You get paid fucktons more than us though. ![]()
Posts by Vilham
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Awesome I was right, its shots per minute so 2.4 is the delay ive set. It all works nicely, now i just need to figure how to balance it.
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Quote from Sentura
i love it when people start comparing new releases to games they played when they were younger. no game is ever going to be as good because you're too goddamn nostalgic about it. the same game wasn't even as good as you think it was, it's just because you only remember all the good moments, and very little of the frustration.
In the case of deus ex. No. I replayed that about 2 months ago. Its still great gameplay simply because it gives you enough freedom to do lots of thing with its systems. I regularly go back and play games I didn't even play in the first place. They are generally better than modern equivalents.
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<--- Deus Ex/System Shock 2
<--- Where I expected Bioshock to be
<--- Where Bioshock was
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I think that's just for the lock-on, but thanks for putting me on the right path. Ive put in a value of 3 seconds as that seems to be how long it is, not sure how that relates to anything in the xml though

For the edit. Ill try that at home.
In the xml for the sidewinder there is a thing called rate, which is set to 25. But im not sure what rate is or relates to. Maybe 25 per minute. Which would make it 2.4 second delay after each shot.
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So the weaponlistener didnt work, i assume thats because it only listens to a weapon that can be placed in the world, ie not vechicle weapons.
So i went with the input method using MOUSE2 and it works !!! However there is a delay on the rockets the VTOL fires, I need to know what that delay is so I can stop any mouse presses in that time from decreasing the counter. Any ideas where I can find the delay on the sidewinder missles?
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Really?
I was so burnt by Bioshock and Bioshock 2 I just don't really care for this at all.
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Quote from PogoP
Yeah you have to pay for it if you don't preorder, but after a couple of months it will be released to everyone for free.The way I see it is, I'm gonna enjoy the hell out of the vanilla BF3 maps, then I'll pick up my free DLC later on in the year, maybe when I'm getting a bit sick of the original levels.

Its only the weapons that are gunna become free. The maps are part of project $10 or whatever EA calls it.
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Quote from NysuatroDisplay More
Hey all,As some may have read, I will be working as a Technical Artist at Codemasters in Birmingham. I am still in Finland for the moment, but I will be moving to UK around the beginning of August.
I would like to ask to those who live in UK if there are any things I have to know or prepare myself for when searching for an apartment and arranging my stay at UK.
- What do you need to be able to start a bank account in the UK?
You will need your passport or birth certificate and a proof of your home address I think.
- What phone service is the best and do they have prepaid cards?
They are all the same tbh, not sure what a prepaid card is but we have pay as you go or contracts.
- What internet service is a good choice?
None of them are amazing but BT or Virgin are ok.
- Things I have to be aware of in Birmingham?
Just stay away from the shitty parts of Birmingham like council estates.
- You know someone who wants to share an apartment?
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Already thanks for your help

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what engine is that philip? Sand is displacement or brush? Coz it looks awesome, the only crit is you can just about see the seam at the bottom of the slope and between where the angles change.
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its the sidewinder as i suspected because theres a sidewinder_ascmod weapon too, which is used on accension. I tried this in my flowgraph before but ill give it another go.
[attachment=0]vtolflowgraph.png[/attachment]
Thats what it looks like, the only other thing I think I can do to fix this is somehow link to the VTOLs weapon id, but i dunno how to do that

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Where abouts can I find either of those files or open them? Can I open them with a text editor or does it need to be opened in the editor?
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Grats. Is DICE as awesome as I hope it is?
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So your saying you don't want to talk to people but you still regularly check your email and bugs? Sounds rather contradictory to me (and doesn't sound like what most programmers do, if I don't personally ask for a fix in person you can bet im going to be waiting several weeks at which point its a bit late). If the tools/game are broken so that I can't work whatever other feature you may be making is at that point irrelivent. If I can't do my work anyway then what is the point in making a new feature?
Anyway remind me how we got off on this tangent

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Quote from Skjalg
And thats something you cant deal with with a full week of preparation for the upcoming no talk thursday? really?
You cant even work on something different for 4 hours?
Considering the vast majority of a designers time is waiting for people to fix features/tools so they can actually implement stuff, no. Seriously the whole no talk thursday is probably one of the worst ideas I have ever heard. Replacing face to face talks with IM is one of the biggest problems with communication within a company.
I get so many people talking to me by IM asking questions that without looking at the issue I can't answer nor explain over an IM. They end up wasting a whole 15-20 minutes of my time rather than talking to me at my or their machine and solving the issue in 5 minutes.
We're driving into maybe land here, but maybe the features you are waiting for to be fixed would be fixed if you had no-talk thursdays?
I spend almost 30 minutes before I delve into the groove where I can code really effectively. And if I am alloved to code straight for even 3 hours without any interruptions like IM/mail/people knocking at my office door then I can produce so much more than a whole week filled with interruptions.
The whole point im trying to get across here is that pestering people with "hey have you fixed problem/feature/tool x so that i can work on task y" will not make things go faster, it will have the opposite effect. Which is why a no-talk thursday is a good idea. Pester your coders on thursday mornings and let them work thursday aftersnoons. Its not that bad to leave someone alone for 3~4 hours one day per week. Remember that when a coder have to reply to 12938429083742934 of these pesterings every day he gets no work done.
or maybe what you're really saying is that you got hired to pester the coders so that no work gets done and you really dont want to lose your job hahahaha ;D

Your pretty much agreeing with me there, I said earlier that if its not important you shouldn't be there, reminding someone isn't important as it is their responsibility to remember and get it done. Telling them of a new bug that stops your work dead is a good reason to interupt someone.
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Quote from Skjalg
And thats something you cant deal with with a full week of preparation for the upcoming no talk thursday? really?
You cant even work on something different for 4 hours?
Considering the vast majority of a designers time is waiting for people to fix features/tools so they can actually implement stuff, no. Seriously the whole no talk thursday is probably one of the worst ideas I have ever heard. Replacing face to face talks with IM is one of the biggest problems with communication within a company.
I get so many people talking to me by IM asking questions that without looking at the issue I can't answer nor explain over an IM. They end up wasting a whole 15-20 minutes of my time rather than talking to me at my or their machine and solving the issue in 5 minutes.
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If you are poking someone and its not important then you shouldn't be there anyway. Management chasing you up every 5 mins, bad. You going and speaking to a programmer because a feature you need right now is completely fucked, good.
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Until he reached his solutions I completely agreed, as for the solutions, no. Just no. No meetings is great. No face to face talking is a dreadful idea.
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Even better, theres a "Input:key" node it returns pressed and released so I should be able count if the player presses the right mouse button or left, now i just need to figure out what that key is called

Even even better. Theres a weapon:weaponlistener, I think all it should need is the correct weapon name, which im not sure for the VTOL rockets, I tried sidewinder but that didn't seem to work.
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Awesome. And being able to check if the VTOL fires? Thats the only thing in my way.