Thanks guys, I really appreciate it!
Posts by Tepcio
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Hi guys,
Most of you have probably seen that one already but I decided to share the project files.
Short introduction for those wondering why the heck The Witcher environment is set on a desert?!
The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any).
The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done.
Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk
Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground'
Run it on a strong machine though!
Hope that helps anyone. Any feedback would be much appreciated guys!
[Blocked Image: http://krzysztofteper.com/gallery/korath/img11.png]
[Blocked Image: http://krzysztofteper.com/gallery/korath/img2.png]
[Blocked Image: http://krzysztofteper.com/gallery/korath/img9.png]
Breakdowns: http://krzysztofteper.com/korath.html
Cheers,
T.
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Hi guys,
I've just updated my portfolio with some stuff from Gears of War: Judgment. Feel free to share your thoughts on everything within the website. Any crits much appreciated!
Cheers,
T.
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Thank you for the feedback everyone! Much appreciated!
@SpronyvanJohnson
Ahh yeah it's heat distortion from the drain. I'm planning to make a flythrough video for it anyway but yeah it looks exaggerated.
the composition here still needs a lot of love. However, the main focal point of the scene would be long street with skyscrapers in the background.
Still very rough though.
[Blocked Image: http://img248.imageshack.us/img248/1519/79090211.jpg]
Sentura, Psy
It is definitely inspired by Miami
However the problem here is that I want to push it to something more vivid. Maybe some Hi-tech Bladerunnerish accents in the distant city? A lot of garbage and broken neons down here? Don't know if it works but I will keep experimenting. -
Hi guys,
I have been working on a prototype for my new environment. It is still in early development stage, so any crits and suggestions are welcome.
Current progress:
[Blocked Image: http://krzysztofteper.com/gallery/uad/img1.png]
Cheers,
T.
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Thanks for feedback guys, will keep that in mind.
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Hi guys,
I've just finished my new UDK scene called The Nocturnal Vapour (aka The Dark Carnival). I've worked on her for over the last five months, hope it was worth it. Feel free to comment and criticize. Thanks in advance!
[Blocked Image: http://img818.imageshack.us/img818/286/31072530.th.jpg] [Blocked Image: http://img35.imageshack.us/img35/1797/75540387.th.jpg] [Blocked Image: http://img808.imageshack.us/img808/9417/58014635.th.jpg]
Video (HD):
More screenshots:External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.http://img831.imageshack.us/g/87435664e.jpg/
Software used: Unreal Development Kit, Autodesk Maya, Adobe Photoshop, Xnormal
Thanks to cgtextures.com
Thanks for your time guys!
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Greetings
I just wanna share my Wip project with mapcore community.
follow the link: http://meinekleineblog.blogspot.com/
thanks for your time,
T.
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Thank You. I was thinking about these things anyway, I'm sure about it now.
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Hi,
I'm looking for competent Level Designer which prefers fantasy theme.
Requirements:
-Experience with VHE
-Ability for making own props
-Meeting deadlines
-Examples of previous work/portfolio required
You can see some of our progress:
Regards,
Chris
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http://www.interlopers.net/portfolios/31405
I'm waiting for constructive criticism. Feel free to comment.