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  3. Vilham

Posts by Vilham

  • New alien game

    • Vilham
    • May 15, 2011 at 4:27 PM

    i might give you a hit on one of those design positions, i think its nearly time for me to be moving on. Out of interest what is horsham like? Whats the clostest city/good town?

    Heres a tip for people. Use a map. But still would like to know what its like, where do people generally go out?

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 15, 2011 at 2:16 AM

    So another question that hopefully one of the crytek guys can answer, any reason why some of the prefabs in Buildings don't work on my map?

    I get some purple boxes and a few props but the majority have half of the prefab missing. They appear to be in island though. It also says unknown archetype under type for the props.

    Had a look at the database for island and it appeared to have all the things loaded in entity too, so i tried that and it worked.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 13, 2011 at 10:54 PM

    I was placing as geom entitys which was the problem.

  • Starhawk

    • Vilham
    • May 13, 2011 at 2:37 PM

    Wait you work there? Awesome. I really like the sound of the gameplay btw, I want stuff like in far more FPS games.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 13, 2011 at 2:09 PM

    theres 3 ways to place props

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 13, 2011 at 9:55 AM

    After I posted I tried loading them into the database and then placing them with the archtype entity tool, it seemed to work, the house no longer slid about. Having said that im not sure if that is the correct way to place stuff though.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 13, 2011 at 12:31 AM

    Ive decided this is now the defacto crysis help thread

    So when I place geom entitys like a house when i bump into them they basically float across the ground. Its the same with the towers, they just fall over if bumped. What am i doing wrong here. I can't find a single tutorial online about placing props correctly

  • New alien game

    • Vilham
    • May 12, 2011 at 12:56 PM

    So creative assembly just announced it:

    http://www.rockpapershotgun.com/2011/05 ... bly-alien/

    Spill the beans marks.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • May 10, 2011 at 2:10 PM

    had a play around with the FlowGraph today in lunch. Its soooooo easy to use . I fucking love it. At first I was confused as to how to create a flowgraph until I realised you actually attach it to one of the objects in it. Once I had that figured bam, patrolling boats (although every time since it first worked it sinks straight away [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] ), helicopters etc.

  • Brink

    • Vilham
    • May 10, 2011 at 12:29 PM

    http://ve3d.ign.com/articles/news/60202 ... e-Thoughts

  • [L4D2] Grey Sky Problem

    • Vilham
    • May 9, 2011 at 10:33 AM

    You have checked for leaks right.

  • Brink

    • Vilham
    • May 8, 2011 at 6:09 PM

    Im still debating PC or PS3. Ive got mates on ps3 i know are getting it, but if psn is down there isn't much point and its 2x more expensive on console. :/

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 7, 2011 at 1:04 AM

    yeah they are exported from an official map, its the only way I could properly copy the settings to get the blending right. found out what it was, the textures were exported but it removed the surface types, adding them back in fixed it.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 6, 2011 at 7:30 PM

    Might as well post this here, Ive fixed that texture issue by copying the settings on some official maps, they blend correctly now. However Ive got this issue:

    [attachment=0]grass.gif[/attachment]

    As you can see ive painted the sand on with hardness 1 but I still have the grass pattern underneath it. Any ideas?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • May 3, 2011 at 3:13 PM

    yeah was lookin in there, its cool ive found quite a good site from a post someone placed on the forum there.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • May 3, 2011 at 10:53 AM
    Quote from Corwin

    Head over to Crymod.com, there's a tutorial section in the forums with links to video tutorials, and I believe there's stuff like that (patrols, driving a chopper (same as driving an AA), etc. There's also some of them in the wiki of that same website.

    Unfortunately any link to the offical video tutorials leads me to: http://crymod.com/board.php?boardid=195

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 2, 2011 at 6:57 PM

    Heres an example. Ive got 2 issues here, first is that blatent seam (which isn't on one of the tilemap seams, ive upped them to 1024x1024 but it hasn't changed these seams every 50m or so. Then ive also got my textures not blending very well, that's probably a different issue though.

    [attachment=1]seams.jpg[/attachment]

    Heres one of the seams every 50m or so.

    [attachment=0]seams2.jpg[/attachment]

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 2, 2011 at 6:23 PM

    ive got a similar issue to paul. I have painted on grass in the editor, but can only see about 10m from my camera before it disappears. Ive tried tweaking SpriteDistRatio and MaxViewDistRatio on the grass in the vegitation editor, both of which seem to be maxed at 1 and approaching 0 reduce the distance even further. I tried some of those console commands but it says unknown command. Any ideas what im doing wrong here.

    Fixed - had use sprites ticked, grass doesnt like that im guessing coz they have no sprite versions.

    Also there appear to be seams on my terrain any idea how to fix that?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • May 1, 2011 at 2:53 PM

    Currently playing around with the AI in the cry editor. Anyone know a good tutorial for AI that is more indepth than:

    http://doc.crymod.com/SandboxManual/fra ... index.html

    Im trying to do things like have AI starting in AA, patrolling round a base etc.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 1, 2011 at 12:12 PM

    thought i might aswell ask in here. What does the surface type do? Is that for things like audio/decals and the texture is for the visuals?

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