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  3. Vilham

Posts by Vilham

  • Battlefield 3

    • Vilham
    • February 28, 2011 at 11:45 AM
    Quote from 2d-chris

    Looks so awesome!!!I wonder how it looks on consoles though hmm )

    pfft who cares

    BF PC all the way.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 26, 2011 at 8:10 PM

    I have what I think is a fucking excellent idea for a map, but I just don't have the time atm

  • The random model thread!

    • Vilham
    • February 25, 2011 at 2:01 AM

    grats, thats awesome btw, never seen ur lvl before.

  • The Elder Scrolls V: Skyrim

    • Vilham
    • February 24, 2011 at 3:29 PM

    Yeah really good trailer and looks epic, i fucking love the elderscrolls games, even with all their flaws.

  • What have you purchased recently?

    • Vilham
    • February 24, 2011 at 10:48 AM

    dead space 2, alien breed 2, alone in the dark

  • WIP in WIP, post your level screenshots!

    • Vilham
    • February 22, 2011 at 10:21 AM

    epic

  • Crysis 2

    • Vilham
    • February 18, 2011 at 10:02 PM

    Yeah I used fraps to record at work then used virtual dub to compress them but they are still massive, ill try converting them to use the Xvid codec. Yeah I have vegas to put them together, the problem is currently they are too big and thus the preview just lags and makes it impossible to edit. Thanks to mazy ive found the answer, mov. files, about half the size but still good quality. Works perfectly in vegas, now to spend 10 hours converting dozens of videos.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 18, 2011 at 5:41 PM

    lol sentura, and lez do it. Hope I have time to make something good.

  • Crysis 2

    • Vilham
    • February 18, 2011 at 5:31 PM
    Quote from Rick_D

    maybe you weren't very good?

    haha, maybe, but i would have thought they would tell that to my mate when he asked them. They didn't actually see my stuff from my professional projects as they never even got as far as asking.

    On this note though, im putting together footage from my last project, all the videos are like 40mb per minute so I need to compress them so that I can actually edit them together, anyone got any suggestions of some good converters?

  • Crysis 2

    • Vilham
    • February 16, 2011 at 6:35 PM

    yeah, i think I will then, the reason I was sketchy about it was because ninja theory flat out turned me down for "not enough experience" even with a personal recommendation from one of their senior designers and having met the lead designer.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 16, 2011 at 5:30 PM

    4,5 or 6 is good for me, longer is better but it won't stop me entering if its 4.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 16, 2011 at 5:01 PM

    Do we want to make unreal 1280 or 1408, at least then its a multiple of 128. Although it being a multiple of 64 ain't that major a deal most wall pieces etc come in 256 or 128 variants.

  • Crysis 2

    • Vilham
    • February 16, 2011 at 1:01 AM

    the thing that annoys me about it is that im only 4 months short of that mark.

  • Crysis 2

    • Vilham
    • February 15, 2011 at 11:19 PM

    Damn yoooooou crytek!!!

    Another studio where level design positions require: Minimum 2 Years professional experience otherwise I would be applying to you.

    I really don't get two years, I learnt the majority of what I needed to know about working professionally within the industry within 2 months. I got the same thing from ninja theory, "not enough experience".

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 15, 2011 at 3:43 PM

    I would have zero issue with a single game IF everyone that voted had to play them first, but i don't see how we can enforce that.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 15, 2011 at 10:40 AM

    nooooooooooooooooooooooooooooooooooo, i have an awesome unreal map idea

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 15, 2011 at 2:22 AM
    Quote from Sentura

    the reason why i'd love to have this in just one engine would be to have playtests etc. i would definitely put game flow and play above art and a "looking good" level. we're not making scenes, because in that case we might as well not bother with the 1024^3 requirement.

    i agree entirely. But unfortunately without a judging panel like the leveldesign.nl one it aint gunna happen, I dont think anyone bothered to play the levels in the last contest.

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 15, 2011 at 2:05 AM

    im with reno

  • THE CUBE CHALLENGE: Rules and discussion

    • Vilham
    • February 14, 2011 at 3:34 PM

    can a boundary also be like nothingness, ie if you jump you fall and die? Ie the top of a sky scraper?

  • So Mirror's Edge 2...

    • Vilham
    • February 14, 2011 at 1:48 PM

    the game did sell like 3m total. It did pretty well tbh.

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