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Posts by iambinary

  • Game Design Improvement Talk

    • iambinary
    • August 3, 2009 at 12:50 AM

    ok, i'll restate for this.. crowd.

    "the objective is improving the game design" <- not clear enough..? lol

    if you had any understanding or knowledge of game design, which i assumed you did, given that this site is supposely a "game design community" (which it is not), then you would well understand how theoretical discourses of game design flow; in any event, i obviously shouldn't continue any further w/ this... crowd..

    this is a place of ppl w/ lots of issues. sorry to distrub.

    bye.

  • Game Design Improvement Talk

    • iambinary
    • July 28, 2009 at 10:23 PM

    Hopefully there are actually intelligent replies this time given that there were spammer on the last thread: viewtopic.php?f=23&t=14201&p=241918#p241918

    1 please read and think carefully

    2 the objective is improving the game design

    3 this is completely theoretical

    4 links are always good

    Glory Days aims:

    1 as realistic as possible

    2 give player numerous options

    3 high depth

    The Layout

    You are responsible for keeping the space command center, Glory Days, functional, efficient, and defended from the unknown enemies. Glory Days is the most important and significant center in this galaxy. You has a first person view of the completely non-linear world and command center. This is the future, and space has been developed and is interconnected.

    These are what you are charged with:

    -command squads and other miltary units

    -intelligence gathering of unknown enemies,

    -research, and purchase weapons, upgrade,

    What else?

    There is an economic system which affects the price of purchases.

    So these are the menus/areas you need:

    Menu to command squads

    Intelligence unit – what type of intelligence and its completeness is unpredictabe

    Purchasing menu – new types of items are added unpredictably

    Mission log menu – shows current missions, and efficiency in completing it. Completed missions are recorded in the next tab over.

    What else? Menus are important. How can the player be able to realistically influcence this unpredictablity?

    Events drives the game. Events are unpredictable to you and occurs in real-time, but you have statistics of previous events that may be helpful in the defense. Events have a logic behind them but it’s a vastly complicated puzzle that you may wish to understand. Some events are:

    Challenges

    1 different types of attacks, such as attacking Glory Days’ technologies, communications of command order, spy infiritration, and these attacks have different degree of damage, and in what is targeted.

    2 There’s a political system. You have your position today because you deserve it. You earned it but there are corrupted politicans and powerful people who will try to replace you. How well you protect the civilians determines your fate. Politicans havea great influence on Events.

    3 Traitors in the ranks

    4 Memories problems: you are experienced to be where you are today. You seen a lot; you get flashbacks from time to time.

    5 Diseases: You will be afflicted w/ one life-threatening dieaese. You must find someone to continue your legacy.

    What missing?

    Types of specific Threats

    [edit]

    What are the various threats?

    You can leave the command center at any time for a mission or to explore. For the most part, it typically is dangerous out there so you should always prepare. See #Threats. You cannot carry unlimited items outside. There is no sci-fi technology that will afford this. When you are outside, events made happen inside, so it’s always a risk to go Outside. There are Mini games that can be played in the command center, but then you will be away from your post.

    Creation tools

    You can create limited tools in Glory Days to help you, but what kinds?

    This is more like a customization/simulation/strategy type of game, and you are roleplaying. I currently don’t know of any games in the entire world of Earth like it. If you are aware of any, please link it. I will update the thread to improve it periodically.

    Again,

    1 please read and think carefully

    2 the objective is improving the game design

    3 this is completely theoretical

    4 links are always good

    Glory Days aims:

    1 as realistic as possible

    2 give player numerous options

    3 high depth

  • Long-term Serious Discussion – Glory Days

    • iambinary
    • July 23, 2009 at 12:05 AM

    hmm.. interesting 5 posts and no discussions... in a "game design.. community"

    does any mods delete the spammers? or is this common and proper?

  • Long-term Serious Discussion – Glory Days

    • iambinary
    • July 22, 2009 at 5:59 PM

    Long-term Serious Discussion – Glory Days

    1 please read and think carefully

    2 the objective is improving the game design

    3 this is completely theoretical

    4 links are always good

    Glory Days aims:

    1 as realistic as possible

    2 give player numerous options

    3 high depth

    The Layout

    You are responsible for keeping the space command center, Glory Days, functional, efficient, and defended from the unknown enemies. Glory Days is the most important and significant center in this galaxy. You has a first person view of the completely non-linear world and command center. This is the future, and space has been developed and is interconnected.

    These are what you are charged with:

    -command squads and other miltary units

    -intelligence gathering of unknown enemies,

    -research, and purchase weapons, upgrade,

    What else?


    There is an economic system which affects the price of purchases.

    So these are the menus/areas you need:

    Menu to command squads

    Intelligence unit – what type of intelligence and its completeness is unpredictabe

    Purchasing menu – new types of items are added unpredictably

    Mission log menu – shows current missions, and efficiency in completing it. Completed missions are recorded in the next tab over.

    What else? Menus are important. How can the player be able to realistically influcence this unpredictablity?

    Events drives the game. Events are unpredictable to you and occurs in real-time, but you have statistics of previous events that may be helpful in the defense. Events have a logic behind them but it’s a vastly complicated puzzle that you may wish to understand. Some events are:

    Challenges

    1 different types of attacks, such as attacking Glory Days’ technologies, communications of command order, spy infiritration, and these attacks have different degree of damage, and in what is targeted.

    2 There’s a political system. You have your position today because you deserve it. You earned it but there are corrupted politicans and powerful people who will try to replace you. How well you protect the civilians determines your fate. Politicans havea great influence on Events.

    3 Traitors in the ranks

    4 Memories problems: you are experienced to be where you are today. You seen a lot; you get flashbacks from time to time.

    5 Diseases: You will be afflicted w/ one life-threatening dieaese. You must find someone to continue your legacy.

    What missing?

    Types of specific Threats

    [edit]

    What are the various threats?

    You can leave the command center at any time for a mission or to explore. For the most part, it typically is dangerous out there so you should always prepare. See #Threats. You cannot carry unlimited items outside. There is no sci-fi technology that will afford this. When you are outside, events made happen inside, so it’s always a risk to go Outside. There are Mini games that can be played in the command center, but then you will be away from your post.

    Creation tools

    You can create limited tools in Glory Days to help you, but what kinds?

    This is more like a customization/simulation/strategy type of game, and you are roleplaying. I currently don’t know of any games in the entire world of Earth like it. If you are aware of any, please link it. I will update the thread to improve it periodically.

    Again,

    1 please read and think carefully

    2 the objective is improving the game design

    3 this is completely theoretical

    4 links are always good

    Glory Days aims:

    1 as realistic as possible

    2 give player numerous options

    3 high depth

  • Assassin's Creed 2

    • iambinary
    • July 15, 2009 at 3:45 AM

    i didn't like the first one... it was ok.. there are better games

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