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  3. Vilham

Posts by Vilham

  • Crysis Flowgraph help

    • Vilham
    • May 29, 2011 at 2:59 PM

    NEW QUESTION ON LAST PAGE

    So ive posted this over on the crymod forum too but I thought I would ask here as well.

    Ive got a flowgraph setup where I want to add ammo to the VTOL for every boat destroyed. However there doesn't seem to be a way to add ammo to the VTOL without setting it, and there isn't a way to check the ammo so I can add the ammo count and 1 to be able to set my new ammo. Ie:

    [attachment=0]Boat_flowgraph.png[/attachment]

    (I left out the logic:any on this but I have since added it)

    So is there any way of counting a global variable across all flowgraphs? and is there a way of detecting when the VTOL fires a rocket, because if there is I can set a global entity to be the start count for the ammo, minus 1 for every rocket fired, and can therefore know what to add 1 to when I destroy a boat. Then set that number to be my ammo count.

  • The problem of crunch time in game development

    • Vilham
    • May 28, 2011 at 5:10 PM

    It just so happens for this project we started to crunch for E3 a few weeks back, im not too happy about the fact that it seems mainly designers are sticking around to get things done when its the art that is way behind. However the company did announced the other week for a trial period that they are paying £40 per half day. Which for me is great, for anyone with a higher wage is rubbish but I guess better than nothing.

  • Battlefield 3

    • Vilham
    • May 27, 2011 at 12:00 PM

    the 2 second clip of the editor looks sexy.

  • [Mirror's Edge] "Overtime"

    • Vilham
    • May 25, 2011 at 5:32 PM

    since the rapture.

  • "Modern Warfare 3" ??

    • Vilham
    • May 24, 2011 at 9:38 AM

    MW2 had me going wtf is this shit as I played through the story. Didn't get cack ops aint gunna get mw3.

    disclaimer - unless a supermarket sells it for £20 on release.

  • Andrew Weldon - Game/Level Designer

    • Vilham
    • May 22, 2011 at 4:11 PM

    Personally I like it the level of detail. Ive been told thats a bad thing hence why I didn't do that but your site certainly pushes me towards doing a similar setup with mine.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • May 22, 2011 at 12:36 AM

    My crysis singleplayer map ive been working on, the idea being is that you are in a VTOL and you have a dozen different objectives scattered around various islands, im trying to get it so killing certain things gives you like +1 rocket ammo, if i cant get that to work theres gunna be a refuel point where you can get more ammo. You are limited to 50m and cant leave the reef or you get picked up by radar and blown up. Ive got a few islands done, gimme your thoughts on how to make them look better, Ive used island for quite a bit of reference.

    These islands have rocks on the beach, not sure if I should have rocks on the beach at all.

    [attachment=2]ScreenShot0003.jpg[/attachment]

    [attachment=3]ScreenShot0006.jpg[/attachment]

    havent put rocks on this beach yet

    [attachment=1]ScreenShot0005.jpg[/attachment]

    [attachment=0]ScreenShot0007.jpg[/attachment]

  • THE DOOR CHALLENGE: Rules and Discussion

    • Vilham
    • May 19, 2011 at 7:08 PM

    Agreed, the door needs a sign that says "Caution: operates under high pressure" or something, then when you blow each tube steam should pour from a part of the doors locking mechanism or something.

  • Portfolio Question

    • Vilham
    • May 19, 2011 at 3:14 PM
    Quote from e-freak

    I think Benny Kayser (voodoobenshee) had a lot of RTS on his Portfolio? (And a Job in the Industry) - http://www.benny-kayser.net/portfolio/p ... e-work-rtsanother portfolio that jumps to mind is Clément Melendez' (Corwin around here), where he had great Post Mortems on all of his (shooter-)Levels, which should be the standard for how designers present their work - in detail, from scratch to artpass and with a full review of the result. http://www.clement-melendez.com/portfol ... le_08.html

    If you do have such a strong Post Mortem on your level it nearly doesn't matter what engine, genre and age it has been created, because making your thoughts transparent and showing what you did is what matters. Engines are tools, Game Designs are exchangable - the capability to analyze and create is what matters!

    Corwins postmortems are fucking gold. Excellent reading and really interesting way to see his thought process and learn from it.

  • Help needed - Crysis sandbox draw distance

    • Vilham
    • May 19, 2011 at 12:52 AM

    Alrighty then, new question (i searched the crymod forum found no answer which makes me believe its impossible.)

    I know you can set the ammo on another entity, what I want however is to add ammo, there doesn't seem to be a node to do that so I thought I might be able to count the ammo already on my VTOL add one and then set that as the ammo. Anyone know if that is possible because I couldn't find a way to count the ammo on anything other than your own inventory.

  • Hitman: Absolution

    • Vilham
    • May 18, 2011 at 3:36 PM

    haha wtf

  • Portfolio Question

    • Vilham
    • May 18, 2011 at 11:14 AM

    Indeed. You can certainly create a great skirmish map but unless its being played competitively/a lot there's no way of actually proving its designed solidly and most importantly uniquely designed. Copying a known good layout and just retexturing it wouldn't be a good thing.

  • Portfolio Question

    • Vilham
    • May 16, 2011 at 10:51 PM

    wot? really insta? Maybe a really complex custom but I do mean like top 50 on the popular list.

  • New alien game

    • Vilham
    • May 16, 2011 at 12:24 PM

    its all good anyway, ive already got a job, im just applying around for the sake of it tbh.

  • New alien game

    • Vilham
    • May 16, 2011 at 11:57 AM
    Quote from Rick_D

    your portfolio is pretty dull though man, no offence but it doesn't seem all that creative. Hopefully you will land the job but perhaps you could polish your folio and make it all sparkly?

    Unfortunately all my professional content is locked away where only perspective employers can view it. So the guys at creative will be able to see it. But you are right, and thats one of the reasons I think I probably won't get an interview. Im pretty much committed to having to stay on this project till its done when I can actually show some work.

    like that personal stuff is from over 2 years ago. :embarrassed: hopefully should have more soon

  • New alien game

    • Vilham
    • May 16, 2011 at 10:46 AM

    Sent. Might not get a response but theres no harm in applying anyway.

  • Helder Pinto - Level / Environment Artist

    • Vilham
    • May 16, 2011 at 9:49 AM

    lol same, thats why I was gunna comment that you couldn't make a site like that for a design role, the lack of text would kill you.

  • New alien game

    • Vilham
    • May 15, 2011 at 11:51 PM

    Im pretty sure i know what each role is gunna contain so i put the level design position in the ap.

    Marks, how can i send it to you?

  • Helder Pinto - Level / Environment Artist

    • Vilham
    • May 15, 2011 at 11:50 PM

    one of the best folios ive seen, looks great.

  • New alien game

    • Vilham
    • May 15, 2011 at 6:25 PM

    Guess I need to type up a CV sharpish then.

    or even a cover letter as i already have a CV.

    BTW can anyone tell me is it good to apply for both game and level design position in the same application or will that reduce my chances?

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