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  3. Tepcio

Posts by Tepcio

  • [UE4] Korath: The Witcher Saga Inspired Environment

    • Tepcio
    • August 10, 2014 at 3:35 AM

    Thanks guys, I really appreciate it!

  • [UE4] Korath: The Witcher Saga Inspired Environment

    • Tepcio
    • August 3, 2014 at 11:44 PM

    Hi guys,


    Most of you have probably seen that one already but I decided to share the project files.


    Short introduction for those wondering why the heck The Witcher environment is set on a desert?!

    The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any).


    The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done.


    Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk


    Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground'

    Run it on a strong machine though!


    Hope that helps anyone. Any feedback would be much appreciated guys!




    [Blocked Image: http://krzysztofteper.com/gallery/korath/img11.png]


    [Blocked Image: http://krzysztofteper.com/gallery/korath/img2.png]


    [Blocked Image: http://krzysztofteper.com/gallery/korath/img9.png]


    Breakdowns: http://krzysztofteper.com/korath.html


    Cheers,

    T.

  • Krzysztof Teper - Environment Artist

    • Tepcio
    • May 14, 2013 at 8:55 PM

    Hi guys,

    I've just updated my portfolio with some stuff from Gears of War: Judgment. Feel free to share your thoughts on everything within the website. Any crits much appreciated!

    http://krzysztofteper.com/

    Cheers,

    T.

  • [UDK] Ultimate Art Deco (WIP)

    • Tepcio
    • November 6, 2012 at 8:02 AM

    Thank you for the feedback everyone! Much appreciated!

    @SpronyvanJohnson

    Ahh yeah it's heat distortion from the drain. I'm planning to make a flythrough video for it anyway but yeah it looks exaggerated.

    2d-chris

    the composition here still needs a lot of love. However, the main focal point of the scene would be long street with skyscrapers in the background.

    Still very rough though.

    [Blocked Image: http://img248.imageshack.us/img248/1519/79090211.jpg]

    Sentura, Psy

    It is definitely inspired by Miami However the problem here is that I want to push it to something more vivid. Maybe some Hi-tech Bladerunnerish accents in the distant city? A lot of garbage and broken neons down here? Don't know if it works but I will keep experimenting.

  • [UDK] Ultimate Art Deco (WIP)

    • Tepcio
    • November 4, 2012 at 3:03 PM

    Hi guys,

    I have been working on a prototype for my new environment. It is still in early development stage, so any crits and suggestions are welcome.

    Current progress:

    [Blocked Image: http://krzysztofteper.com/gallery/uad/img1.png]

    Cheers,

    T.

  • [UDK] The Nocturnal Vapour

    • Tepcio
    • April 11, 2011 at 7:44 PM

    Thanks for feedback guys, will keep that in mind.

  • [UDK] The Nocturnal Vapour

    • Tepcio
    • March 25, 2011 at 7:10 PM
    Quote from Froyok

    Sometimes I think you have too much light at the same time (too much blending of colors)

    good point on that. thanks

    Quote from dux

    Very nice. Just get rid of that horrible depth of field blur.

    yeah a bit obtrusive but you are probably the only one who noticed that

  • [UDK] The Nocturnal Vapour

    • Tepcio
    • March 25, 2011 at 8:59 AM

    Hi guys,

    I've just finished my new UDK scene called The Nocturnal Vapour (aka The Dark Carnival). I've worked on her for over the last five months, hope it was worth it. Feel free to comment and criticize. Thanks in advance!

    [Blocked Image: http://img818.imageshack.us/img818/286/31072530.th.jpg] [Blocked Image: http://img35.imageshack.us/img35/1797/75540387.th.jpg] [Blocked Image: http://img808.imageshack.us/img808/9417/58014635.th.jpg]

    Video (HD):

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    More screenshots:

    http://img831.imageshack.us/g/87435664e.jpg/

    Software used: Unreal Development Kit, Autodesk Maya, Adobe Photoshop, Xnormal

    Thanks to cgtextures.com

    Thanks for your time guys!

  • My Development blog

    • Tepcio
    • November 14, 2010 at 8:16 AM

    Greetings

    I just wanna share my Wip project with mapcore community.

    follow the link: http://meinekleineblog.blogspot.com/

    thanks for your time,

    T.

  • Christopher Teper - Level Designer [new website]

    • Tepcio
    • September 10, 2009 at 7:47 AM

    Thank You. I was thinking about these things anyway, I'm sure about it now.

  • TEAR is looking for Level Designer

    • Tepcio
    • September 10, 2009 at 6:19 AM

    Hi,

    I'm looking for competent Level Designer which prefers fantasy theme.

    Requirements:

    -Experience with VHE

    -Ability for making own props

    -Meeting deadlines

    -Examples of previous work/portfolio required

    You can see some of our progress:

    [email protected] )

    Regards,

    Chris

  • Christopher Teper - Level Designer [new website]

    • Tepcio
    • September 9, 2009 at 9:17 PM

    http://www.interlopers.net/portfolios/31405

    I'm waiting for constructive criticism. Feel free to comment.

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