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Posts by dkm

  • What are you playing now?

    • dkm
    • May 25, 2014 at 4:42 PM
    Quote from Sentura

    This is why I tried to get into Miasmata... but the problem is that the game mechanics came in the way of making the game fun or interesting. A more polished version would definitely have won me over (especially if you still had to do the triangulation puzzles)


    Miasmata was just too non friendly to be enjoyable really. It does have good ideas but it's so clunky and unpolished that I had to stop 1h in.

    But yeah, I'd like to see more of these attempts and hopefully The Forest will help fill the gap

  • Wolfenstein Returns?

    • dkm
    • May 20, 2014 at 9:55 PM

    One of the last things I did on the game before I left MG

    https://www.youtube.com/watch?v=BUfGQ9n82Uw#t=79


    (I also had to redo all the pixel art for the censored version of the game.... We also had to find a way to have unfiltered textures in game, create unlit shaders, dumb down our AI (even more than it already is I mean ), make it walk on a grid pattern, etc...)

  • Middle-Earth: Shadow of Mordor

    • dkm
    • May 19, 2014 at 5:28 PM

    About that... http://kotaku.com/make-shadow-of…-1578389688/all

    Quote

    "This Rune System will allow players to customize their weapons according to their play style, as well as where they prefer to shop."


    So you get different powers depending on where you buy the game... That's so fucked up!

  • Wolfenstein Returns?

    • dkm
    • May 16, 2014 at 12:08 AM

    No idea why they decided to spoil it like that

  • Godzilla (2014)

    • dkm
    • May 15, 2014 at 12:30 AM

    Thought it was...ok?

    Some great moments (not gonna spoil!) and I love that they tried to get back to the roots design-wise. The 'hero' was pretty bland though and the movie felt quite impersonal (if that makes sense when talking about giant lizards...) but them lizards do break shit up with style!

  • Godzilla (2014)

    • dkm
    • May 13, 2014 at 10:53 PM

    Going to see it tomorrow night! I reaaaaally hope it's a good monster movie, there aren't enough of those!

  • Watch Dogs

    • dkm
    • May 13, 2014 at 10:50 PM
    Quote from (HP)

    *insane chart*


    Oh wow... I thought it was a joke to start with, had to double check...!

    What happened to just...buying...a game!

  • Destiny

    • dkm
    • May 6, 2014 at 10:27 PM

    Man...working on a 500 people team... Can't even imagine, started suffocating before 100...

    I guess they have smaller strike units or teams within the team but still...


    Quote

    You have to walk to be able to run, and trying to manufacture a sucess like that, is nearly impossible imo


    Truer words have never been spoken!

    That being said I really hope they succeed - but I personally just can't seem to get excited for this game, no matter how many times I watch the trailers...

  • Wolfenstein Returns?

    • dkm
    • April 8, 2014 at 3:50 PM

    Latest trailer!

    External Content www.youtube.com
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  • Recruiting process vs salary

    • dkm
    • April 6, 2014 at 4:01 PM

    Also be aware of salaries in different countries (if moving abroad), it's hard to know exactly what to expect.

    I realized I was fairly underpaid after I moved and it took quite some time to get back to a 'regular' salary

  • Alien: Isolation

    • dkm
    • March 24, 2014 at 9:12 AM

    http://www.rockpapershotgun.com/2014/03/23/pre…on-horror-game/


    I really reaaaaally want to believe in this game and I'm still hopeful but reading RPS's preview turned my hype down somewhat.

    I know it's just one review and they should always be taken with a grain of salt but a lot of the issues he raises are what I'm afraid of with a game like that... But I believe!

  • Project Morpheus VR

    • dkm
    • March 20, 2014 at 5:17 PM

    I think they haven't even talked about a consumer version yet, have they?

    I read that it won't be for 2014 anyway :/

  • dDo is Free right now!

    • dkm
    • March 18, 2014 at 7:25 PM

    New website is up with all the info! http://quixel.se/


    Reveal video:

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    And for having briefly tested myself, dDo is a loooot faster than the previous version (which is one of the reasons I never really liked working with it until now)

    Anyway, it's gonna be sweet!!

  • Thief 4

    • dkm
    • March 4, 2014 at 9:47 PM

    Whether it's related to the reception of the game or the usual end-of-project-fuck-off kinda of thing http://www.rockpapershotgun.com/2014/03/04/oh-…eidos-montreal/

    Hope nobody here got affected :/

  • DE: HR - Dr Megan Reed's Office

    • dkm
    • March 4, 2014 at 1:27 PM

    Looks great!

    Yeah, would be nice to see screens/wires of those props

  • The Order 1886

    • dkm
    • February 27, 2014 at 8:00 PM

    Don't know about the gameplay for that game, doesn't look like my cup of tea (useless QTEs and neverending cutscenes) but damn it looks nice...!

  • Wolfenstein Returns?

    • dkm
    • February 27, 2014 at 7:53 PM
    Quote from blackdog

    Are those beauty shots or is all in-game post-process? Because the amazing thing about this game is that since the first shots, there's an "artwork" feel to the in-game shots I find that an impressive feat, really like that.

    That was also in the hi-res shots from Rage, but i never understood if that game maxed out on PC give that results or not (still haven't played).


    It's all in-game or cutscenes but they carefully pause the game and fly around to get the appropriate shot. At least they're not photoshoped

    What you see in the latest trailer is what the game looks like!

  • Wolfenstein Returns?

    • dkm
    • February 26, 2014 at 5:20 AM
    Quote from (HP)

    lol, how are you doing with poly restrictions in that iteration of idtech5?


    It's alright -- or at least it would be if the game was nextgen only. Like on Rage, around 250k polys on screen to be safe on current gen for 60fps, more if the action is a bit more sparse

    So it's fine for a corridor-ish level, a bit tighter for open areas.


    Meaning those pipes are completely on me and should have been higher res

  • Wolfenstein Returns?

    • dkm
    • February 25, 2014 at 11:25 AM

    That's my pipes T_T

  • Sprony and the Pendulum

    • dkm
    • February 19, 2014 at 11:39 AM

    Damn... Yeah good luck man, hope it turns out ok for you :/

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