shape for example.
I like the holographic effect! How did you create that .gif?
Maybe you should add more contrast, and scale up the text. Another thing you could do is to add a geometric shape as a background, it can be a hexagonal shape for example.
I like the holographic effect! How did you create that .gif?
@ Squad - you asked how to show the wear on the other thread, here you go.
[Blocked Image: http://i.imgur.com/8YBU8GX.jpg]
Here is my first entry, maybe not the last one. Workshop
[Blocked Image: http://i.imgur.com/e3r61Bo.jpg]
When creating the material.vmt for submission what should be the path at $basetexture ".VTF"?
I've been working on that today, but I'm tired of looking at it. Some feedback would be awesome, how about color schemes? Font? anything.
[Blocked Image: http://i.imgur.com/A4fMdq5.png]
well that's how it looks in game as a "glossy sticker style"
[Blocked Image: http://i.imgur.com/Ht4cJ3Z.png]
Already know how it works, its time to think on something more serious.
just a quick one
[Blocked Image: http://i.imgur.com/fCdfFiZ.png]
I don't have the rights for it.. but here is a suggestion.
[Blocked Image: http://i.imgur.com/RHdzHvC.png]
Bbery nice indeed! Count me in.
Nice stuff.
Like the way the weapon screen on the second screenshot shows the guy getting shot even before it really happens.
And the reflex on the blood on the first screenshot.. (some kind twist or what?)
The event behind the game explained.
Maybe a bit later but, here we go.
I like the colors and light, it really feels like a rainy day : ) the problem is the sound, I think it sounds more like a fountain or a waterfall than rain, or at least rain on water.. and there are no puddles.. :z
The other thing that I noticed is that your map needs a bigger skybox, because it's possible to shoot or throw objects at it, even hand granades.
just my 2cents.
cheers